#!/usr/bin/env python # Mesa 3-D graphics library # # Copyright (C) 1999-2006 Brian Paul All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # This script is used to generate the get.c file: # python get_gen.py > get.c import string import sys GLint = 1 GLenum = 2 GLfloat = 3 GLdouble = 4 GLboolean = 5 GLfloatN = 6 # A normalized value, such as a color or depth range GLint64 = 7 TypeStrings = { GLint : "GLint", GLenum : "GLenum", GLfloat : "GLfloat", GLdouble : "GLdouble", GLboolean : "GLboolean", GLint64 : "GLint64" } # Each entry is a tuple of: # - the GL state name, such as GL_CURRENT_COLOR # - the state datatype, one of GLint, GLfloat, GLboolean or GLenum # - list of code fragments to get the state, such as ["ctx->Foo.Bar"] # - optional extra code or empty string. If present, "CONVERSION" will be # replaced by ENUM_TO_FLOAT, INT_TO_FLOAT, etc. # - optional extensions to check, or None # StateVars = [ ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"], "", None ), ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"], "", None ), ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"], "", None ), ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"], "", None ), ( "GL_ACCUM_CLEAR_VALUE", GLfloatN, [ "ctx->Accum.ClearColor[0]", "ctx->Accum.ClearColor[1]", "ctx->Accum.ClearColor[2]", "ctx->Accum.ClearColor[3]" ], "", None ), ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ), ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"], "", None ), ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ), ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ), ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ), ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ), ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ), ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ), ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"], "", None ), ( "GL_BLEND", GLboolean, ["(ctx->Color.BlendEnabled & 1)"], "", None ), ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ), ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ), ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ), ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ), ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ), ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ), ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None), ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "], "", None ), ( "GL_BLEND_COLOR_EXT", GLfloatN, [ "ctx->Color.BlendColor[0]", "ctx->Color.BlendColor[1]", "ctx->Color.BlendColor[2]", "ctx->Color.BlendColor[3]"], "", None ), ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ), ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ), ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ), ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["ctx->ClientAttribStackDepth"], "", None ), ( "GL_CLIP_PLANE0", GLboolean, [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ), ( "GL_CLIP_PLANE1", GLboolean, [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ), ( "GL_CLIP_PLANE2", GLboolean, [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ), ( "GL_CLIP_PLANE3", GLboolean, [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ), ( "GL_CLIP_PLANE4", GLboolean, [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ), ( "GL_CLIP_PLANE5", GLboolean, [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ), ( "GL_COLOR_CLEAR_VALUE", GLfloatN, [ "ctx->Color.ClearColor[0]", "ctx->Color.ClearColor[1]", "ctx->Color.ClearColor[2]", "ctx->Color.ClearColor[3]" ], "", None ), ( "GL_COLOR_MATERIAL", GLboolean, ["ctx->Light.ColorMaterialEnabled"], "", None ), ( "GL_COLOR_MATERIAL_FACE", GLenum, ["ctx->Light.ColorMaterialFace"], "", None ), ( "GL_COLOR_MATERIAL_PARAMETER", GLenum, ["ctx->Light.ColorMaterialMode"], "", None ), ( "GL_COLOR_WRITEMASK", GLint, [ "ctx->Color.ColorMask[0][RCOMP] ? 1 : 0", "ctx->Color.ColorMask[0][GCOMP] ? 1 : 0", "ctx->Color.ColorMask[0][BCOMP] ? 1 : 0", "ctx->Color.ColorMask[0][ACOMP] ? 1 : 0" ], "", None ), ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ), ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ), ( "GL_CURRENT_COLOR", GLfloatN, [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ], "FLUSH_CURRENT(ctx, 0);", None ), ( "GL_CURRENT_INDEX", GLfloat, [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ], "FLUSH_CURRENT(ctx, 0);", None ), ( "GL_CURRENT_NORMAL", GLfloatN, [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]", "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]", "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"], "FLUSH_CURRENT(ctx, 0);", None ), ( "GL_CURRENT_RASTER_COLOR", GLfloatN, ["ctx->Current.RasterColor[0]", "ctx->Current.RasterColor[1]", "ctx->Current.RasterColor[2]", "ctx->Current.RasterColor[3]"], "", None ), ( "GL_CURRENT_RASTER_DISTANCE", GLfloat, ["ctx->Current.RasterDistance"], "", None ), ( "GL_CURRENT_RASTER_INDEX", GLfloat, ["ctx->Current.RasterIndex"], "", None ), ( "GL_CURRENT_RASTER_POSITION", GLfloat, ["ctx->Current.RasterPos[0]", "ctx->Current.RasterPos[1]", "ctx->Current.RasterPos[2]", "ctx->Current.RasterPos[3]"], "", None ), ( "GL_CURRENT_RASTER_SECONDARY_COLOR", GLfloatN, ["ctx->Current.RasterSecondaryColor[0]", "ctx->Current.RasterSecondaryColor[1]", "ctx->Current.RasterSecondaryColor[2]", "ctx->Current.RasterSecondaryColor[3]"], "", None ), ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat, ["ctx->Current.RasterTexCoords[unit][0]", "ctx->Current.RasterTexCoords[unit][1]", "ctx->Current.RasterTexCoords[unit][2]", "ctx->Current.RasterTexCoords[unit][3]"], """const GLuint unit = ctx->Texture.CurrentUnit; if (unit >= ctx->Const.MaxTextureCoordUnits) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(raster tex coords, unit %u)", unit); return; }""", None ), ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean, ["ctx->Current.RasterPosValid"], "", None ), ( "GL_CURRENT_TEXTURE_COORDS", GLfloat, ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]", "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]", "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]", "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]"], """const GLuint unit = ctx->Texture.CurrentUnit; if (unit >= ctx->Const.MaxTextureCoordUnits) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(current tex coords, unit %u)", unit); return; } FLUSH_CURRENT(ctx, 0);""", None ), ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ), ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"], "", None ), ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["((GLfloat) ctx->Depth.Clear)"], "", None ), ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ), ( "GL_DEPTH_RANGE", GLfloatN, [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ), ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ), ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ), ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ), ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ), ( "GL_DOUBLEBUFFER", GLboolean, ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ), ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ), ( "GL_EDGE_FLAG", GLboolean, ["(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)"], "FLUSH_CURRENT(ctx, 0);", None ), ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ), ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ), ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ), ( "GL_FOG_COLOR", GLfloatN, [ "ctx->Fog.Color[0]", "ctx->Fog.Color[1]", "ctx->Fog.Color[2]", "ctx->Fog.Color[3]" ], "", None ), ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ), ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ), ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ), ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ), ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ), ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ), ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ), ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ), ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"], "", None ), ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ), ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"], "", None ), ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ), ( "GL_INDEX_MODE", GLboolean, ["!ctx->DrawBuffer->Visual.rgbMode"], "", None ), ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ), ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ), ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ), ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ), ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ), ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ), ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ), ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ), ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ), ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ), ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ), ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ), ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN, ["ctx->Light.Model.Ambient[0]", "ctx->Light.Model.Ambient[1]", "ctx->Light.Model.Ambient[2]", "ctx->Light.Model.Ambient[3]"], "", None ), ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum, ["ctx->Light.Model.ColorControl"], "", None ), ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean, ["ctx->Light.Model.LocalViewer"], "", None ), ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ), ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ), ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ), ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ), ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ), ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ), ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ), ( "GL_LINE_WIDTH_GRANULARITY", GLfloat, ["ctx->Const.LineWidthGranularity"], "", None ), ( "GL_LINE_WIDTH_RANGE", GLfloat, ["ctx->Const.MinLineWidthAA", "ctx->Const.MaxLineWidthAA"], "", None ), ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat, ["ctx->Const.MinLineWidth", "ctx->Const.MaxLineWidth"], "", None ), ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ), ( "GL_LIST_INDEX", GLint, ["(ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)"], "", None ), ( "GL_LIST_MODE", GLenum, ["mode"], """GLenum mode; if (!ctx->CompileFlag) mode = 0; else if (ctx->ExecuteFlag) mode = GL_COMPILE_AND_EXECUTE; else mode = GL_COMPILE;""", None ), ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ), ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ), ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ), ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ), ( "GL_MAP1_GRID_DOMAIN", GLfloat, ["ctx->Eval.MapGrid1u1", "ctx->Eval.MapGrid1u2"], "", None ), ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ), ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ), ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ), ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ), ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ), ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ), ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ), ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ), ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ), ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ), ( "GL_MAP2_GRID_DOMAIN", GLfloat, ["ctx->Eval.MapGrid2u1", "ctx->Eval.MapGrid2u2", "ctx->Eval.MapGrid2v1", "ctx->Eval.MapGrid2v2"], "", None ), ( "GL_MAP2_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid2un", "ctx->Eval.MapGrid2vn"], "", None ), ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ), ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ), ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ), ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ), ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ), ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ), ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ), ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ), ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ), ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ), ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ), ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ), ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ), ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ), ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ), ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ), ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ), ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ), ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ), ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ), ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ), ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ), ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ), ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ), ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ), ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ), ( "GL_MAX_VIEWPORT_DIMS", GLint, ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"], "", None ), ( "GL_MODELVIEW_MATRIX", GLfloat, [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ), ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ), ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ), ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ), ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ), ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ), ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ), ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ), ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ), ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ), ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ), ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ), ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ), ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum, ["ctx->Hint.PerspectiveCorrection"], "", None ), ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->PixelMaps.AtoA.Size"], "", None ), ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->PixelMaps.BtoB.Size"], "", None ), ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->PixelMaps.GtoG.Size"], "", None ), ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->PixelMaps.ItoA.Size"], "", None ), ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->PixelMaps.ItoB.Size"], "", None ), ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->PixelMaps.ItoG.Size"], "", None ), ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->PixelMaps.ItoI.Size"], "", None ), ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->PixelMaps.ItoR.Size"], "", None ), ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->PixelMaps.RtoR.Size"], "", None ), ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->PixelMaps.StoS.Size"], "", None ), ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ), ( "GL_POINT_SIZE_GRANULARITY", GLfloat, ["ctx->Const.PointSizeGranularity"], "", None ), ( "GL_POINT_SIZE_RANGE", GLfloat, ["ctx->Const.MinPointSizeAA", "ctx->Const.MaxPointSizeAA"], "", None ), ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat, ["ctx->Const.MinPointSize", "ctx->Const.MaxPointSize"], "", None ), ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ), ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ), ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ), ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ), ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat, ["ctx->Point.Threshold"], "", None ), ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat, ["ctx->Point.Params[0]", "ctx->Point.Params[1]", "ctx->Point.Params[2]"], "", None ), ( "GL_POLYGON_MODE", GLenum, ["ctx->Polygon.FrontMode", "ctx->Polygon.BackMode"], "", None ), ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ), ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ), ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ), ( "GL_POLYGON_OFFSET_POINT", GLboolean, ["ctx->Polygon.OffsetPoint"], "", None ), ( "GL_POLYGON_OFFSET_LINE", GLboolean, ["ctx->Polygon.OffsetLine"], "", None ), ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ), ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ), ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ), ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ), ( "GL_PROJECTION_MATRIX", GLfloat, [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ), ( "GL_PROJECTION_STACK_DEPTH", GLint, ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ), ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ), ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ), ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ), ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ), ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ), ( "GL_RESCALE_NORMAL", GLboolean, ["ctx->Transform.RescaleNormals"], "", None ), ( "GL_RGBA_MODE", GLboolean, ["ctx->DrawBuffer->Visual.rgbMode"], "", None ), ( "GL_SCISSOR_BOX", GLint, ["ctx->Scissor.X", "ctx->Scissor.Y", "ctx->Scissor.Width", "ctx->Scissor.Height"], "", None ), ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ), ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ), ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ), ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean, ["ctx->Texture.SharedPalette"], "", None ), ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ), ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ), ( "GL_STENCIL_FAIL", GLenum, ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ), ( "GL_STENCIL_FUNC", GLenum, ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ), ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ), ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ), ( "GL_STENCIL_REF", GLint, ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ), ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ), ( "GL_STENCIL_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ), ( "GL_STENCIL_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ), ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"], "", None ), ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ), ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ), ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ), ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ), ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_1D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name"], "", None ), ( "GL_TEXTURE_BINDING_2D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ), ( "GL_TEXTURE_BINDING_3D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None ), ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_GEN_S", GLboolean, ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ), ( "GL_TEXTURE_GEN_T", GLboolean, ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ), ( "GL_TEXTURE_GEN_R", GLboolean, ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ), ( "GL_TEXTURE_GEN_Q", GLboolean, ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ), ( "GL_TEXTURE_MATRIX", GLfloat, ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], """const GLfloat *matrix; const GLuint unit = ctx->Texture.CurrentUnit; if (unit >= ctx->Const.MaxTextureCoordUnits) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)", unit); return; } matrix = ctx->TextureMatrixStack[unit].Top->m;""", None ), ( "GL_TEXTURE_STACK_DEPTH", GLint, ["ctx->TextureMatrixStack[unit].Depth + 1"], """const GLuint unit = ctx->Texture.CurrentUnit; if (unit >= ctx->Const.MaxTextureCoordUnits) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture stack depth, unit %u)", unit); return; }""", None ), ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ), ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ), ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ), ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ), ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ), ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ), ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ), ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ), ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ), ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y", "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ), ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ), ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ), # Vertex arrays ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ), ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ), ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ), ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ), ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ), ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ), ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ), ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ), ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ), ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ), ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ), ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", None ), ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", None ), ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", None ), ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), ( "GL_TEXTURE_COORD_ARRAY", GLboolean, ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ), ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ), ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ), ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ), ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", None ), ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", None ), ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), # GL_ARB_multitexture ( "GL_MAX_TEXTURE_UNITS_ARB", GLint, ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ), ( "GL_ACTIVE_TEXTURE_ARB", GLint, [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ), ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint, ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ), # GL_ARB_texture_cube_map ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ), ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"], "", ["ARB_texture_cube_map"] ), ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint, ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"], "", ["ARB_texture_cube_map"]), # GL_ARB_texture_compression */ ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint, ["ctx->Hint.TextureCompression"], "", None ), ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"], "", None ), ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum, [], """GLint formats[100]; GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); ASSERT(n <= 100); for (i = 0; i < n; i++) params[i] = CONVERSION(formats[i]);""", None ), # GL_EXT_compiled_vertex_array ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"], "", ["EXT_compiled_vertex_array"] ), ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"], "", ["EXT_compiled_vertex_array"] ), # GL_ARB_transpose_matrix ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat, ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ), ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat, ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ), ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat, ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ), ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat, ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ), # GL_SGI_color_matrix (also in 1.2 imaging) ( "GL_COLOR_MATRIX_SGI", GLfloat, ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ), ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint, ["ctx->ColorMatrixStack.Depth + 1"], "", None ), ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint, ["MAX_COLOR_STACK_DEPTH"], "", None ), ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat, ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ), ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat, ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ), ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat, ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ), ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat, ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ), ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat, ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ), ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat, ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ), ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat, ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ), ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat, ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ), # GL_EXT_convolution (also in 1.2 imaging) ( "GL_CONVOLUTION_1D_EXT", GLboolean, ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ), ( "GL_CONVOLUTION_2D_EXT", GLboolean, ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ), ( "GL_SEPARABLE_2D_EXT", GLboolean, ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat, ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat, ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat, ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat, ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat, ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat, ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat, ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat, ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ), # GL_EXT_histogram / GL_ARB_imaging ( "GL_HISTOGRAM", GLboolean, [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ), ( "GL_MINMAX", GLboolean, [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ), # GL_SGI_color_table / GL_ARB_imaging ( "GL_COLOR_TABLE_SGI", GLboolean, ["ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]"], "", ["SGI_color_table"] ), ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean, ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]"], "", ["SGI_color_table"] ), ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean, ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]"], "", ["SGI_color_table"] ), # GL_SGI_texture_color_table ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"], "", ["SGI_texture_color_table"] ), # GL_EXT_secondary_color ( "GL_COLOR_SUM_EXT", GLboolean, ["ctx->Fog.ColorSumEnabled"], "", ["EXT_secondary_color", "ARB_vertex_program"] ), ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN, ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"], "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean, ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.ArrayObj->SecondaryColor.Type"], "", ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.ArrayObj->SecondaryColor.Stride"], "", ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint, ["ctx->Array.ArrayObj->SecondaryColor.Size"], "", ["EXT_secondary_color"] ), # GL_EXT_fog_coord ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat, ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"], "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ), ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.ArrayObj->FogCoord.Enabled"], "", ["EXT_fog_coord"] ), ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.ArrayObj->FogCoord.Type"], "", ["EXT_fog_coord"] ), ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.ArrayObj->FogCoord.Stride"], "", ["EXT_fog_coord"] ), ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"], "", ["EXT_fog_coord"] ), # GL_EXT_texture_lod_bias ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat, ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]), # GL_EXT_texture_filter_anisotropic ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat, ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]), # GL_ARB_multisample ( "GL_MULTISAMPLE_ARB", GLboolean, ["ctx->Multisample.Enabled"], "", None ), ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean, ["ctx->Multisample.SampleAlphaToCoverage"], "", None ), ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean, ["ctx->Multisample.SampleAlphaToOne"], "", None ), ( "GL_SAMPLE_COVERAGE_ARB", GLboolean, ["ctx->Multisample.SampleCoverage"], "", None ), ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat, ["ctx->Multisample.SampleCoverageValue"], "", None ), ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean, ["ctx->Multisample.SampleCoverageInvert"], "", None ), ( "GL_SAMPLE_BUFFERS_ARB", GLint, ["ctx->DrawBuffer->Visual.sampleBuffers"], "", None ), ( "GL_SAMPLES_ARB", GLint, ["ctx->DrawBuffer->Visual.samples"], "", None ), # GL_IBM_rasterpos_clip ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean, ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ), # GL_NV_point_sprite ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB "", ["NV_point_sprite", "ARB_point_sprite"] ), ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"], "", ["NV_point_sprite"] ), ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"], "", ["NV_point_sprite", "ARB_point_sprite"] ), # GL_SGIS_generate_mipmap ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"], "", ["SGIS_generate_mipmap"] ), # GL_NV_vertex_program ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint, ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean, ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean, ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ), # GL_NV_fragment_program ( "GL_FRAGMENT_PROGRAM_NV", GLboolean, ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ), ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint, ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"], "", ["NV_fragment_program"] ), ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint, ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ), # GL_NV_texture_rectangle ( "GL_TEXTURE_RECTANGLE_NV", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ), ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name"], "", ["NV_texture_rectangle"] ), ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint, ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ), # GL_EXT_stencil_two_side ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean, ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ), ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum, ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"], "", ["EXT_stencil_two_side"] ), # GL_NV_light_max_exponent ( "GL_MAX_SHININESS_NV", GLfloat, ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ), ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat, ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ), # GL_ARB_vertex_buffer_object ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayBufferObj->Name"], "", None ), ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", None ), ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", None ), ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", None ), ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", None ), ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"], "", None ), ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", None ), ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"], "", None ), ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"], "", None ), # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ElementArrayBufferObj->Name"], "", None ), # GL_EXT_pixel_buffer_object ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint, ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ), ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint, ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ), # GL_ARB_vertex_program ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV ["ctx->VertexProgram.Enabled"], "", ["ARB_vertex_program", "NV_vertex_program"] ), ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV ["ctx->VertexProgram.PointSizeEnabled"], "", ["ARB_vertex_program", "NV_vertex_program"] ), ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV ["ctx->VertexProgram.TwoSideEnabled"], "", ["ARB_vertex_program", "NV_vertex_program"] ), ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV ["ctx->Const.MaxProgramMatrixStackDepth"], "", ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ), ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV ["ctx->Const.MaxProgramMatrices"], "", ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ), ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV ["ctx->CurrentStack->Depth + 1"], "", ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ), ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], "const GLfloat *matrix = ctx->CurrentStack->Top->m;", ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ), ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat, ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], "const GLfloat *matrix = ctx->CurrentStack->Top->m;", ["ARB_vertex_program", "ARB_fragment_program"] ), ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint, ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ), ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV ["ctx->Program.ErrorPos"], "", ["NV_vertex_program", "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ), # GL_ARB_fragment_program ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean, ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ), ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV ["ctx->Const.MaxTextureCoordUnits"], "", ["ARB_fragment_program", "NV_fragment_program"] ), ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV ["ctx->Const.MaxTextureImageUnits"], "", ["ARB_fragment_program", "NV_fragment_program"] ), # GL_EXT_depth_bounds_test ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean, ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ), ( "GL_DEPTH_BOUNDS_EXT", GLfloat, ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"], "", ["EXT_depth_bounds_test"] ), # GL_ARB_depth_clamp ( "GL_DEPTH_CLAMP", GLboolean, ["ctx->Transform.DepthClamp"], "", ["ARB_depth_clamp"] ), # GL_ARB_draw_buffers ( "GL_MAX_DRAW_BUFFERS_ARB", GLint, ["ctx->Const.MaxDrawBuffers"], "", None ), ( "GL_DRAW_BUFFER0_ARB", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ), ( "GL_DRAW_BUFFER1_ARB", GLenum, ["buffer"], """GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", None ), ( "GL_DRAW_BUFFER2_ARB", GLenum, ["buffer"], """GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", None ), ( "GL_DRAW_BUFFER3_ARB", GLenum, ["buffer"], """GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", None ), # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future # GL_OES_read_format ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint, ["_mesa_get_color_read_type(ctx)"], "", ["OES_read_format"] ), ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint, ["_mesa_get_color_read_format(ctx)"], "", ["OES_read_format"] ), # GL_ATI_fragment_shader ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ), ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ), ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ), ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ), ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ), ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ), ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ), ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ), # OpenGL 2.0 ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ), ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ), ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ), ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ), ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ), ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ), ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ), # GL_EXT_framebuffer_object ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "", ["EXT_framebuffer_object"] ), ( "GL_RENDERBUFFER_BINDING_EXT", GLint, ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "", ["EXT_framebuffer_object"] ), ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint, ["ctx->Const.MaxColorAttachments"], "", ["EXT_framebuffer_object"] ), ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint, ["ctx->Const.MaxRenderbufferSize"], "", ["EXT_framebuffer_object"] ), # GL_EXT_framebuffer_blit # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "", ["EXT_framebuffer_blit"] ), # GL_EXT_provoking_vertex ( "GL_PROVOKING_VERTEX_EXT", GLboolean, ["ctx->Light.ProvokingVertex"], "", ["EXT_provoking_vertex"] ), ( "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", GLboolean, ["ctx->Const.QuadsFollowProvokingVertexConvention"], "", ["EXT_provoking_vertex"] ), # GL_ARB_fragment_shader ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["ctx->Const.FragmentProgram.MaxUniformComponents"], "", ["ARB_fragment_shader"] ), ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ), # GL_ARB_vertex_shader ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, ["ctx->Const.VertexProgram.MaxUniformComponents"], "", ["ARB_vertex_shader"] ), ( "GL_MAX_VARYING_FLOATS_ARB", GLint, ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ), ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ), ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, ["ctx->Const.MaxCombinedTextureImageUnits"], "", ["ARB_vertex_shader"] ), # GL_ARB_shader_objects # Actually, this token isn't part of GL_ARB_shader_objects, but is # close enough for now. ( "GL_CURRENT_PROGRAM", GLint, ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"], "", ["ARB_shader_objects"] ), # GL_ARB_framebuffer_object ( "GL_MAX_SAMPLES", GLint, ["ctx->Const.MaxSamples"], "", ["ARB_framebuffer_object"] ), # GL_APPLE_vertex_array_object ( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint, ["ctx->Array.ArrayObj->Name"], "", ["APPLE_vertex_array_object"] ), # GL_ARB_seamless_cube_map ( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "", ["ARB_seamless_cube_map"] ), # GL_ARB_sync ( "GL_MAX_SERVER_WAIT_TIMEOUT", GLint64, ["ctx->Const.MaxServerWaitTimeout"], "", ["ARB_sync"] ), # GL3 ( "GL_NUM_EXTENSIONS", GLint, ["_mesa_get_extension_count(ctx)"], "", None ), ( "GL_MAJOR_VERSION", GLint, ["ctx->VersionMajor"], "", None ), ( "GL_MINOR_VERSION", GLint, ["ctx->VersionMinor"], "", None ) ] # These are queried via glGetIntegetIndexdvEXT() or glGetIntegeri_v() IndexedStateVars = [ ( "GL_BLEND", GLint, ["((ctx->Color.BlendEnabled >> index) & 1)"], "ctx->Const.MaxDrawBuffers", ["EXT_draw_buffers2"] ), ( "GL_COLOR_WRITEMASK", GLint, [ "ctx->Color.ColorMask[index][RCOMP] ? 1 : 0", "ctx->Color.ColorMask[index][GCOMP] ? 1 : 0", "ctx->Color.ColorMask[index][BCOMP] ? 1 : 0", "ctx->Color.ColorMask[index][ACOMP] ? 1 : 0" ], "ctx->Const.MaxDrawBuffers", ["EXT_draw_buffers2"] ), # XXX more to come... ] def ConversionFunc(fromType, toType): """Return the name of the macro to convert between two data types.""" if fromType == toType: return "" elif fromType == GLfloat and toType == GLint: return "IROUND" elif fromType == GLfloat and toType == GLint64: return "IROUND64" elif fromType == GLfloatN and toType == GLfloat: return "" elif fromType == GLint and toType == GLfloat: # but not GLfloatN! return "(GLfloat)" elif fromType == GLint and toType == GLint64: return "(GLint64)" elif fromType == GLint64 and toType == GLfloat: # but not GLfloatN! return "(GLfloat)" else: if fromType == GLfloatN: fromType = GLfloat fromStr = TypeStrings[fromType] fromStr = string.upper(fromStr[2:]) toStr = TypeStrings[toType] toStr = string.upper(toStr[2:]) return fromStr + "_TO_" + toStr def EmitGetFunction(stateVars, returnType, indexed): """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv.""" assert (returnType == GLboolean or returnType == GLint or returnType == GLint64 or returnType == GLfloat) strType = TypeStrings[returnType] # Capitalize first letter of return type if indexed: if returnType == GLint: function = "GetIntegerIndexedv" elif returnType == GLboolean: function = "GetBooleanIndexedv" elif returnType == GLint64: function = "GetInteger64Indexedv" else: function = "Foo" else: if returnType == GLint: function = "GetIntegerv" elif returnType == GLboolean: function = "GetBooleanv" elif returnType == GLfloat: function = "GetFloatv" elif returnType == GLint64: function = "GetInteger64v" else: sys.exit(1) if returnType == GLint64: print "#if FEATURE_ARB_sync" print "void GLAPIENTRY" if indexed: print "_mesa_%s( GLenum pname, GLuint index, %s *params )" % (function, strType) else: print "_mesa_%s( GLenum pname, %s *params )" % (function, strType) print "{" print " GET_CURRENT_CONTEXT(ctx);" print " ASSERT_OUTSIDE_BEGIN_END(ctx);" print "" print " if (!params)" print " return;" print "" print " if (ctx->NewState)" print " _mesa_update_state(ctx);" print "" if indexed == 0: print " if (ctx->Driver.%s &&" % function print " ctx->Driver.%s(ctx, pname, params))" % function print " return;" print "" print " switch (pname) {" for state in stateVars: if indexed: (name, varType, state, indexMax, extensions) = state optionalCode = 0 else: (name, varType, state, optionalCode, extensions) = state indexMax = 0 print " case " + name + ":" if extensions: if len(extensions) == 1: print (' CHECK_EXT1(%s, "%s");' % (extensions[0], function)) elif len(extensions) == 2: print (' CHECK_EXT2(%s, %s, "%s");' % (extensions[0], extensions[1], function)) elif len(extensions) == 3: print (' CHECK_EXT3(%s, %s, %s, "%s");' % (extensions[0], extensions[1], extensions[2], function)) else: assert len(extensions) == 4 print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' % (extensions[0], extensions[1], extensions[2], extensions[3], function)) if indexMax: print (' if (index >= %s) {' % indexMax) print (' _mesa_error(ctx, GL_INVALID_VALUE, "gl%s(index=%%u), index", pname);' % function) print (' }') conversion = ConversionFunc(varType, returnType) if optionalCode: optionalCode = string.replace(optionalCode, "CONVERSION", conversion); print " {" print " " + optionalCode n = len(state) for i in range(n): if conversion: print " params[%d] = %s(%s);" % (i, conversion, state[i]) else: print " params[%d] = %s;" % (i, state[i]) if optionalCode: print " }" print " break;" print " default:" print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function print " }" print "}" if returnType == GLint64: print "#endif /* FEATURE_ARB_sync */" print "" return def EmitHeader(): """Print the get.c file header.""" print """ /*** *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py ***/ #include "glheader.h" #include "context.h" #include "enable.h" #include "extensions.h" #include "get.h" #include "macros.h" #include "mtypes.h" #include "state.h" #include "texcompress.h" #include "framebuffer.h" #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) #define BOOLEAN_TO_INT(B) ( (GLint) (B) ) #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) #define ENUM_TO_INT64(E) ( (GLint64) (E) ) /* * Check if named extension is enabled, if not generate error and return. */ #define CHECK_EXT1(EXT1, FUNC) \\ if (!ctx->Extensions.EXT1) { \\ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ return; \\ } /* * Check if either of two extensions is enabled. */ #define CHECK_EXT2(EXT1, EXT2, FUNC) \\ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ return; \\ } /* * Check if either of three extensions is enabled. */ #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\ !ctx->Extensions.EXT3) { \\ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ return; \\ } /* * Check if either of four extensions is enabled. */ #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\ !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ return; \\ } """ return def EmitGetDoublev(): print """ void GLAPIENTRY _mesa_GetDoublev( GLenum pname, GLdouble *params ) { const GLfloat magic = -1234.5F; GLfloat values[16]; GLuint i; if (!params) return; /* Init temp array to magic numbers so we can figure out how many values * are returned by the GetFloatv() call. */ for (i = 0; i < 16; i++) values[i] = magic; _mesa_GetFloatv(pname, values); for (i = 0; i < 16 && values[i] != magic; i++) params[i] = (GLdouble) values[i]; } """ EmitHeader() # XXX Maybe sort the StateVars list EmitGetFunction(StateVars, GLboolean, 0) EmitGetFunction(StateVars, GLfloat, 0) EmitGetFunction(StateVars, GLint, 0) EmitGetFunction(StateVars, GLint64, 0) EmitGetDoublev() EmitGetFunction(IndexedStateVars, GLboolean, 1) EmitGetFunction(IndexedStateVars, GLint, 1) EmitGetFunction(IndexedStateVars, GLint64, 1)