From b51b0a847d7e7daaea69f77ab569086ef81c24a2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 7 Mar 2001 05:06:11 +0000 Subject: fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of potential problems --- src/mesa/swrast/s_aaline.c | 6 +++--- src/mesa/swrast/s_aalinetemp.h | 8 ++++---- src/mesa/swrast/s_aatriangle.c | 4 ++-- src/mesa/swrast/s_aatritemp.h | 4 ++-- src/mesa/swrast/s_accum.c | 26 ++++++++++++------------ src/mesa/swrast/s_buffers.c | 4 ++-- src/mesa/swrast/s_copypix.c | 4 ++-- src/mesa/swrast/s_depth.c | 12 +++++------ src/mesa/swrast/s_drawpix.c | 46 ++++++++++++++++++++++-------------------- src/mesa/swrast/s_fog.c | 4 ++-- src/mesa/swrast/s_pointtemp.h | 14 ++++++------- src/mesa/swrast/s_readpix.c | 5 +++-- src/mesa/swrast/s_stencil.c | 4 ++-- src/mesa/swrast/s_tritemp.h | 4 ++-- 14 files changed, 74 insertions(+), 71 deletions(-) (limited to 'src/mesa/swrast') diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c index ac368aa85b..cfaea45053 100644 --- a/src/mesa/swrast/s_aaline.c +++ b/src/mesa/swrast/s_aaline.c @@ -1,4 +1,4 @@ -/* $Id: s_aaline.c,v 1.4 2001/01/23 23:39:37 brianp Exp $ */ +/* $Id: s_aaline.c,v 1.5 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -31,7 +31,7 @@ #include "swrast/s_context.h" #include "swrast/swrast.h" #include "mtypes.h" - +#include "mmath.h" #define SUB_PIXEL 4 @@ -170,7 +170,7 @@ solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4]) if (z < 0.0F) return 0; else if (z > CHAN_MAXF) - return CHAN_MAXF; + return (GLchan) CHAN_MAXF; return (GLchan) (GLint) z; } diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index a98fbfd246..91d588eee0 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -1,4 +1,4 @@ -/* $Id: s_aalinetemp.h,v 1.5 2001/01/29 23:38:41 brianp Exp $ */ +/* $Id: s_aalinetemp.h,v 1.6 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -41,7 +41,7 @@ NAME(plot)(GLcontext *ctx, const struct LineInfo *line, const GLfloat fy = (GLfloat) iy; const GLfloat coverage = compute_coveragef(line, ix, iy); GLdepth z; - GLfloat fog; + GLfixed fog; GLchan red, green, blue, alpha; GLint frac, indx, index; GLchan specRed, specGreen, specBlue; @@ -60,9 +60,9 @@ NAME(plot)(GLcontext *ctx, const struct LineInfo *line, z = 0.0; #endif #ifdef DO_FOG - fog = solve_plane(fx, fy, line->fPlane); + fog = FloatToFixed( solve_plane(fx, fy, line->fPlane) ); #else - fog = 0.0; + fog = 0; #endif #ifdef DO_RGBA red = solve_plane_chan(fx, fy, line->rPlane); diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c index d9a11b0cf6..423318d093 100644 --- a/src/mesa/swrast/s_aatriangle.c +++ b/src/mesa/swrast/s_aatriangle.c @@ -1,4 +1,4 @@ -/* $Id: s_aatriangle.c,v 1.7 2001/02/16 18:14:41 keithw Exp $ */ +/* $Id: s_aatriangle.c,v 1.8 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -123,7 +123,7 @@ solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4]) if (z < 0.0F) return 0; else if (z > CHAN_MAXF) - return CHAN_MAXF; + return (GLchan) CHAN_MAXF; return (GLchan) (GLint) z; } diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h index febc46f85d..26e1352c99 100644 --- a/src/mesa/swrast/s_aatritemp.h +++ b/src/mesa/swrast/s_aatritemp.h @@ -1,4 +1,4 @@ -/* $Id: s_aatritemp.h,v 1.6 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: s_aatritemp.h,v 1.7 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -437,7 +437,7 @@ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit]._ReallyEnabled) { GLint j; - for (j = 0; j < n; j++) { + for (j = 0; j < (GLint) n; j++) { s[unit][j] = s[unit][j + left]; t[unit][j] = t[unit][j + left]; u[unit][j] = u[unit][j + left]; diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index d7f7dd9e0d..0b8c611f6c 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -1,4 +1,4 @@ -/* $Id: s_accum.c,v 1.5 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: s_accum.c,v 1.6 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -276,7 +276,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, case GL_ADD: if (value != 0.0F) { const GLaccum intVal = (GLaccum) (value * acc_scale); - GLuint j; + GLint j; /* Leave optimized accum buffer mode */ if (swrast->_IntegerAccumMode) rescale_accum(ctx); @@ -293,7 +293,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, case GL_MULT: if (value != 1.0F) { - GLuint j; + GLint j; /* Leave optimized accum buffer mode */ if (swrast->_IntegerAccumMode) rescale_accum(ctx); @@ -325,13 +325,13 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (swrast->_IntegerAccumMode) { /* simply add integer color values into accum buffer */ - GLuint j; + GLint j; GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; assert(swrast->_IntegerAccumScaler > 0.0); assert(swrast->_IntegerAccumScaler <= 1.0); for (j = 0; j < height; j++) { - GLuint i, i4; + GLint i, i4; _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); for (i = i4 = 0; i < width; i++, i4+=4) { acc[i4+0] += rgba[i][RCOMP]; @@ -349,10 +349,10 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, const GLfloat gscale = value * acc_scale / fChanMax; const GLfloat bscale = value * acc_scale / fChanMax; const GLfloat ascale = value * acc_scale / fChanMax; - GLuint j; + GLint j; for (j=0;jDrawBuffer->Accum + ypos * width4 + xpos * 4; - GLuint i; + GLint i; _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); for (i=0;i_IntegerAccumMode) { /* just copy values into accum buffer */ - GLuint j; + GLint j; GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; assert(swrast->_IntegerAccumScaler > 0.0); assert(swrast->_IntegerAccumScaler <= 1.0); for (j = 0; j < height; j++) { - GLuint i, i4; + GLint i, i4; _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); for (i = i4 = 0; i < width; i++, i4 += 4) { acc[i4+0] = rgba[i][RCOMP]; @@ -414,7 +414,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, const GLfloat bscale = value * acc_scale / fChanMax; const GLfloat ascale = value * acc_scale / fChanMax; const GLfloat d = 3.0 / acc_scale; - GLuint i, j; + GLint i, j; for (j = 0; j < height; j++) { GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); @@ -446,7 +446,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, static GLfloat prevMult = 0.0; const GLfloat mult = swrast->_IntegerAccumScaler; const GLint max = MIN2((GLint) (256 / mult), 32767); - GLuint j; + GLint j; if (mult != prevMult) { for (j = 0; j < max; j++) multTable[j] = (GLint) ((GLfloat) j * mult + 0.5F); @@ -457,7 +457,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, assert(swrast->_IntegerAccumScaler <= 1.0); for (j = 0; j < height; j++) { const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4; - GLuint i, i4; + GLint i, i4; for (i = i4 = 0; i < width; i++, i4 += 4) { ASSERT(acc[i4+0] < max); ASSERT(acc[i4+1] < max); @@ -486,7 +486,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, const GLfloat gscale = value / acc_scale * fChanMax; const GLfloat bscale = value / acc_scale * fChanMax; const GLfloat ascale = value / acc_scale * fChanMax; - GLuint i, j; + GLint i, j; for (j=0;jDrawBuffer->Accum + ypos * width4 + xpos*4; for (i=0;iColor.IndexMask & ((1 << ctx->Visual.indexBits) - 1)) - == ((1 << ctx->Visual.indexBits) - 1)); + == (GLuint) ((1 << ctx->Visual.indexBits) - 1)); if (ctx->Visual.indexBits == 8) { /* 8-bit clear */ GLubyte span[MAX_WIDTH]; diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 22fcd3c2a8..7af64ff045 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -1,4 +1,4 @@ -/* $Id: s_copypix.c,v 1.13 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: s_copypix.c,v 1.14 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -430,7 +430,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, if (transferOps) { const GLfloat scale = (1.0F / CHAN_MAXF); GLfloat rgbaFloat[MAX_WIDTH][4]; - GLuint k; + GLint k; /* convert chan to float */ for (k = 0; k < width; k++) { rgbaFloat[k][RCOMP] = (GLfloat) rgba[k][RCOMP] * scale; diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 1266d31848..b051cdc489 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.6 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: s_depth.c,v 1.7 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1367,14 +1367,14 @@ _mesa_read_depth_span( GLcontext *ctx, /* read from software depth buffer */ if (ctx->Visual.depthBits <= 16) { const GLushort *zptr = Z_ADDRESS16( ctx, x, y ); - GLuint i; + GLint i; for (i = 0; i < n; i++) { depth[i] = zptr[i]; } } else { const GLuint *zptr = Z_ADDRESS32( ctx, x, y ); - GLuint i; + GLint i; for (i = 0; i < n; i++) { depth[i] = zptr[i]; } @@ -1439,14 +1439,14 @@ _mesa_read_depth_span_float( GLcontext *ctx, /* read from software depth buffer */ if (ctx->Visual.depthBits <= 16) { const GLushort *zptr = Z_ADDRESS16( ctx, x, y ); - GLuint i; + GLint i; for (i = 0; i < n; i++) { depth[i] = (GLfloat) zptr[i] * scale; } } else { const GLuint *zptr = Z_ADDRESS32( ctx, x, y ); - GLuint i; + GLint i; for (i = 0; i < n; i++) { depth[i] = (GLfloat) zptr[i] * scale; } @@ -1455,7 +1455,7 @@ _mesa_read_depth_span_float( GLcontext *ctx, else if (ctx->Driver.ReadDepthSpan) { /* read from hardware depth buffer */ GLdepth d[MAX_WIDTH]; - GLuint i; + GLint i; assert(n <= MAX_WIDTH); (*ctx->Driver.ReadDepthSpan)( ctx, n, x, y, d ); for (i = 0; i < n; i++) { diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 68caa3a23c..0943d31047 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -1,4 +1,4 @@ -/* $Id: s_drawpix.c,v 1.11 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: s_drawpix.c,v 1.12 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -211,7 +211,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, GLint row; for (row=0; rowDriver.WriteRGBASpan)(ctx, drawWidth, destX, destY, - (void *) src, NULL); + (CONST GLchan (*)[4]) src, NULL); src += rowLength * 4; destY++; } @@ -222,7 +222,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, for (row=0; rowDriver.WriteRGBASpan)(ctx, drawWidth, destX, destY, - (void *) src, NULL); + (CONST GLchan (*)[4]) src, NULL); src += rowLength * 4; } } @@ -231,7 +231,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, GLint row; for (row=0; rowDriver.WriteRGBSpan)(ctx, drawWidth, destX, destY, - (void *) src, NULL); + (CONST GLchan (*)[3]) src, NULL); src += rowLength * 3; destY++; } @@ -259,7 +259,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, for (row=0; rowDriver.WriteRGBSpan)(ctx, drawWidth, destX, destY, - (void *) src, NULL); + (CONST GLchan (*)[3]) src, NULL); src += rowLength * 3; } } @@ -268,7 +268,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, GLint row; for (row=0; rowDriver.WriteRGBSpan)(ctx, drawWidth, destX, destY, - (void *) rgb, NULL); + (CONST GLchan (*)[3]) rgb, NULL); src += rowLength; destY++; } @@ -311,7 +311,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, } destY--; (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, - (void *) rgb, NULL); + (CONST GLchan (*)[3]) rgb, NULL); src += rowLength; } } @@ -327,7 +327,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, rgb[i][2] = src[i]; } _mesa_write_zoomed_rgb_span(ctx, drawWidth, destX, destY, - zSpan, 0, (void *) rgb, zoomY0); + zSpan, 0, (CONST GLchan (*)[3]) rgb, zoomY0); src += rowLength; destY++; } @@ -354,7 +354,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, rgba[i][3] = *ptr++; } (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, - (void *) rgba, NULL); + (CONST GLchan (*)[4]) rgba, NULL); src += rowLength*2; destY++; } @@ -374,7 +374,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, } destY--; (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, - (void *) rgba, NULL); + (CONST GLchan (*)[4]) rgba, NULL); src += rowLength*2; } } @@ -392,7 +392,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, rgba[i][3] = *ptr++; } _mesa_write_zoomed_rgba_span(ctx, drawWidth, destX, destY, - zSpan, 0, (void *) rgba, zoomY0); + zSpan, 0, (CONST GLchan (*)[4]) rgba, zoomY0); src += rowLength*2; destY++; } @@ -426,7 +426,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba); destY--; (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, - (const GLchan (*)[4]) rgba, + (CONST GLchan (*)[4]) rgba, NULL); src += rowLength; } @@ -439,7 +439,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, ASSERT(drawWidth < MAX_WIDTH); _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba); _mesa_write_zoomed_rgba_span(ctx, drawWidth, destX, destY, - zSpan, 0, (void *) rgba, zoomY0); + zSpan, 0, (CONST GLchan (*)[4]) rgba, zoomY0); src += rowLength; destY++; } @@ -631,8 +631,9 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, GLint row; for (row = 0; row < height; row++, y++) { GLdepth zspan[MAX_WIDTH]; - const GLushort *zptr = _mesa_image_address(&ctx->Unpack, - pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); + const GLushort *zptr = (const GLushort *) + _mesa_image_address(&ctx->Unpack, pixels, width, height, + GL_DEPTH_COMPONENT, type, 0, row, 0); GLint i; for (i = 0; i < width; i++) zspan[i] = zptr[i]; @@ -644,8 +645,9 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, /* Special case: directly write 32-bit depth values */ GLint row; for (row = 0; row < height; row++, y++) { - const GLuint *zptr = _mesa_image_address(&ctx->Unpack, - pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); + const GLuint *zptr = (const GLuint *) + _mesa_image_address(&ctx->Unpack, pixels, width, height, + GL_DEPTH_COMPONENT, type, 0, row, 0); _mesa_write_rgba_span( ctx, width, x, y, zptr, 0, rgba, GL_BITMAP ); } } @@ -662,7 +664,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, /* clamp depth values to [0,1] and convert from floats to integers */ { const GLfloat zs = ctx->DepthMaxF; - GLuint i; + GLint i; for (i = 0; i < drawWidth; i++) { zspan[i] = (GLdepth) (fspan[i] * zs); } @@ -765,7 +767,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, for (row = 0; row < height; row++) { const GLvoid *source = _mesa_image_address(unpack, pixels, width, height, format, type, 0, row, 0); - _mesa_unpack_float_color_span(ctx, width, GL_RGBA, (void *) dest, + _mesa_unpack_float_color_span(ctx, width, GL_RGBA, (GLfloat *) dest, format, type, source, unpack, transferOps & IMAGE_PRE_CONVOLUTION_BITS, GL_FALSE); @@ -801,7 +803,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, for (row = 0; row < height; row++, y++) { const GLvoid *source = _mesa_image_address(unpack, pixels, width, height, format, type, 0, row, 0); - _mesa_unpack_chan_color_span(ctx, width, GL_RGBA, (void*) rgba, + _mesa_unpack_chan_color_span(ctx, width, GL_RGBA, (GLchan *) rgba, format, type, source, unpack, transferOps); if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) || diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index 7c2d519173..debca659e4 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -1,4 +1,4 @@ -/* $Id: s_fog.c,v 1.9 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: s_fog.c,v 1.10 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -89,7 +89,7 @@ void _mesa_fog_ci_pixels( const GLcontext *ctx, GLuint n, const GLfixed fog[], GLuint index[] ) { - GLuint idx = ctx->Fog.Index; + GLuint idx = (GLuint) ctx->Fog.Index; GLuint i; for (i=0;iwin[0] - iRadius; - xmax = vert->win[0] + iRadius; - ymin = vert->win[1] - iRadius; - ymax = vert->win[1] + iRadius; + xmin = (GLint) (vert->win[0] - iRadius); + xmax = (GLint) (vert->win[0] + iRadius); + ymin = (GLint) (vert->win[1] - iRadius); + ymax = (GLint) (vert->win[1] + iRadius); } else { /* even size */ @@ -281,8 +281,8 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) { /* size == 1 */ - GLint x = vert->win[0]; - GLint y = vert->win[1]; + GLint x = (GLint) vert->win[0]; + GLint y = (GLint) vert->win[1]; #if ((FLAGS & (SPECULAR | TEXTURE)) == (SPECULAR | TEXTURE)) PB_WRITE_MULTITEX_SPEC_PIXEL(PB, x, y, z, fog, red, green, blue, alpha, diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 4ca5af4c8f..9ed58f4a63 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -1,4 +1,4 @@ -/* $Id: s_readpix.c,v 1.8 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: s_readpix.c,v 1.9 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -155,7 +155,8 @@ read_depth_pixels( GLcontext *ctx, dest = _mesa_image_address(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, j, 0); - _mesa_pack_depth_span(ctx, readWidth, dest, type, depth, &ctx->Pack); + _mesa_pack_depth_span(ctx, readWidth, (GLdepth *) dest, type, + depth, &ctx->Pack); } } } diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index a69bd3c96c..ac6f0dda4b 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1,4 +1,4 @@ -/* $Id: s_stencil.c,v 1.8 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: s_stencil.c,v 1.9 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1260,7 +1260,7 @@ clear_hardware_stencil_buffer( GLcontext *ctx ) GLint y; for (y = 0; y < height; y++) { GLstencil stencil[MAX_WIDTH]; - GLuint i; + GLint i; (*ctx->Driver.ReadStencilSpan)(ctx, width, x, y, stencil); for (i = 0; i < width; i++) { stencil[i] = (stencil[i] & invMask) | clearVal; diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index 254907dea5..254f0fd2d2 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -1,4 +1,4 @@ -/* $Id: s_tritemp.h,v 1.11 2001/03/03 00:37:27 brianp Exp $ */ +/* $Id: s_tritemp.h,v 1.12 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -725,7 +725,7 @@ # endif } { - ffog = FloatToFixed(vLower->fog) * 256 + dfogdx * adjx + dfogdy * adjy + FIXED_HALF; + ffog = FloatToFixed(vLower->fog * 256 + dfogdx * adjx + dfogdy * adjy) + FIXED_HALF; fdfogOuter = SignedFloatToFixed(dfogdy + dxOuter * dfogdx); } #endif -- cgit v1.2.3