/* * Mesa 3-D graphics library * Version: 4.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Authors: * Keith Whitwell * Daniel Borca */ #define VIEWPORT_X(dst,x) dst = s[0] * x + s[12] #define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13] #define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14] static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, void *dest ) { fxMesaContext fxMesa = FX_CONTEXT(ctx); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLuint tmu0_source = fxMesa->tmu_source[0]; GLuint tmu1_source = fxMesa->tmu_source[1]; GLfloat (*tc0)[4], (*tc1)[4]; GLfloat (*col)[4], (*spec)[4]; GLuint tc0_stride, tc1_stride, col_stride, spec_stride; GLuint tc0_size, tc1_size, col_size; GLfloat (*proj)[4] = VB->NdcPtr->data; GLuint proj_stride = VB->NdcPtr->stride; GLfloat (*psize)[4]; GLuint psize_stride; GLfloat (*fog)[4]; GLuint fog_stride; GrVertex *v = (GrVertex *)dest; GLfloat u0scale,v0scale,u1scale,v1scale; const GLubyte *mask = VB->ClipMask; const GLfloat *const s = ctx->Viewport._WindowMap.m; int i; if (IND & SETUP_PSIZ) { psize = VB->PointSizePtr->data; psize_stride = VB->PointSizePtr->stride; } if (IND & SETUP_TMU0) { tc0 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu0_source]->data; tc0_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu0_source]->stride; u0scale = fxMesa->s0scale; v0scale = fxMesa->t0scale; if (IND & SETUP_PTEX) tc0_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu0_source]->size; } if (IND & SETUP_TMU1) { tc1 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu1_source]->data; tc1_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu1_source]->stride; u1scale = fxMesa->s1scale; /* wrong if tmu1_source == 0, possible? */ v1scale = fxMesa->t1scale; if (IND & SETUP_PTEX) tc1_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu1_source]->size; } if (IND & SETUP_RGBA) { col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; col_size = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size; } if (IND & SETUP_SPEC) { spec = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->data; spec_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->stride; } if (IND & SETUP_FOGC) { fog = VB->AttribPtr[_TNL_ATTRIB_FOG]->data; fog_stride = VB->AttribPtr[_TNL_ATTRIB_FOG]->stride; } if (start) { proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride); if (IND & SETUP_PSIZ) psize = (GLfloat (*)[4])((GLubyte *)psize + start * psize_stride); if (IND & SETUP_TMU0) tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); if (IND & SETUP_TMU1) tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); if (IND & SETUP_RGBA) STRIDE_4F(col, start * col_stride); if (IND & SETUP_SPEC) STRIDE_4F(spec, start * spec_stride); if (IND & SETUP_FOGC) fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride); } for (i=start; i < end; i++, v++) { if (IND & SETUP_PSIZ) { v->psize = psize[0][0]; psize = (GLfloat (*)[4])((GLubyte *)psize + psize_stride); } if (IND & SETUP_XYZW) { if (mask[i] == 0) { /* unclipped */ VIEWPORT_X(v->x, proj[0][0]); VIEWPORT_Y(v->y, proj[0][1]); VIEWPORT_Z(v->ooz, proj[0][2]); v->oow = proj[0][3]; if (IND & SETUP_SNAP) { #if defined(USE_IEEE) const float snapper = (3L << 18); v->x += snapper; v->x -= snapper; v->y += snapper; v->y -= snapper; #else v->x = ((int) (v->x * 16.0f)) * (1.0f / 16.0f); v->y = ((int) (v->y * 16.0f)) * (1.0f / 16.0f); #endif } } else { /* clipped */ v->oow = 1.0; } proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride); } if (IND & SETUP_RGBA) { #if FX_PACKEDCOLOR UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[2], col[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[1], col[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[0], col[0][2]); if (col_size == 4) { UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[3], col[0][3]); } else { v->pargb[3] = 255; } #else /* !FX_PACKEDCOLOR */ CNORM(v->r, col[0][0]); CNORM(v->g, col[0][1]); CNORM(v->b, col[0][2]); if (col_size == 4) { CNORM(v->a, col[0][3]); } else { v->a = 255.0f; } #endif /* !FX_PACKEDCOLOR */ STRIDE_4F(col, col_stride); } if (IND & SETUP_SPEC) { #if FX_PACKEDCOLOR UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[2], spec[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[1], spec[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[0], spec[0][2]); #else /* !FX_PACKEDCOLOR */ CNORM(v->r1, spec[0][0]); CNORM(v->g1, spec[0][1]); CNORM(v->b1, spec[0][2]); #endif /* !FX_PACKEDCOLOR */ STRIDE_4F(spec, spec_stride); } if (IND & SETUP_FOGC) { v->fog = CLAMP(fog[0][0], 0.0f, 1.0f); fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride); } if (IND & SETUP_TMU0) { GLfloat w = v->oow; v->tmuvtx[0].sow = tc0[0][0] * u0scale * w; v->tmuvtx[0].tow = tc0[0][1] * v0scale * w; if (IND & SETUP_PTEX) { v->tmuvtx[0].oow = w; if (tc0_size == 4) v->tmuvtx[0].oow *= tc0[0][3]; } tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); } if (IND & SETUP_TMU1) { GLfloat w = v->oow; v->tmuvtx[1].sow = tc1[0][0] * u1scale * w; v->tmuvtx[1].tow = tc1[0][1] * v1scale * w; if (IND & SETUP_PTEX) { v->tmuvtx[1].oow = w; if (tc1_size == 4) v->tmuvtx[1].oow *= tc1[0][3]; } tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); } } } #if (IND & SETUP_XYZW) && (IND & SETUP_RGBA) static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) { /* fprintf(stderr, "%s\n", __FUNCTION__); */ if (IND & SETUP_PTEX) return GL_TRUE; if (IND & SETUP_TMU0) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; if (IND & SETUP_TMU1) { if (VB->AttribPtr[_TNL_ATTRIB_TEX0] == 0) VB->AttribPtr[_TNL_ATTRIB_TEX0] = VB->AttribPtr[_TNL_ATTRIB_TEX1]; if (VB->AttribPtr[_TNL_ATTRIB_TEX1]->size == 4) return GL_FALSE; } if (VB->AttribPtr[_TNL_ATTRIB_TEX0] && VB->AttribPtr[_TNL_ATTRIB_TEX0]->size == 4) return GL_FALSE; } return GL_TRUE; } static void TAG(interp)( GLcontext *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, GLboolean force_boundary ) { fxMesaContext fxMesa = FX_CONTEXT( ctx ); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; const GLfloat *dstclip = VB->ClipPtr->data[edst]; const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]); const GLfloat *const s = ctx->Viewport._WindowMap.m; GrVertex *fxverts = fxMesa->verts; GrVertex *dst = (GrVertex *) (fxverts + edst); const GrVertex *out = (const GrVertex *) (fxverts + eout); const GrVertex *in = (const GrVertex *) (fxverts + ein); const GLfloat wout = oow / out->oow; const GLfloat win = oow / in->oow; VIEWPORT_X(dst->x, dstclip[0] * oow); VIEWPORT_Y(dst->y, dstclip[1] * oow); VIEWPORT_Z(dst->ooz, dstclip[2] * oow); dst->oow = oow; if (IND & SETUP_SNAP) { #if defined(USE_IEEE) const float snapper = (3L << 18); dst->x += snapper; dst->x -= snapper; dst->y += snapper; dst->y -= snapper; #else dst->x = ((int) (dst->x * 16.0f)) * (1.0f / 16.0f); dst->y = ((int) (dst->y * 16.0f)) * (1.0f / 16.0f); #endif } #if FX_PACKEDCOLOR INTERP_UB( t, dst->pargb[0], out->pargb[0], in->pargb[0] ); INTERP_UB( t, dst->pargb[1], out->pargb[1], in->pargb[1] ); INTERP_UB( t, dst->pargb[2], out->pargb[2], in->pargb[2] ); INTERP_UB( t, dst->pargb[3], out->pargb[3], in->pargb[3] ); #else /* !FX_PACKEDCOLOR */ INTERP_F( t, dst->r, out->r, in->r ); INTERP_F( t, dst->g, out->g, in->g ); INTERP_F( t, dst->b, out->b, in->b ); INTERP_F( t, dst->a, out->a, in->a ); #endif /* !FX_PACKEDCOLOR */ if (IND & SETUP_SPEC) { #if FX_PACKEDCOLOR INTERP_UB( t, dst->pspec[0], out->pspec[0], in->pspec[0] ); INTERP_UB( t, dst->pspec[1], out->pspec[1], in->pspec[1] ); INTERP_UB( t, dst->pspec[2], out->pspec[2], in->pspec[2] ); #else /* !FX_PACKEDCOLOR */ INTERP_F( t, dst->r1, out->r1, in->r1 ); INTERP_F( t, dst->g1, out->g1, in->g1 ); INTERP_F( t, dst->b1, out->b1, in->b1 ); #endif /* !FX_PACKEDCOLOR */ } if (IND & SETUP_FOGC) { INTERP_F( t, dst->fog, out->fog, in->fog ); } if (IND & SETUP_TMU0) { INTERP_F( t, dst->tmuvtx[0].sow, out->tmuvtx[0].sow * wout, in->tmuvtx[0].sow * win ); INTERP_F( t, dst->tmuvtx[0].tow, out->tmuvtx[0].tow * wout, in->tmuvtx[0].tow * win ); if (IND & SETUP_PTEX) { INTERP_F( t, dst->tmuvtx[0].oow, out->tmuvtx[0].oow * wout, in->tmuvtx[0].oow * win ); } } if (IND & SETUP_TMU1) { INTERP_F( t, dst->tmuvtx[1].sow, out->tmuvtx[1].sow * wout, in->tmuvtx[1].sow * win ); INTERP_F( t, dst->tmuvtx[1].tow, out->tmuvtx[1].tow * wout, in->tmuvtx[1].tow * win ); if (IND & SETUP_PTEX) { INTERP_F( t, dst->tmuvtx[1].oow, out->tmuvtx[1].oow * wout, in->tmuvtx[1].oow * win ); } } } #endif static void TAG(init)( void ) { setup_tab[IND].emit = TAG(emit); if (IND & SETUP_SPEC) { setup_tab[IND].copy_pv = copy_pv2; } else { setup_tab[IND].copy_pv = copy_pv; } #if ((IND & SETUP_XYZW) && (IND & SETUP_RGBA)) setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); setup_tab[IND].interp = TAG(interp); setup_tab[IND].vertex_format = 0; if (IND & SETUP_PTEX) { setup_tab[IND].vertex_format |= GR_STWHINT_W_DIFF_TMU0; } #if (IND & SETUP_TMU1) setup_tab[IND].vertex_format |= GR_STWHINT_ST_DIFF_TMU1; if (IND & SETUP_PTEX) { setup_tab[IND].vertex_format |= GR_STWHINT_W_DIFF_TMU1; } #endif #endif } #undef IND #undef TAG