/* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell * Felix Kuehling */ /* $XFree86$ */ #include "savagecontext.h" #include "savagevb.h" #include "savagetris.h" #include "savageioctl.h" #include "savagecontext.h" #include "savage_bci.h" #include "glheader.h" #include "mtypes.h" #include "macros.h" #include "colormac.h" #include "tnl/t_context.h" #include "swrast_setup/swrast_setup.h" #include "swrast/swrast.h" #include #include #define SAVAGE_TEX1_BIT 0x1 #define SAVAGE_TEX0_BIT 0x2 #define SAVAGE_RGBA_BIT 0x4 #define SAVAGE_SPEC_BIT 0x8 #define SAVAGE_FOG_BIT 0x10 #define SAVAGE_XYZW_BIT 0x20 #define SAVAGE_PTEX_BIT 0x40 #define SAVAGE_MAX_SETUP 0x80 static struct { void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint ); interp_func interp; copy_pv_func copy_pv; GLboolean (*check_tex_sizes)( GLcontext *ctx ); GLuint vertex_size; GLuint vertex_format; } setup_tab[SAVAGE_MAX_SETUP]; /* savage supports vertices without specular color, but this is not supported * by the vbtmp. have to check if/how tiny vertices work. */ #define TINY_VERTEX_FORMAT 0 #define NOTEX_VERTEX_FORMAT (SAVAGE_HW_NO_UV0|SAVAGE_HW_NO_UV1) #define TEX0_VERTEX_FORMAT (SAVAGE_HW_NO_UV1) #define TEX1_VERTEX_FORMAT (0) #define PROJ_TEX1_VERTEX_FORMAT 0 #define TEX2_VERTEX_FORMAT 0 #define TEX3_VERTEX_FORMAT 0 #define PROJ_TEX3_VERTEX_FORMAT 0 #define DO_XYZW (IND & SAVAGE_XYZW_BIT) #define DO_RGBA (IND & SAVAGE_RGBA_BIT) #define DO_SPEC (IND & SAVAGE_SPEC_BIT) #define DO_FOG (IND & SAVAGE_FOG_BIT) #define DO_TEX0 (IND & SAVAGE_TEX0_BIT) #define DO_TEX1 (IND & SAVAGE_TEX1_BIT) #define DO_TEX2 0 #define DO_TEX3 0 #define DO_PTEX (IND & SAVAGE_PTEX_BIT) #define VERTEX savageVertex #define LOCALVARS savageContextPtr imesa = SAVAGE_CONTEXT(ctx); #define GET_VIEWPORT_MAT() imesa->hw_viewport #define GET_TEXSOURCE(n) n #define GET_VERTEX_FORMAT() (imesa->DrawPrimitiveCmd & \ (SAVAGE_HW_NO_UV0|SAVAGE_HW_NO_UV1)) #define GET_VERTEX_STORE() imesa->verts #define GET_VERTEX_SIZE() (imesa->vertex_size * sizeof(int)) #define HAVE_HW_VIEWPORT 0 #define HAVE_HW_DIVIDE 0 #define HAVE_RGBA_COLOR 0 #define HAVE_TINY_VERTICES 0 #define HAVE_NOTEX_VERTICES 1 #define HAVE_TEX0_VERTICES 1 #define HAVE_TEX1_VERTICES 1 #define HAVE_TEX2_VERTICES 0 #define HAVE_TEX3_VERTICES 0 #define HAVE_PTEX_VERTICES 0 #define UNVIEWPORT_VARS \ const GLfloat dx = - imesa->drawX - SUBPIXEL_X; \ const GLfloat dy = (imesa->driDrawable->h + \ imesa->drawY + SUBPIXEL_Y); \ const GLfloat sz = 1.0 / imesa->depth_scale #define UNVIEWPORT_X(x) x + dx; #define UNVIEWPORT_Y(y) - y + dy; #define UNVIEWPORT_Z(z) z * sz; #define PTEX_FALLBACK() (void)imesa, FALLBACK(ctx, SAVAGE_FALLBACK_TEXTURE, 1) #define INTERP_VERTEX (void)imesa, setup_tab[SAVAGE_CONTEXT(ctx)->SetupIndex].interp #define COPY_PV_VERTEX (void)imesa, setup_tab[SAVAGE_CONTEXT(ctx)->SetupIndex].copy_pv /*********************************************************************** * Generate pv-copying and translation functions * ***********************************************************************/ #define TAG(x) savage_##x #include "tnl_dd/t_dd_vb.c" /*********************************************************************** * Generate vertex emit and interp functions * ***********************************************************************/ #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT) #define TAG(x) x##_wg #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT) #define TAG(x) x##_wgs #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT) #define TAG(x) x##_wgt0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT) #define TAG(x) x##_wgt0t1 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT|SAVAGE_PTEX_BIT) #define TAG(x) x##_wgpt0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT) #define TAG(x) x##_wgst0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT) #define TAG(x) x##_wgst0t1 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_PTEX_BIT) #define TAG(x) x##_wgspt0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT) #define TAG(x) x##_wgf #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT) #define TAG(x) x##_wgfs #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT) #define TAG(x) x##_wgft0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT) #define TAG(x) x##_wgft0t1 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT|SAVAGE_PTEX_BIT) #define TAG(x) x##_wgfpt0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT) #define TAG(x) x##_wgfst0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT) #define TAG(x) x##_wgfst0t1 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_PTEX_BIT) #define TAG(x) x##_wgfspt0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_TEX0_BIT) #define TAG(x) x##_t0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT) #define TAG(x) x##_t0t1 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_FOG_BIT) #define TAG(x) x##_f #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT) #define TAG(x) x##_ft0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT) #define TAG(x) x##_ft0t1 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_RGBA_BIT) #define TAG(x) x##_g #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT) #define TAG(x) x##_gs #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT) #define TAG(x) x##_gt0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT) #define TAG(x) x##_gt0t1 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT) #define TAG(x) x##_gst0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT) #define TAG(x) x##_gst0t1 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT) #define TAG(x) x##_gf #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT) #define TAG(x) x##_gfs #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT) #define TAG(x) x##_gft0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT) #define TAG(x) x##_gft0t1 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT) #define TAG(x) x##_gfst0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT) #define TAG(x) x##_gfst0t1 #include "tnl_dd/t_dd_vbtmp.h" static void init_setup_tab( void ) { init_wg(); init_wgs(); init_wgt0(); init_wgt0t1(); init_wgpt0(); init_wgst0(); init_wgst0t1(); init_wgspt0(); init_wgf(); init_wgfs(); init_wgft0(); init_wgft0t1(); init_wgfpt0(); init_wgfst0(); init_wgfst0t1(); init_wgfspt0(); init_t0(); init_t0t1(); init_f(); init_ft0(); init_ft0t1(); init_g(); init_gs(); init_gt0(); init_gt0t1(); init_gst0(); init_gst0t1(); init_gf(); init_gfs(); init_gft0(); init_gft0t1(); init_gfst0(); init_gfst0t1(); } void savagePrintSetupFlags(char *msg, GLuint flags ) { fprintf(stderr, "%s: %d %s%s%s%s%s%s\n", msg, (int)flags, (flags & SAVAGE_XYZW_BIT) ? " xyzw," : "", (flags & SAVAGE_RGBA_BIT) ? " rgba," : "", (flags & SAVAGE_SPEC_BIT) ? " spec," : "", (flags & SAVAGE_FOG_BIT) ? " fog," : "", (flags & SAVAGE_TEX0_BIT) ? " tex-0," : "", (flags & SAVAGE_TEX1_BIT) ? " tex-1," : ""); } void savageCheckTexSizes( GLcontext *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); TNLcontext *tnl = TNL_CONTEXT(ctx); /*fprintf(stderr, "%s\n", __FUNCTION__);*/ if (!setup_tab[imesa->SetupIndex].check_tex_sizes(ctx)) { imesa->SetupIndex |= SAVAGE_PTEX_BIT; imesa->SetupNewInputs = ~0; if (!imesa->Fallback && !(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { tnl->Driver.Render.Interp = setup_tab[imesa->SetupIndex].interp; tnl->Driver.Render.CopyPV = setup_tab[imesa->SetupIndex].copy_pv; } if (imesa->Fallback) tnl->Driver.Render.Start(ctx); } } void savageBuildVertices( GLcontext *ctx, GLuint start, GLuint count, GLuint newinputs ) { savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); GLuint stride = imesa->vertex_size * sizeof(int); GLubyte *v = ((GLubyte *)imesa->verts + (start * stride)); newinputs |= imesa->SetupNewInputs; imesa->SetupNewInputs = 0; if (!newinputs) return; if (newinputs & VERT_BIT_POS) { setup_tab[imesa->SetupIndex].emit( ctx, start, count, v, stride ); } else { GLuint ind = 0; if (newinputs & VERT_BIT_COLOR0) ind |= SAVAGE_RGBA_BIT; if (newinputs & VERT_BIT_COLOR1) ind |= SAVAGE_SPEC_BIT; if (newinputs & VERT_BIT_TEX0) ind |= SAVAGE_TEX0_BIT; if (newinputs & VERT_BIT_TEX1) ind |= SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT; if (newinputs & VERT_BIT_FOG) ind |= SAVAGE_FOG_BIT; if (imesa->SetupIndex & SAVAGE_PTEX_BIT) ind = ~0; ind &= imesa->SetupIndex; if (ind) { setup_tab[ind].emit( ctx, start, count, v, stride ); } } } void savageChooseVertexState( GLcontext *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint ind = SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT; if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ind |= SAVAGE_SPEC_BIT; if (ctx->Fog.Enabled) ind |= SAVAGE_FOG_BIT; if (ctx->Texture._EnabledUnits & 0x2) { if (ctx->Texture._EnabledUnits & 0x1) { ind |= SAVAGE_TEX1_BIT|SAVAGE_TEX0_BIT; } else { ind |= SAVAGE_TEX0_BIT; } } else if (ctx->Texture._EnabledUnits & 0x1) { ind |= SAVAGE_TEX0_BIT; } imesa->SetupIndex = ind; if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) { tnl->Driver.Render.Interp = savage_interp_extras; tnl->Driver.Render.CopyPV = savage_copy_pv_extras; } else { tnl->Driver.Render.Interp = setup_tab[ind].interp; tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv; } if (setup_tab[ind].vertex_format != GET_VERTEX_FORMAT()) { imesa->DrawPrimitiveCmd = setup_tab[ind].vertex_format; imesa->vertex_size = setup_tab[ind].vertex_size; } } void savageInitVB( GLcontext *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); GLuint size = TNL_CONTEXT(ctx)->vb.Size; imesa->verts = (GLubyte *)ALIGN_MALLOC(size * sizeof(savageVertex), 32); { static int firsttime = 1; if (firsttime) { init_setup_tab(); firsttime = 0; } } imesa->DrawPrimitiveCmd = setup_tab[0].vertex_format; imesa->vertex_size = setup_tab[0].vertex_size; if (imesa->savageScreen->chipset >= S3_SAVAGE4) imesa->DrawPrimitiveMask = ~0; else imesa->DrawPrimitiveMask = ~SAVAGE_HW_NO_UV1; } void savageFreeVB( GLcontext *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); if (imesa->verts) { ALIGN_FREE(imesa->verts); imesa->verts = 0; } }