/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */ #include #include #include #include #include #include #include typedef union { GLfloat f; GLint i; } fi_type; /** * Convert a 4-byte float to a 2-byte half float. * Based on code from: * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html */ static GLhalf _mesa_float_to_half(GLfloat val) { const fi_type fi = {val}; const int flt_m = fi.i & 0x7fffff; const int flt_e = (fi.i >> 23) & 0xff; const int flt_s = (fi.i >> 31) & 0x1; int s, e, m = 0; GLhalf result; /* sign bit */ s = flt_s; /* handle special cases */ if ((flt_e == 0) && (flt_m == 0)) { /* zero */ /* m = 0; - already set */ e = 0; } else if ((flt_e == 0) && (flt_m != 0)) { /* denorm -- denorm float maps to 0 half */ /* m = 0; - already set */ e = 0; } else if ((flt_e == 0xff) && (flt_m == 0)) { /* infinity */ /* m = 0; - already set */ e = 31; } else if ((flt_e == 0xff) && (flt_m != 0)) { /* NaN */ m = 1; e = 31; } else { /* regular number */ const int new_exp = flt_e - 127; if (new_exp < -24) { /* this maps to 0 */ /* m = 0; - already set */ e = 0; } else if (new_exp < -14) { /* this maps to a denorm */ unsigned int exp_val = (unsigned int) (-14 - new_exp); /* 2^-exp_val*/ e = 0; switch (exp_val) { case 0: /* m = 0; - already set */ break; case 1: m = 512 + (flt_m >> 14); break; case 2: m = 256 + (flt_m >> 15); break; case 3: m = 128 + (flt_m >> 16); break; case 4: m = 64 + (flt_m >> 17); break; case 5: m = 32 + (flt_m >> 18); break; case 6: m = 16 + (flt_m >> 19); break; case 7: m = 8 + (flt_m >> 20); break; case 8: m = 4 + (flt_m >> 21); break; case 9: m = 2 + (flt_m >> 22); break; case 10: m = 1; break; } } else if (new_exp > 15) { /* map this value to infinity */ /* m = 0; - already set */ e = 31; } else { /* regular */ e = new_exp + 15; m = flt_m >> 13; } } result = (s << 15) | (e << 10) | m; return result; } GLfloat verts[][4] = { { 0.9, -0.9, 0.0, 1.0 }, { 0.9, 0.9, 0.0, 1.0 }, { -0.9, 0.9, 0.0, 1.0 }, { -0.9, -0.9, 0.0, 1.0 }, }; GLhalf hverts[16]; GLubyte color[][4] = { { 0x00, 0x00, 0xff, 0x00 }, { 0x00, 0xff, 0x00, 0x00 }, { 0xff, 0x00, 0x00, 0x00 }, { 0xff, 0xff, 0xff, 0x00 }, }; GLuint indices[] = { 0, 1, 2, 3 }; static void Init( void ) { GLint errno; GLuint prognum; GLuint i, j; static const char *prog1 = "!!ARBvp1.0\n" "MOV result.color, vertex.color;\n" "MOV result.position, vertex.position;\n" "END\n"; if (!glutExtensionSupported("GL_ARB_half_float_vertex")) { printf("GL_ARB_half_float_vertex not found!\n"); exit(0); } glGenProgramsARB(1, &prognum); glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(prog1), (const GLubyte *) prog1); assert(glIsProgramARB(prognum)); errno = glGetError(); printf("glGetError = %d\n", errno); if (errno != GL_NO_ERROR) { GLint errorpos; glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); printf("errorpos: %d\n", errorpos); printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); } for (i = 0; i < 4; i++) for (j = 0; j < 4; j++) hverts[i * 4 + j] = _mesa_float_to_half(verts[i][j]); glEnableClientState( GL_VERTEX_ARRAY ); glEnableClientState( GL_COLOR_ARRAY ); glVertexPointer( 4, GL_HALF_FLOAT, 8, hverts ); glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color ); } static void Display( void ) { glClearColor(0.3, 0.3, 0.3, 1); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glEnable(GL_VERTEX_PROGRAM_NV); glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices ); glFlush(); } static void Reshape( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); /*glTranslatef( 0.0, 0.0, -15.0 );*/ } static void Key( unsigned char key, int x, int y ) { (void) x; (void) y; switch (key) { case 27: exit(0); break; } glutPostRedisplay(); } int main( int argc, char *argv[] ) { glutInit( &argc, argv ); glutInitWindowPosition( 0, 0 ); glutInitWindowSize( 250, 250 ); glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH ); glutCreateWindow(argv[0]); glewInit(); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutDisplayFunc( Display ); Init(); glutMainLoop(); return 0; }