/* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ #include #include #include static int leftFirst = GL_TRUE; static struct { GLenum func; const char *str; } funcs[] = { { GL_LESS, "GL_LESS" }, { GL_LEQUAL, "GL_LEQUAL" }, { GL_GREATER, "GL_GREATER" }, { GL_GEQUAL, "GL_GEQUAL" }, { GL_EQUAL, "GL_EQUAL" }, { GL_NOTEQUAL, "GL_NOTEQUAL" }, { GL_ALWAYS, "GL_ALWAYS" }, { GL_NEVER, "GL_NEVER" }, }; #define NUM_FUNCS (sizeof(funcs) / sizeof(funcs[0])) static int curFunc = 0; static double clearVal = 1.0; static float minZ = 0.0; static float maxZ = 1.0; static void usage(void) { printf("t - toggle rendering order of triangles\n"); printf("c - toggle Z clear value between 0, 1\n"); printf("f - cycle through depth test functions\n"); printf("n/N - decrease/increase depthrange minZ\n"); printf("x/X - decrease/increase depthrange maxZ\n"); printf("spc - reset\n"); printf("z - set to reverse-direction (ztrick) mode\n"); fflush(stdout); } static void init(void) { glEnable(GL_DEPTH_TEST); glClearColor (1.0, 0.0, 0.0, 0.0); } static void drawLeftTriangle(void) { /* draw yellow triangle on LHS of screen */ glBegin (GL_TRIANGLES); glColor4f(1.0, 1.0, 0.0, 0.75); glVertex3f(0.1, 0.9, -1.0); glVertex3f(0.1, 0.1, -1.0); glVertex3f(0.8, 0.5, 1.0); glEnd(); } static void drawRightTriangle(void) { /* draw cyan triangle on RHS of screen */ glBegin (GL_TRIANGLES); glColor4f(0.0, 1.0, 1.0, 0.75); glVertex3f(0.9, 0.9, 0.0); glVertex3f(0.2, 0.5, 0.0); glVertex3f(0.9, 0.1, 0.0); glEnd(); } static void display(void) { printf("GL_CLEAR_DEPTH = %.2f, GL_DEPTH_FUNC = %s, DepthRange(%.1f, %.1f)\n", clearVal, funcs[curFunc].str, minZ, maxZ); fflush(stdout); glClearDepth(clearVal); glDepthRange(minZ, maxZ); glDepthFunc(funcs[curFunc].func); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (leftFirst) { drawLeftTriangle(); drawRightTriangle(); } else { drawRightTriangle(); drawLeftTriangle(); } glFlush(); } static void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w); else gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0); } /* ARGSUSED1 */ static void keyboard(unsigned char key, int x, int y) { switch (key) { case 'n': minZ -= .1; break; case 'N': minZ += .1; break; case 'x': maxZ -= .1; break; case 'X': maxZ += .1; break; case 'c': case 'C': clearVal = 1.0 - clearVal; break; case 'f': case 'F': curFunc = (curFunc + 1) % NUM_FUNCS; break; case 't': case 'T': leftFirst = !leftFirst; break; case ' ': curFunc = 0; clearVal = 1.0; minZ = 0.0; maxZ = 1.0; break; case 'z': curFunc = 2; clearVal = 0.0; minZ = 1.0; maxZ = 0.0; break; case 27: /* Escape key */ exit(0); break; default: return; } glutPostRedisplay(); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize (200, 200); glutCreateWindow (argv[0]); glutReshapeFunc (reshape); glutKeyboardFunc (keyboard); glutDisplayFunc (display); init(); usage(); glutMainLoop(); return 0; }