/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * Copyright 2009 Intel Corporation. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef DRI_METAOPS_H #define DRI_METAOPS_H struct dri_metaops { GLcontext *ctx; GLboolean internal_viewport_call; struct gl_fragment_program *bitmap_fp; struct gl_vertex_program *passthrough_vp; struct gl_buffer_object *texcoord_vbo; struct gl_fragment_program *saved_fp; GLboolean saved_fp_enable; struct gl_vertex_program *saved_vp; GLboolean saved_vp_enable; struct gl_fragment_program *tex2d_fp; GLboolean saved_texcoord_enable; struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo; GLenum saved_texcoord_type; GLsizei saved_texcoord_size, saved_texcoord_stride; const void *saved_texcoord_ptr; int saved_active_texture; GLint saved_vp_x, saved_vp_y; GLsizei saved_vp_width, saved_vp_height; GLenum saved_matrix_mode; }; void meta_set_passthrough_transform(struct dri_metaops *meta); void meta_restore_transform(struct dri_metaops *meta); void meta_set_passthrough_vertex_program(struct dri_metaops *meta); void meta_restore_vertex_program(struct dri_metaops *meta); void meta_set_fragment_program(struct dri_metaops *meta, struct gl_fragment_program **prog, const char *prog_string); void meta_restore_fragment_program(struct dri_metaops *meta); void meta_set_default_texrect(struct dri_metaops *meta); void meta_restore_texcoords(struct dri_metaops *meta); void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta); void meta_destroy_metaops(struct dri_metaops *meta); #endif