From 62e1fae858509615c6e54e0b9388cfa2691a5919 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 14 Jun 2006 04:05:17 +0000 Subject: A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really just aliases for members of the VB->AttribPtr[] array. Begin replacing FogCoordPtr with VB->AttribPtr[_TNL_ATTRIB_FOG], and similarly for NormalPtr, TexCoordPtr, PointSizePtr, etc. --- src/mesa/tnl/t_vb_lighttmp.h | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'src/mesa/tnl/t_vb_lighttmp.h') diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h index a27f708421..a78f27761f 100644 --- a/src/mesa/tnl/t_vb_lighttmp.h +++ b/src/mesa/tnl/t_vb_lighttmp.h @@ -56,8 +56,8 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, const GLuint vstride = input->stride; const GLfloat *vertex = (GLfloat *)input->data; - const GLuint nstride = VB->NormalPtr->stride; - const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; + const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; + const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; GLfloat (*Fspec)[4] = (GLfloat (*)[4]) store->LitSecondary[0].data; @@ -245,8 +245,8 @@ static void TAG(light_rgba)( GLcontext *ctx, const GLuint vstride = input->stride; const GLfloat *vertex = (GLfloat *) input->data; - const GLuint nstride = VB->NormalPtr->stride; - const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; + const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; + const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; #if IDX & LIGHT_TWOSIDE @@ -428,8 +428,8 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, { struct light_stage_data *store = LIGHT_STAGE_DATA(stage); - const GLuint nstride = VB->NormalPtr->stride; - const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; + const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; + const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; #if IDX & LIGHT_TWOSIDE GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; @@ -440,7 +440,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, #if IDX & LIGHT_MATERIAL const GLuint nr = VB->Count; #else - const GLuint nr = VB->NormalPtr->count; + const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count; #endif #ifdef TRACE @@ -536,8 +536,8 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, { struct light_stage_data *store = LIGHT_STAGE_DATA(stage); GLfloat sumA[2]; - const GLuint nstride = VB->NormalPtr->stride; - const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; + const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; + const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; #if IDX & LIGHT_TWOSIDE GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; @@ -546,7 +546,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, #if IDX & LIGHT_MATERIAL const GLuint nr = VB->Count; #else - const GLuint nr = VB->NormalPtr->count; + const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count; #endif const struct gl_light *light; @@ -656,8 +656,8 @@ static void TAG(light_ci)( GLcontext *ctx, GLuint j; const GLuint vstride = input->stride; const GLfloat *vertex = (GLfloat *) input->data; - const GLuint nstride = VB->NormalPtr->stride; - const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; + const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; + const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; GLfloat *indexResult[2]; const GLuint nr = VB->Count; -- cgit v1.2.3