/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */ #include #include #include #include #include #include #include static void Init( void ) { GLint errno; GLuint prognum; static const char *prog1 = "!!ARBvp1.0\n" "MOV result.texcoord[0], vertex.texcoord[0];\n" "MOV result.position, vertex.position;\n" "END\n"; glGenProgramsARB(1, &prognum); glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(prog1), (const GLubyte *) prog1); assert(glIsProgramARB(prognum)); errno = glGetError(); printf("glGetError = %d\n", errno); if (errno != GL_NO_ERROR) { GLint errorpos; glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); printf("errorpos: %d\n", errorpos); printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); } #define SIZE 32 { GLubyte tex2d[SIZE][SIZE][3]; GLint s, t; for (s = 0; s < SIZE; s++) { for (t = 0; t < SIZE; t++) { #if 0 tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255; tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255; tex2d[t][s][2] = 0; #else tex2d[t][s][0] = s*255/(SIZE-1); tex2d[t][s][1] = t*255/(SIZE-1); tex2d[t][s][2] = 0; #endif } } glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, tex2d); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); } } static void Display( void ) { glClearColor(0.3, 0.3, 0.3, 1); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glEnable(GL_VERTEX_PROGRAM_NV); glBegin(GL_TRIANGLES); glTexCoord2f(1,-1); glVertex3f( 0.9, -0.9, -0.0); glTexCoord2f(1,1); glVertex3f( 0.9, 0.9, -0.0); glTexCoord2f(-1,0); glVertex3f(-0.9, 0.0, -0.0); glEnd(); glFlush(); } static void Reshape( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); /*glTranslatef( 0.0, 0.0, -15.0 );*/ } static void Key( unsigned char key, int x, int y ) { (void) x; (void) y; switch (key) { case 27: exit(0); break; } glutPostRedisplay(); } int main( int argc, char *argv[] ) { glutInit( &argc, argv ); glutInitWindowPosition( 0, 0 ); glutInitWindowSize( 250, 250 ); glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE ); glutCreateWindow(argv[0]); glewInit(); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutDisplayFunc( Display ); Init(); glutMainLoop(); return 0; }