/* * Direct Rendering Support for SMedia Glamo 336x/337x * * (c) 2009 Thomas White * Roughly based on sis_state.c (c) 2003 Eric Anholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "main/context.h" static void glamoClear(GLcontext *ctx, GLbitfield mask) { printf("glamoClear\n"); fflush(stdout); } static void glamoClearColor(GLcontext *ctx, const GLfloat color[4]) { printf("glamoClearColor\n"); fflush(stdout); } static void glamoShadeModel(GLcontext *ctx, GLenum mode) { printf("glamoShadeModel\n"); fflush(stdout); } static void glamoViewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) { printf("glamoViewport\n"); fflush(stdout); } static void glamoUpdateState(GLcontext *ctx, GLbitfield new_state) { printf("glamoUpdateState\n"); } static void glamoFlush(GLcontext *ctx) { printf("glamoFlush\n"); } void glamoInitStateFuncs(GLcontext *ctx) { ctx->Driver.UpdateState = glamoUpdateState; ctx->Driver.Clear = glamoClear; ctx->Driver.ClearColor = glamoClearColor; ctx->Driver.ClearDepth = NULL; ctx->Driver.ClearStencil = NULL; ctx->Driver.AlphaFunc = NULL; ctx->Driver.BlendFuncSeparate = NULL; ctx->Driver.ColorMask = NULL; ctx->Driver.CullFace = NULL; ctx->Driver.DepthMask = NULL; ctx->Driver.DepthFunc = NULL; ctx->Driver.DepthRange = NULL; ctx->Driver.DrawBuffer = NULL; ctx->Driver.Enable = NULL; ctx->Driver.FrontFace = NULL; ctx->Driver.Fogfv = NULL; ctx->Driver.Hint = NULL; ctx->Driver.Lightfv = NULL; ctx->Driver.LogicOpcode = NULL; ctx->Driver.PolygonMode = NULL; ctx->Driver.PolygonStipple = NULL; ctx->Driver.ReadBuffer = NULL; ctx->Driver.RenderMode = NULL; ctx->Driver.Scissor = NULL; ctx->Driver.ShadeModel = glamoShadeModel; ctx->Driver.LightModelfv = NULL; ctx->Driver.Viewport = glamoViewport; ctx->Driver.ResizeBuffers = NULL; ctx->Driver.Flush = glamoFlush; } /* kate: space-indent on; indent-width 3; mixedindent off; indent-mode cstyle; */