From f08f233d6f0d78bb5f5b27e97351754329845149 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 5 Apr 2006 19:58:10 +0000 Subject: Remove the code that checks for duplicated framebuffer attachments (which generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec. --- src/mesa/main/fbobject.c | 22 +--------------------- 1 file changed, 1 insertion(+), 21 deletions(-) (limited to 'src') diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index d3d2f84401..cec3838161 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * @@ -524,26 +524,6 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb) } } - /* Check if any renderbuffer is attached more than once. - * Note that there's one exception: a GL_DEPTH_STENCIL renderbuffer can be - * bound to both the stencil and depth attachment points at the same time. - */ - for (i = 0; i < BUFFER_COUNT - 1; i++) { - struct gl_renderbuffer *rb_i = fb->Attachment[i].Renderbuffer; - if (rb_i) { - GLint j; - for (j = i + 1; j < BUFFER_COUNT; j++) { - struct gl_renderbuffer *rb_j = fb->Attachment[j].Renderbuffer; - if (rb_i == rb_j && rb_i->_BaseFormat != GL_DEPTH_STENCIL_EXT) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT; - fbo_incomplete("multiply bound renderbuffer", -1); - return; - } - } - } - } - - if (numImages == 0) { fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; fbo_incomplete("no attachments", -1); -- cgit v1.2.3