/* $XFree86: xc/lib/GL/glx/indirect_init.c,v 1.9 2004/01/28 18:11:41 alanh Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sub license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* * Authors: * Kevin E. Martin * Brian Paul */ #include "indirect_init.h" #include "indirect.h" #include "glapi.h" /* ** No-op function */ static int NoOp(void) { return 0; } /** * \name Vertex array pointer bridge functions * * When EXT_vertex_array was moved into the core GL spec, the \c count * parameter was lost. This libGL really only wants to implement the GL 1.1 * version, but we need to support applications that were written to the old * interface. These bridge functions are part of the glue that makes this * happen. */ /*@{*/ static void ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer ) { (void) count; __indirect_glColorPointer( size, type, stride, pointer ); } static void EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer ) { (void) count; __indirect_glEdgeFlagPointer( stride, pointer ); } static void IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer ) { (void) count; __indirect_glIndexPointer( type, stride, pointer ); } static void NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer ) { (void) count; __indirect_glNormalPointer( type, stride, pointer ); } static void TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer ) { (void) count; __indirect_glTexCoordPointer( size, type, stride, pointer ); } static void VertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer ) { (void) count; __indirect_glVertexPointer( size, type, stride, pointer ); } /*@}*/ __GLapi *__glXNewIndirectAPI(void) { __GLapi *glAPI; GLuint entries; entries = _glapi_get_dispatch_table_size(); glAPI = (__GLapi *) Xmalloc(entries * sizeof(void *)); /* first, set all entries to point to no-op functions */ { int i; void **dispatch = (void **) glAPI; for (i = 0; i < entries; i++) { dispatch[i] = (void *) NoOp; } } /* now, initialize the entries we understand */ glAPI->Accum = __indirect_glAccum; glAPI->AlphaFunc = __indirect_glAlphaFunc; glAPI->AreTexturesResident = __indirect_glAreTexturesResident; glAPI->ArrayElement = __indirect_glArrayElement; glAPI->Begin = __indirect_glBegin; glAPI->BindTexture = __indirect_glBindTexture; glAPI->Bitmap = __indirect_glBitmap; glAPI->BlendFunc = __indirect_glBlendFunc; glAPI->CallList = __indirect_glCallList; glAPI->CallLists = __indirect_glCallLists; glAPI->Clear = __indirect_glClear; glAPI->ClearAccum = __indirect_glClearAccum; glAPI->ClearColor = __indirect_glClearColor; glAPI->ClearDepth = __indirect_glClearDepth; glAPI->ClearIndex = __indirect_glClearIndex; glAPI->ClearStencil = __indirect_glClearStencil; glAPI->ClipPlane = __indirect_glClipPlane; glAPI->Color3b = __indirect_glColor3b; glAPI->Color3bv = __indirect_glColor3bv; glAPI->Color3d = __indirect_glColor3d; glAPI->Color3dv = __indirect_glColor3dv; glAPI->Color3f = __indirect_glColor3f; glAPI->Color3fv = __indirect_glColor3fv; glAPI->Color3i = __indirect_glColor3i; glAPI->Color3iv = __indirect_glColor3iv; glAPI->Color3s = __indirect_glColor3s; glAPI->Color3sv = __indirect_glColor3sv; glAPI->Color3ub = __indirect_glColor3ub; glAPI->Color3ubv = __indirect_glColor3ubv; glAPI->Color3ui = __indirect_glColor3ui; glAPI->Color3uiv = __indirect_glColor3uiv; glAPI->Color3us = __indirect_glColor3us; glAPI->Color3usv = __indirect_glColor3usv; glAPI->Color4b = __indirect_glColor4b; glAPI->Color4bv = __indirect_glColor4bv; glAPI->Color4d = __indirect_glColor4d; glAPI->Color4dv = __indirect_glColor4dv; glAPI->Color4f = __indirect_glColor4f; glAPI->Color4fv = __indirect_glColor4fv; glAPI->Color4i = __indirect_glColor4i; glAPI->Color4iv = __indirect_glColor4iv; glAPI->Color4s = __indirect_glColor4s; glAPI->Color4sv = __indirect_glColor4sv; glAPI->Color4ub = __indirect_glColor4ub; glAPI->Color4ubv = __indirect_glColor4ubv; glAPI->Color4ui = __indirect_glColor4ui; glAPI->Color4uiv = __indirect_glColor4uiv; glAPI->Color4us = __indirect_glColor4us; glAPI->Color4usv = __indirect_glColor4usv; glAPI->ColorMask = __indirect_glColorMask; glAPI->ColorMaterial = __indirect_glColorMaterial; glAPI->ColorPointer = __indirect_glColorPointer; glAPI->CopyPixels = __indirect_glCopyPixels; glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D; glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D; glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D; glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D; glAPI->CullFace = __indirect_glCullFace; glAPI->DeleteLists = __indirect_glDeleteLists; glAPI->DeleteTextures = __indirect_glDeleteTextures; glAPI->DepthFunc = __indirect_glDepthFunc; glAPI->DepthMask = __indirect_glDepthMask; glAPI->DepthRange = __indirect_glDepthRange; glAPI->Disable = __indirect_glDisable; glAPI->DisableClientState = __indirect_glDisableClientState; glAPI->DrawArrays = __indirect_glDrawArrays; glAPI->DrawBuffer = __indirect_glDrawBuffer; glAPI->DrawElements = __indirect_glDrawElements; glAPI->DrawPixels = __indirect_glDrawPixels; glAPI->DrawRangeElements = __indirect_glDrawRangeElements; glAPI->EdgeFlag = __indirect_glEdgeFlag; glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer; glAPI->EdgeFlagv = __indirect_glEdgeFlagv; glAPI->Enable = __indirect_glEnable; glAPI->EnableClientState = __indirect_glEnableClientState; glAPI->End = __indirect_glEnd; glAPI->EndList = __indirect_glEndList; glAPI->EvalCoord1d = __indirect_glEvalCoord1d; glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv; glAPI->EvalCoord1f = __indirect_glEvalCoord1f; glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv; glAPI->EvalCoord2d = __indirect_glEvalCoord2d; glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv; glAPI->EvalCoord2f = __indirect_glEvalCoord2f; glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv; glAPI->EvalMesh1 = __indirect_glEvalMesh1; glAPI->EvalMesh2 = __indirect_glEvalMesh2; glAPI->EvalPoint1 = __indirect_glEvalPoint1; glAPI->EvalPoint2 = __indirect_glEvalPoint2; glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer; glAPI->Finish = __indirect_glFinish; glAPI->Flush = __indirect_glFlush; glAPI->Fogf = __indirect_glFogf; glAPI->Fogfv = __indirect_glFogfv; glAPI->Fogi = __indirect_glFogi; glAPI->Fogiv = __indirect_glFogiv; glAPI->FrontFace = __indirect_glFrontFace; glAPI->Frustum = __indirect_glFrustum; glAPI->GenLists = __indirect_glGenLists; glAPI->GenTextures = __indirect_glGenTextures; glAPI->GetBooleanv = __indirect_glGetBooleanv; glAPI->GetClipPlane = __indirect_glGetClipPlane; glAPI->GetDoublev = __indirect_glGetDoublev; glAPI->GetError = __indirect_glGetError; glAPI->GetFloatv = __indirect_glGetFloatv; glAPI->GetIntegerv = __indirect_glGetIntegerv; glAPI->GetLightfv = __indirect_glGetLightfv; glAPI->GetLightiv = __indirect_glGetLightiv; glAPI->GetMapdv = __indirect_glGetMapdv; glAPI->GetMapfv = __indirect_glGetMapfv; glAPI->GetMapiv = __indirect_glGetMapiv; glAPI->GetMaterialfv = __indirect_glGetMaterialfv; glAPI->GetMaterialiv = __indirect_glGetMaterialiv; glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv; glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv; glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv; glAPI->GetPointerv = __indirect_glGetPointerv; glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple; glAPI->GetString = __indirect_glGetString; glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv; glAPI->GetTexEnviv = __indirect_glGetTexEnviv; glAPI->GetTexGendv = __indirect_glGetTexGendv; glAPI->GetTexGenfv = __indirect_glGetTexGenfv; glAPI->GetTexGeniv = __indirect_glGetTexGeniv; glAPI->GetTexImage = __indirect_glGetTexImage; glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv; glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv; glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv; glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv; glAPI->Hint = __indirect_glHint; glAPI->IndexMask = __indirect_glIndexMask; glAPI->IndexPointer = __indirect_glIndexPointer; glAPI->Indexd = __indirect_glIndexd; glAPI->Indexdv = __indirect_glIndexdv; glAPI->Indexf = __indirect_glIndexf; glAPI->Indexfv = __indirect_glIndexfv; glAPI->Indexi = __indirect_glIndexi; glAPI->Indexiv = __indirect_glIndexiv; glAPI->Indexs = __indirect_glIndexs; glAPI->Indexsv = __indirect_glIndexsv; glAPI->Indexub = __indirect_glIndexub; glAPI->Indexubv = __indirect_glIndexubv; glAPI->InitNames = __indirect_glInitNames; glAPI->InterleavedArrays = __indirect_glInterleavedArrays; glAPI->IsEnabled = __indirect_glIsEnabled; glAPI->IsList = __indirect_glIsList; glAPI->IsTexture = __indirect_glIsTexture; glAPI->LightModelf = __indirect_glLightModelf; glAPI->LightModelfv = __indirect_glLightModelfv; glAPI->LightModeli = __indirect_glLightModeli; glAPI->LightModeliv = __indirect_glLightModeliv; glAPI->Lightf = __indirect_glLightf; glAPI->Lightfv = __indirect_glLightfv; glAPI->Lighti = __indirect_glLighti; glAPI->Lightiv = __indirect_glLightiv; glAPI->LineStipple = __indirect_glLineStipple; glAPI->LineWidth = __indirect_glLineWidth; glAPI->ListBase = __indirect_glListBase; glAPI->LoadIdentity = __indirect_glLoadIdentity; glAPI->LoadMatrixd = __indirect_glLoadMatrixd; glAPI->LoadMatrixf = __indirect_glLoadMatrixf; glAPI->LoadName = __indirect_glLoadName; glAPI->LogicOp = __indirect_glLogicOp; glAPI->Map1d = __indirect_glMap1d; glAPI->Map1f = __indirect_glMap1f; glAPI->Map2d = __indirect_glMap2d; glAPI->Map2f = __indirect_glMap2f; glAPI->MapGrid1d = __indirect_glMapGrid1d; glAPI->MapGrid1f = __indirect_glMapGrid1f; glAPI->MapGrid2d = __indirect_glMapGrid2d; glAPI->MapGrid2f = __indirect_glMapGrid2f; glAPI->Materialf = __indirect_glMaterialf; glAPI->Materialfv = __indirect_glMaterialfv; glAPI->Materiali = __indirect_glMateriali; glAPI->Materialiv = __indirect_glMaterialiv; glAPI->MatrixMode = __indirect_glMatrixMode; glAPI->MultMatrixd = __indirect_glMultMatrixd; glAPI->MultMatrixf = __indirect_glMultMatrixf; glAPI->NewList = __indirect_glNewList; glAPI->Normal3b = __indirect_glNormal3b; glAPI->Normal3bv = __indirect_glNormal3bv; glAPI->Normal3d = __indirect_glNormal3d; glAPI->Normal3dv = __indirect_glNormal3dv; glAPI->Normal3f = __indirect_glNormal3f; glAPI->Normal3fv = __indirect_glNormal3fv; glAPI->Normal3i = __indirect_glNormal3i; glAPI->Normal3iv = __indirect_glNormal3iv; glAPI->Normal3s = __indirect_glNormal3s; glAPI->Normal3sv = __indirect_glNormal3sv; glAPI->NormalPointer = __indirect_glNormalPointer; glAPI->Ortho = __indirect_glOrtho; glAPI->PassThrough = __indirect_glPassThrough; glAPI->PixelMapfv = __indirect_glPixelMapfv; glAPI->PixelMapuiv = __indirect_glPixelMapuiv; glAPI->PixelMapusv = __indirect_glPixelMapusv; glAPI->PixelStoref = __indirect_glPixelStoref; glAPI->PixelStorei = __indirect_glPixelStorei; glAPI->PixelTransferf = __indirect_glPixelTransferf; glAPI->PixelTransferi = __indirect_glPixelTransferi; glAPI->PixelZoom = __indirect_glPixelZoom; glAPI->PointSize = __indirect_glPointSize; glAPI->PolygonMode = __indirect_glPolygonMode; glAPI->PolygonOffset = __indirect_glPolygonOffset; glAPI->PolygonStipple = __indirect_glPolygonStipple; glAPI->PopAttrib = __indirect_glPopAttrib; glAPI->PopClientAttrib = __indirect_glPopClientAttrib; glAPI->PopMatrix = __indirect_glPopMatrix; glAPI->PopName = __indirect_glPopName; glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures; glAPI->PushAttrib = __indirect_glPushAttrib; glAPI->PushClientAttrib = __indirect_glPushClientAttrib; glAPI->PushMatrix = __indirect_glPushMatrix; glAPI->PushName = __indirect_glPushName; glAPI->RasterPos2d = __indirect_glRasterPos2d; glAPI->RasterPos2dv = __indirect_glRasterPos2dv; glAPI->RasterPos2f = __indirect_glRasterPos2f; glAPI->RasterPos2fv = __indirect_glRasterPos2fv; glAPI->RasterPos2i = __indirect_glRasterPos2i; glAPI->RasterPos2iv = __indirect_glRasterPos2iv; glAPI->RasterPos2s = __indirect_glRasterPos2s; glAPI->RasterPos2sv = __indirect_glRasterPos2sv; glAPI->RasterPos3d = __indirect_glRasterPos3d; glAPI->RasterPos3dv = __indirect_glRasterPos3dv; glAPI->RasterPos3f = __indirect_glRasterPos3f; glAPI->RasterPos3fv = __indirect_glRasterPos3fv; glAPI->RasterPos3i = __indirect_glRasterPos3i; glAPI->RasterPos3iv = __indirect_glRasterPos3iv; glAPI->RasterPos3s = __indirect_glRasterPos3s; glAPI->RasterPos3sv = __indirect_glRasterPos3sv; glAPI->RasterPos4d = __indirect_glRasterPos4d; glAPI->RasterPos4dv = __indirect_glRasterPos4dv; glAPI->RasterPos4f = __indirect_glRasterPos4f; glAPI->RasterPos4fv = __indirect_glRasterPos4fv; glAPI->RasterPos4i = __indirect_glRasterPos4i; glAPI->RasterPos4iv = __indirect_glRasterPos4iv; glAPI->RasterPos4s = __indirect_glRasterPos4s; glAPI->RasterPos4sv = __indirect_glRasterPos4sv; glAPI->ReadBuffer = __indirect_glReadBuffer; glAPI->ReadPixels = __indirect_glReadPixels; glAPI->Rectd = __indirect_glRectd; glAPI->Rectdv = __indirect_glRectdv; glAPI->Rectf = __indirect_glRectf; glAPI->Rectfv = __indirect_glRectfv; glAPI->Recti = __indirect_glRecti; glAPI->Rectiv = __indirect_glRectiv; glAPI->Rects = __indirect_glRects; glAPI->Rectsv = __indirect_glRectsv; glAPI->RenderMode = __indirect_glRenderMode; glAPI->Rotated = __indirect_glRotated; glAPI->Rotatef = __indirect_glRotatef; glAPI->Scaled = __indirect_glScaled; glAPI->Scalef = __indirect_glScalef; glAPI->Scissor = __indirect_glScissor; glAPI->SelectBuffer = __indirect_glSelectBuffer; glAPI->ShadeModel = __indirect_glShadeModel; glAPI->StencilFunc = __indirect_glStencilFunc; glAPI->StencilMask = __indirect_glStencilMask; glAPI->StencilOp = __indirect_glStencilOp; glAPI->TexCoord1d = __indirect_glTexCoord1d; glAPI->TexCoord1dv = __indirect_glTexCoord1dv; glAPI->TexCoord1f = __indirect_glTexCoord1f; glAPI->TexCoord1fv = __indirect_glTexCoord1fv; glAPI->TexCoord1i = __indirect_glTexCoord1i; glAPI->TexCoord1iv = __indirect_glTexCoord1iv; glAPI->TexCoord1s = __indirect_glTexCoord1s; glAPI->TexCoord1sv = __indirect_glTexCoord1sv; glAPI->TexCoord2d = __indirect_glTexCoord2d; glAPI->TexCoord2dv = __indirect_glTexCoord2dv; glAPI->TexCoord2f = __indirect_glTexCoord2f; glAPI->TexCoord2fv = __indirect_glTexCoord2fv; glAPI->TexCoord2i = __indirect_glTexCoord2i; glAPI->TexCoord2iv = __indirect_glTexCoord2iv; glAPI->TexCoord2s = __indirect_glTexCoord2s; glAPI->TexCoord2sv = __indirect_glTexCoord2sv; glAPI->TexCoord3d = __indirect_glTexCoord3d; glAPI->TexCoord3dv = __indirect_glTexCoord3dv; glAPI->TexCoord3f = __indirect_glTexCoord3f; glAPI->TexCoord3fv = __indirect_glTexCoord3fv; glAPI->TexCoord3i = __indirect_glTexCoord3i; glAPI->TexCoord3iv = __indirect_glTexCoord3iv; glAPI->TexCoord3s = __indirect_glTexCoord3s; glAPI->TexCoord3sv = __indirect_glTexCoord3sv; glAPI->TexCoord4d = __indirect_glTexCoord4d; glAPI->TexCoord4dv = __indirect_glTexCoord4dv; glAPI->TexCoord4f = __indirect_glTexCoord4f; glAPI->TexCoord4fv = __indirect_glTexCoord4fv; glAPI->TexCoord4i = __indirect_glTexCoord4i; glAPI->TexCoord4iv = __indirect_glTexCoord4iv; glAPI->TexCoord4s = __indirect_glTexCoord4s; glAPI->TexCoord4sv = __indirect_glTexCoord4sv; glAPI->TexCoordPointer = __indirect_glTexCoordPointer; glAPI->TexEnvf = __indirect_glTexEnvf; glAPI->TexEnvfv = __indirect_glTexEnvfv; glAPI->TexEnvi = __indirect_glTexEnvi; glAPI->TexEnviv = __indirect_glTexEnviv; glAPI->TexGend = __indirect_glTexGend; glAPI->TexGendv = __indirect_glTexGendv; glAPI->TexGenf = __indirect_glTexGenf; glAPI->TexGenfv = __indirect_glTexGenfv; glAPI->TexGeni = __indirect_glTexGeni; glAPI->TexGeniv = __indirect_glTexGeniv; glAPI->TexImage1D = __indirect_glTexImage1D; glAPI->TexImage2D = __indirect_glTexImage2D; glAPI->TexParameterf = __indirect_glTexParameterf; glAPI->TexParameterfv = __indirect_glTexParameterfv; glAPI->TexParameteri = __indirect_glTexParameteri; glAPI->TexParameteriv = __indirect_glTexParameteriv; glAPI->TexSubImage1D = __indirect_glTexSubImage1D; glAPI->TexSubImage2D = __indirect_glTexSubImage2D; glAPI->Translated = __indirect_glTranslated; glAPI->Translatef = __indirect_glTranslatef; glAPI->Vertex2d = __indirect_glVertex2d; glAPI->Vertex2dv = __indirect_glVertex2dv; glAPI->Vertex2f = __indirect_glVertex2f; glAPI->Vertex2fv = __indirect_glVertex2fv; glAPI->Vertex2i = __indirect_glVertex2i; glAPI->Vertex2iv = __indirect_glVertex2iv; glAPI->Vertex2s = __indirect_glVertex2s; glAPI->Vertex2sv = __indirect_glVertex2sv; glAPI->Vertex3d = __indirect_glVertex3d; glAPI->Vertex3dv = __indirect_glVertex3dv; glAPI->Vertex3f = __indirect_glVertex3f; glAPI->Vertex3fv = __indirect_glVertex3fv; glAPI->Vertex3i = __indirect_glVertex3i; glAPI->Vertex3iv = __indirect_glVertex3iv; glAPI->Vertex3s = __indirect_glVertex3s; glAPI->Vertex3sv = __indirect_glVertex3sv; glAPI->Vertex4d = __indirect_glVertex4d; glAPI->Vertex4dv = __indirect_glVertex4dv; glAPI->Vertex4f = __indirect_glVertex4f; glAPI->Vertex4fv = __indirect_glVertex4fv; glAPI->Vertex4i = __indirect_glVertex4i; glAPI->Vertex4iv = __indirect_glVertex4iv; glAPI->Vertex4s = __indirect_glVertex4s; glAPI->Vertex4sv = __indirect_glVertex4sv; glAPI->VertexPointer = __indirect_glVertexPointer; glAPI->Viewport = __indirect_glViewport; /* 1.2 */ glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D; glAPI->DrawRangeElements = __indirect_glDrawRangeElements; glAPI->TexImage3D = __indirect_glTexImage3D; glAPI->TexSubImage3D = __indirect_glTexSubImage3D; /* OpenGL 1.2 GL_ARB_imaging */ glAPI->BlendColor = __indirect_glBlendColor; glAPI->BlendEquation = __indirect_glBlendEquation; glAPI->ColorSubTable = __indirect_glColorSubTable; glAPI->ColorTable = __indirect_glColorTable; glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv; glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv; glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D; glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D; glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf; glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv; glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri; glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv; glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable; glAPI->CopyColorTable = __indirect_glCopyColorTable; glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D; glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D; glAPI->GetColorTable = __indirect_glGetColorTable; glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv; glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv; glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter; glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv; glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv; glAPI->GetHistogram = __indirect_glGetHistogram; glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv; glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv; glAPI->GetMinmax = __indirect_glGetMinmax; glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv; glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv; glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter; glAPI->Histogram = __indirect_glHistogram; glAPI->Minmax = __indirect_glMinmax; glAPI->ResetHistogram = __indirect_glResetHistogram; glAPI->ResetMinmax = __indirect_glResetMinmax; glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D; /* 1.4 */ glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArrays; glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElements; /* ARB 1. GL_ARB_multitexture */ glAPI->ActiveTextureARB = __indirect_glActiveTextureARB; glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB; glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB; glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB; glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB; glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB; glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB; glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB; glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB; glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB; glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB; glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB; glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB; glAPI->MultiTexCoord2fvARB = __indirect_glMultiTexCoord2fvARB; glAPI->MultiTexCoord2iARB = __indirect_glMultiTexCoord2iARB; glAPI->MultiTexCoord2ivARB = __indirect_glMultiTexCoord2ivARB; glAPI->MultiTexCoord2sARB = __indirect_glMultiTexCoord2sARB; glAPI->MultiTexCoord2svARB = __indirect_glMultiTexCoord2svARB; glAPI->MultiTexCoord3dARB = __indirect_glMultiTexCoord3dARB; glAPI->MultiTexCoord3dvARB = __indirect_glMultiTexCoord3dvARB; glAPI->MultiTexCoord3fARB = __indirect_glMultiTexCoord3fARB; glAPI->MultiTexCoord3fvARB = __indirect_glMultiTexCoord3fvARB; glAPI->MultiTexCoord3iARB = __indirect_glMultiTexCoord3iARB; glAPI->MultiTexCoord3ivARB = __indirect_glMultiTexCoord3ivARB; glAPI->MultiTexCoord3sARB = __indirect_glMultiTexCoord3sARB; glAPI->MultiTexCoord3svARB = __indirect_glMultiTexCoord3svARB; glAPI->MultiTexCoord4dARB = __indirect_glMultiTexCoord4dARB; glAPI->MultiTexCoord4dvARB = __indirect_glMultiTexCoord4dvARB; glAPI->MultiTexCoord4fARB = __indirect_glMultiTexCoord4fARB; glAPI->MultiTexCoord4fvARB = __indirect_glMultiTexCoord4fvARB; glAPI->MultiTexCoord4iARB = __indirect_glMultiTexCoord4iARB; glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB; glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB; glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB; /* ARB 3. GL_ARB_transpose_matrix */ glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB; glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB; glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB; glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB; /* ARB 5. GL_ARB_multisample */ glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB; /* ARB 12. GL_ARB_texture_compression / 1.3 */ glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImage; glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1D; glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2D; glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3D; glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1D; glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2D; glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3D; /* ARB 14. GL_ARB_point_parameters */ glAPI->PointParameterfEXT = __indirect_glPointParameterfARB; glAPI->PointParameterfvEXT = __indirect_glPointParameterfvARB; /* ARB 15. GL_ARB_window_pos */ glAPI->WindowPos2dMESA = __indirect_glWindowPos2dARB; glAPI->WindowPos2iMESA = __indirect_glWindowPos2iARB; glAPI->WindowPos2fMESA = __indirect_glWindowPos2fARB; glAPI->WindowPos2iMESA = __indirect_glWindowPos2iARB; glAPI->WindowPos2sMESA = __indirect_glWindowPos2sARB; glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvARB; glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvARB; glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivARB; glAPI->WindowPos2svMESA = __indirect_glWindowPos2svARB; glAPI->WindowPos3dMESA = __indirect_glWindowPos3dARB; glAPI->WindowPos3fMESA = __indirect_glWindowPos3fARB; glAPI->WindowPos3iMESA = __indirect_glWindowPos3iARB; glAPI->WindowPos3sMESA = __indirect_glWindowPos3sARB; glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvARB; glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvARB; glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivARB; glAPI->WindowPos3svMESA = __indirect_glWindowPos3svARB; /* 25. GL_SGIS_multisample */ glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS; glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS; /* 30. GL_EXT_vertex_array */ glAPI->ColorPointerEXT = ColorPointerEXT; glAPI->EdgeFlagPointerEXT = EdgeFlagPointerEXT; glAPI->IndexPointerEXT = IndexPointerEXT; glAPI->NormalPointerEXT = NormalPointerEXT; glAPI->TexCoordPointerEXT = TexCoordPointerEXT; glAPI->VertexPointerEXT = VertexPointerEXT; /* 145. GL_EXT_secondary_color / GL 1.4 */ glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3b; glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bv; glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3s; glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3sv; glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3i; glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3iv; glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ub; glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubv; glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3us; glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usv; glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3ui; glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uiv; glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3f; glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fv; glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3d; glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dv; glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointer; /* 149. GL_EXT_fog_coord / GL 1.4 */ glAPI->FogCoordfEXT = __indirect_glFogCoordf; glAPI->FogCoordfvEXT = __indirect_glFogCoordfv; glAPI->FogCoorddEXT = __indirect_glFogCoordd; glAPI->FogCoorddvEXT = __indirect_glFogCoorddv; glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointer; /* 173. GL_EXT_blend_func_separate / GL 1.4 */ glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparate; /* 262. GL_NV_point_sprite / GL 1.4 */ glAPI->PointParameteriNV = __indirect_glPointParameteri; glAPI->PointParameterivNV = __indirect_glPointParameteriv; /* 268. GL_EXT_stencil_two_side */ glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT; return glAPI; }