/* * Copyright (c) 1993-2003, Silicon Graphics, Inc. * All Rights Reserved * * Permission to use, copy, modify, and distribute this software for any * purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright * notice and this permission notice appear in supporting documentation, * and that the name of Silicon Graphics, Inc. not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE * OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor clauses * in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights * reserved under the copyright laws of the United States. * * Contractor/manufacturer is: * Silicon Graphics, Inc. * 1500 Crittenden Lane * Mountain View, CA 94043 * United State of America * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * multisamp.c * This program draws shows how to use multisampling to * draw anti-aliased geometric primitives. The same * display list, a pinwheel of triangles and lines of * varying widths, is rendered twice. Multisampling is * enabled when the left side is drawn. Multisampling is * disabled when the right side is drawn. * * Pressing the 'b' key toggles drawing of the checkerboard * background. Antialiasing is sometimes easier to see * when objects are rendered over a contrasting background. */ #include #include #include static int bgtoggle = 1; /* * Print out state values related to multisampling. * Create display list with "pinwheel" of lines and * triangles. */ static void init(void) { static GLint buf[1], sbuf[1]; int i, j; glClearColor(0.0, 0.0, 0.0, 0.0); glGetIntegerv (GL_SAMPLE_BUFFERS_ARB, buf); printf ("number of sample buffers is %d\n", buf[0]); glGetIntegerv (GL_SAMPLES_ARB, sbuf); printf ("number of samples is %d\n", sbuf[0]); glNewList (1, GL_COMPILE); for (i = 0; i < 19; i++) { glPushMatrix(); glRotatef(360.0*(float)i/19.0, 0.0, 0.0, 1.0); glColor3f (1.0, 1.0, 1.0); glLineWidth((i%3)+1.0); glBegin (GL_LINES); glVertex2f (0.25, 0.05); glVertex2f (0.9, 0.2); glEnd (); glColor3f (0.0, 1.0, 1.0); glBegin (GL_TRIANGLES); glVertex2f (0.25, 0.0); glVertex2f (0.9, 0.0); glVertex2f (0.875, 0.10); glEnd (); glPopMatrix(); } glEndList (); glNewList (2, GL_COMPILE); glColor3f (1.0, 0.5, 0.0); glBegin (GL_QUADS); for (i = 0; i < 16; i++) { for (j = 0; j < 16; j++) { if (((i + j) % 2) == 0) { glVertex2f (-2.0 + (i * 0.25), -2.0 + (j * 0.25)); glVertex2f (-2.0 + (i * 0.25), -1.75 + (j * 0.25)); glVertex2f (-1.75 + (i * 0.25), -1.75 + (j * 0.25)); glVertex2f (-1.75 + (i * 0.25), -2.0 + (j * 0.25)); } } } glEnd (); glEndList (); } /* Draw two sets of primitives, so that you can * compare the user of multisampling against its absence. * * This code enables antialiasing and draws one display list * and disables and draws the other display list */ static void display(void) { glClear(GL_COLOR_BUFFER_BIT); if (bgtoggle) glCallList (2); glEnable (GL_MULTISAMPLE_ARB); glPushMatrix(); glTranslatef (-1.0, 0.0, 0.0); glCallList (1); glPopMatrix(); glDisable (GL_MULTISAMPLE_ARB); glPushMatrix(); glTranslatef (1.0, 0.0, 0.0); glCallList (1); glPopMatrix(); glutSwapBuffers(); } static void reshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= (2 * h)) gluOrtho2D (-2.0, 2.0, -2.0*(GLfloat)h/(GLfloat)w, 2.0*(GLfloat)h/(GLfloat)w); else gluOrtho2D (-2.0*(GLfloat)w/(GLfloat)h, 2.0*(GLfloat)w/(GLfloat)h, -2.0, 2.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void keyboard(unsigned char key, int x, int y) { switch (key) { case 'b': case 'B': bgtoggle = !bgtoggle; glutPostRedisplay(); break; case 27: /* Escape Key */ exit(0); default: break; } } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_MULTISAMPLE); glutInitWindowSize (600, 300); glutCreateWindow (argv[0]); init(); glutReshapeFunc (reshape); glutKeyboardFunc (keyboard); glutDisplayFunc (display); glutMainLoop(); return 0; }