/* $Id: svgamesa32.c,v 1.3 2000/01/23 17:49:54 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.2 * Copyright (C) 1995-2000 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * SVGA driver for Mesa. * Original author: Brian Paul * Additional authors: Slawomir Szczyrba (Mesa 3.2) */ #ifdef SVGA #include "svgapix.h" GLint * intBuffer; #if 0 inline int RGB2BGR32(int c) { asm("rorw $8, %0\n" "rorl $16, %0\n" "rorw $8, %0\n" "shrl $8, %0\n" : "=q"(c):"0"(c)); return c; } #else int RGB2BGR32(int c) { /* XXX this isn't right */ return c; } #endif int __svga_drawpixel32(int x, int y, unsigned long c) { unsigned long offset; intBuffer=(void *)SVGABuffer.BackBuffer; y = SVGAInfo->height-y-1; offset = y * SVGAInfo->width + x; intBuffer[offset]=c; return 0; } unsigned long __svga_getpixel32(int x, int y) { unsigned long offset; intBuffer=(void *)SVGABuffer.BackBuffer; y = SVGAInfo->height-y-1; offset = y * SVGAInfo->width + x; return intBuffer[offset]; } void __set_color32( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { SVGAMesa->red = red; SVGAMesa->green = green; SVGAMesa->blue = blue; SVGAMesa->truecolor = red<<16 | green<<8 | blue; } void __clear_color32( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; } GLbitfield __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { int i,j; if (mask & GL_COLOR_BUFFER_BIT) { if (all) { intBuffer=(void *)SVGABuffer.BackBuffer; for (i=0;iclear_truecolor; } else { for (i=x;iclear_truecolor); } } return mask & (~GL_COLOR_BUFFER_BIT); } void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ) { int i; if (mask) { /* draw some pixels */ for (i=0; itruecolor); } } } void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) { int i; for (i=0; itruecolor ); } } } void __read_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ) { int i; for (i=0; i