/* * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * Measure glReadPixels speed. * XXX also read into a PBO? * XXX also read from FBOs? * * Brian Paul * 23 Sep 2009 */ #include #include #include "glmain.h" #include "common.h" int WinWidth = 1000, WinHeight = 1000; static GLuint VBO; static const GLboolean DrawPoint = GL_TRUE; static const GLboolean BufferSubDataInHalves = GL_TRUE; static const GLfloat Vertex0[2] = { 0.0, 0.0 }; static GLenum HaveDepthStencil; static GLenum ReadFormat, ReadType; static GLint ReadWidth, ReadHeight; static GLvoid *ReadBuffer; /** Called from test harness/main */ void PerfInit(void) { /* setup VBO */ glGenBuffersARB(1, &VBO); glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(Vertex0), Vertex0, GL_STATIC_DRAW_ARB); glVertexPointer(2, GL_FLOAT, sizeof(Vertex0), (void *) 0); glEnableClientState(GL_VERTEX_ARRAY); glPixelStorei(GL_PACK_ALIGNMENT, 1); HaveDepthStencil = PerfExtensionSupported("GL_EXT_packed_depth_stencil"); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_DEPTH_TEST); glEnable(GL_STENCIL_TEST); } static void ReadPixels(unsigned count) { unsigned i; for (i = 0; i < count; i++) { /* read from random pos */ GLint x, y; x = WinWidth - ReadWidth; y = WinHeight - ReadHeight; if (x > 0) x = rand() % x; if (y > 0) y = rand() % y; if (DrawPoint) glDrawArrays(GL_POINTS, 0, 1); glReadPixels(x, y, ReadWidth, ReadHeight, ReadFormat, ReadType, ReadBuffer); } glFinish(); } static const GLsizei Sizes[] = { 10, 100, 500, 1000, 0 }; static const struct { GLenum format; GLenum type; const char *name; GLuint pixel_size; } DstFormats[] = { { GL_RGBA, GL_UNSIGNED_BYTE, "RGBA/ubyte", 4 }, { GL_BGRA, GL_UNSIGNED_BYTE, "BGRA/ubyte", 4 }, { GL_RGB, GL_UNSIGNED_SHORT_5_6_5, "RGB/565", 2 }, { GL_LUMINANCE, GL_UNSIGNED_BYTE, "L/ubyte", 1 }, { GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, "Z/uint", 4 }, { GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, "Z+S/uint", 4 }, { 0, 0, NULL, 0 } }; /** Called from test harness/main */ void PerfNextRound(void) { } /** Called from test harness/main */ void PerfDraw(void) { double rate, mbPerSec; int fmt, sz; /* loop over formats */ for (fmt = 0; DstFormats[fmt].format; fmt++) { ReadFormat = DstFormats[fmt].format; ReadType = DstFormats[fmt].type; /* loop over sizes */ for (sz = 0; Sizes[sz]; sz++) { int imgSize; ReadWidth = ReadHeight = Sizes[sz]; imgSize = ReadWidth * ReadHeight * DstFormats[fmt].pixel_size; ReadBuffer = malloc(imgSize); if (ReadFormat == GL_DEPTH_STENCIL_EXT && !HaveDepthStencil) { rate = 0.0; mbPerSec = 0.0; } else { rate = PerfMeasureRate(ReadPixels); mbPerSec = rate * imgSize / (1024.0 * 1024.0); } perf_printf("glReadPixels(%d x %d, %s): %.1f images/sec, %.1f Mpixels/sec\n", ReadWidth, ReadHeight, DstFormats[fmt].name, rate, mbPerSec); free(ReadBuffer); } } exit(0); }