#ifndef INTEL_BATCHBUFFER_H #define INTEL_BATCHBUFFER_H #include "mtypes.h" #include "ws_dri_bufmgr.h" struct intel_screen; #define BATCH_SZ 16384 #define BATCH_RESERVED 16 #define INTEL_DEFAULT_RELOCS 100 #define INTEL_MAX_RELOCS 400 #define INTEL_BATCH_NO_CLIPRECTS 0x1 #define INTEL_BATCH_CLIPRECTS 0x2 struct intel_batchbuffer { struct bufmgr *bm; struct intel_screen *intel_screen; struct _DriBufferObject *buffer; struct _DriFenceObject *last_fence; GLuint flags; struct _DriBufferList *list; GLuint list_count; GLubyte *map; GLubyte *ptr; uint32_t *reloc; GLuint reloc_size; GLuint nr_relocs; GLuint size; GLuint dirty_state; GLuint id; uint32_t poolOffset; uint8_t *drmBOVirtual; struct _drmBONode *node; /* Validation list node for this buffer */ int dest_location; /* Validation list sequence for this buffer */ }; struct intel_batchbuffer *intel_batchbuffer_alloc(struct intel_screen *intel); void intel_batchbuffer_free(struct intel_batchbuffer *batch); void intel_batchbuffer_finish(struct intel_batchbuffer *batch); struct _DriFenceObject *intel_batchbuffer_flush(struct intel_batchbuffer *batch); void intel_batchbuffer_reset(struct intel_batchbuffer *batch); /* Unlike bmBufferData, this currently requires the buffer be mapped. * Consider it a convenience function wrapping multple * intel_buffer_dword() calls. */ void intel_batchbuffer_data(struct intel_batchbuffer *batch, const void *data, GLuint bytes, GLuint flags); void intel_batchbuffer_release_space(struct intel_batchbuffer *batch, GLuint bytes); void intel_offset_relocation(struct intel_batchbuffer *batch, unsigned pre_add, struct _DriBufferObject *driBO, uint64_t val_flags, uint64_t val_mask); /* Inline functions - might actually be better off with these * non-inlined. Certainly better off switching all command packets to * be passed as structs rather than dwords, but that's a little bit of * work... */ static INLINE GLuint intel_batchbuffer_space(struct intel_batchbuffer *batch) { return (batch->size - BATCH_RESERVED) - (batch->ptr - batch->map); } static INLINE void intel_batchbuffer_emit_dword(struct intel_batchbuffer *batch, GLuint dword) { assert(batch->map); assert(intel_batchbuffer_space(batch) >= 4); *(GLuint *) (batch->ptr) = dword; batch->ptr += 4; } static INLINE void intel_batchbuffer_require_space(struct intel_batchbuffer *batch, GLuint sz, GLuint flags) { struct _DriFenceObject *fence; assert(sz < batch->size - 8); if (intel_batchbuffer_space(batch) < sz || (batch->flags != 0 && flags != 0 && batch->flags != flags)) { fence = intel_batchbuffer_flush(batch); driFenceUnReference(&fence); } batch->flags |= flags; } /* Here are the crusty old macros, to be removed: */ #define BATCH_LOCALS #define BEGIN_BATCH(n, flags) do { \ assert(!intel->prim.flush); \ intel_batchbuffer_require_space(intel->batch, (n)*4, flags); \ } while (0) #define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d) #define OUT_RELOC(buf,flags,mask,delta) do { \ assert((delta) >= 0); \ intel_offset_relocation(intel->batch, delta, buf, flags, mask); \ } while (0) #define ADVANCE_BATCH() do { } while(0) #endif