/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * * David S. Miller */ #include "main/mtypes.h" #include "main/mm.h" #include "ffb_dd.h" #include "ffb_span.h" #include "ffb_context.h" #include "ffb_vb.h" #include "ffb_lines.h" #undef FFB_LINE_TRACE #define FFB_LINE_FLAT_BIT 0x01 #define FFB_LINE_ALPHA_BIT 0x02 #define MAX_FFB_LINE_FUNCS 0x04 static ffb_line_func ffb_line_tab[MAX_FFB_LINE_FUNCS]; /* If the line is not wide, we can support all of the line * patterning and smooth shading features of OpenGL fully. */ #define IND (0) #define TAG(x) x #include "ffb_linetmp.h" #define IND (FFB_LINE_FLAT_BIT) #define TAG(x) x##_flat #include "ffb_linetmp.h" #define IND (FFB_LINE_ALPHA_BIT) #define TAG(x) x##_alpha #include "ffb_linetmp.h" #define IND (FFB_LINE_ALPHA_BIT|FFB_LINE_FLAT_BIT) #define TAG(x) x##_alpha_flat #include "ffb_linetmp.h" void ffbDDLinefuncInit(void) { init(); init_flat(); init_alpha(); init_alpha_flat(); } static void ffb_dd_line( GLcontext *ctx, GLuint e0, GLuint e1 ) { ffbContextPtr fmesa = FFB_CONTEXT(ctx); ffb_vertex *v0 = &fmesa->verts[e0]; ffb_vertex *v1 = &fmesa->verts[e1]; fmesa->draw_line( ctx, v0, v1 ); } void ffbChooseLineState(GLcontext *ctx) { ffbContextPtr fmesa = FFB_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint flags = ctx->_TriangleCaps; GLuint ind = 0; tnl->Driver.Render.Line = ffb_dd_line; if (flags & DD_FLATSHADE) ind |= FFB_LINE_FLAT_BIT; if ((flags & DD_LINE_STIPPLE) != 0 && fmesa->lpat == FFB_LPAT_BAD) { fmesa->draw_line = ffb_fallback_line; return; } /* If blending or the alpha test is enabled we need to * provide alpha components to the chip, else we can * do without it and thus feed vertex data to the chip * more efficiently. */ if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) ind |= FFB_LINE_ALPHA_BIT; fmesa->draw_line = ffb_line_tab[ind]; }