/* * Mesa 3-D graphics library * Version: 7.7 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (c) 2008-2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file texformat.c * Texture formats. * * \author Gareth Hughes * \author Brian Paul */ #include "context.h" #include "texcompress.h" #include "texformat.h" /** * Choose an appropriate texture format given the format, type and * internalFormat parameters passed to glTexImage(). * * \param ctx the GL context. * \param internalFormat user's prefered internal texture format. * \param format incoming image pixel format. * \param type incoming image data type. * * \return a pointer to a gl_texture_format object which describes the * choosen texture format, or NULL on failure. * * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers * will typically override this function with a specialized version. */ gl_format _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { (void) format; (void) type; switch (internalFormat) { /* RGBA formats */ case 4: case GL_RGBA: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: case GL_RGBA8: return MESA_FORMAT_RGBA8888; case GL_RGB5_A1: return MESA_FORMAT_ARGB1555; case GL_RGBA2: return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/ case GL_RGBA4: return MESA_FORMAT_ARGB4444; /* RGB formats */ case 3: case GL_RGB: case GL_RGB10: case GL_RGB12: case GL_RGB16: case GL_RGB8: return MESA_FORMAT_RGB888; case GL_R3_G3_B2: return MESA_FORMAT_RGB332; case GL_RGB4: return MESA_FORMAT_RGB565_REV; /* just to test another format */ case GL_RGB5: return MESA_FORMAT_RGB565; /* Alpha formats */ case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA12: case GL_ALPHA16: case GL_ALPHA8: return MESA_FORMAT_A8; /* Luminance formats */ case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_LUMINANCE8: return MESA_FORMAT_L8; /* Luminance/Alpha formats */ case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: return MESA_FORMAT_AL88; case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return MESA_FORMAT_AL1616; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY12: case GL_INTENSITY16: case GL_INTENSITY8: return MESA_FORMAT_I8; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: case GL_COLOR_INDEX8_EXT: return MESA_FORMAT_CI8; default: ; /* fallthrough */ } if (ctx->Extensions.ARB_depth_texture) { switch (internalFormat) { case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: return MESA_FORMAT_Z32; case GL_DEPTH_COMPONENT16: return MESA_FORMAT_Z16; default: ; /* fallthrough */ } } switch (internalFormat) { case GL_COMPRESSED_ALPHA_ARB: return MESA_FORMAT_A8; case GL_COMPRESSED_LUMINANCE_ARB: return MESA_FORMAT_L8; case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: return MESA_FORMAT_AL88; case GL_COMPRESSED_INTENSITY_ARB: return MESA_FORMAT_I8; case GL_COMPRESSED_RGB_ARB: if (ctx->Extensions.EXT_texture_compression_s3tc || ctx->Extensions.S3_s3tc) return MESA_FORMAT_RGB_DXT1; if (ctx->Extensions.TDFX_texture_compression_FXT1) return MESA_FORMAT_RGB_FXT1; return MESA_FORMAT_RGB888; case GL_COMPRESSED_RGBA_ARB: if (ctx->Extensions.EXT_texture_compression_s3tc || ctx->Extensions.S3_s3tc) return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */ if (ctx->Extensions.TDFX_texture_compression_FXT1) return MESA_FORMAT_RGBA_FXT1; return MESA_FORMAT_RGBA8888; default: ; /* fallthrough */ } if (ctx->Extensions.MESA_ycbcr_texture) { if (internalFormat == GL_YCBCR_MESA) { if (type == GL_UNSIGNED_SHORT_8_8_MESA) return MESA_FORMAT_YCBCR; else return MESA_FORMAT_YCBCR_REV; } } #if FEATURE_texture_fxt1 if (ctx->Extensions.TDFX_texture_compression_FXT1) { switch (internalFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: return MESA_FORMAT_RGBA_FXT1; default: ; /* fallthrough */ } } #endif #if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return MESA_FORMAT_RGBA_DXT5; default: ; /* fallthrough */ } } if (ctx->Extensions.S3_s3tc) { switch (internalFormat) { case GL_RGB_S3TC: case GL_RGB4_S3TC: return MESA_FORMAT_RGB_DXT1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: return MESA_FORMAT_RGBA_DXT3; default: ; /* fallthrough */ } } #endif if (ctx->Extensions.ARB_texture_float) { switch (internalFormat) { case GL_ALPHA16F_ARB: return MESA_FORMAT_ALPHA_FLOAT16; case GL_ALPHA32F_ARB: return MESA_FORMAT_ALPHA_FLOAT32; case GL_LUMINANCE16F_ARB: return MESA_FORMAT_LUMINANCE_FLOAT16; case GL_LUMINANCE32F_ARB: return MESA_FORMAT_LUMINANCE_FLOAT32; case GL_LUMINANCE_ALPHA16F_ARB: return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; case GL_LUMINANCE_ALPHA32F_ARB: return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; case GL_INTENSITY16F_ARB: return MESA_FORMAT_INTENSITY_FLOAT16; case GL_INTENSITY32F_ARB: return MESA_FORMAT_INTENSITY_FLOAT32; case GL_RGB16F_ARB: return MESA_FORMAT_RGB_FLOAT16; case GL_RGB32F_ARB: return MESA_FORMAT_RGB_FLOAT32; case GL_RGBA16F_ARB: return MESA_FORMAT_RGBA_FLOAT16; case GL_RGBA32F_ARB: return MESA_FORMAT_RGBA_FLOAT32; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_packed_depth_stencil) { switch (internalFormat) { case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: return MESA_FORMAT_Z24_S8; default: ; /* fallthrough */ } } if (ctx->Extensions.ATI_envmap_bumpmap) { switch (internalFormat) { case GL_DUDV_ATI: case GL_DU8DV8_ATI: return MESA_FORMAT_DUDV8; default: ; /* fallthrough */ } } if (ctx->Extensions.MESA_texture_signed_rgba) { switch (internalFormat) { case GL_RGBA_SNORM: case GL_RGBA8_SNORM: return MESA_FORMAT_SIGNED_RGBA8888; default: ; /* fallthrough */ } } #if FEATURE_EXT_texture_sRGB if (ctx->Extensions.EXT_texture_sRGB) { switch (internalFormat) { case GL_SRGB_EXT: case GL_SRGB8_EXT: return MESA_FORMAT_SRGB8; case GL_SRGB_ALPHA_EXT: case GL_SRGB8_ALPHA8_EXT: return MESA_FORMAT_SRGBA8; case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: return MESA_FORMAT_SL8; case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: return MESA_FORMAT_SLA8; case GL_COMPRESSED_SLUMINANCE_EXT: return MESA_FORMAT_SL8; case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: return MESA_FORMAT_SLA8; case GL_COMPRESSED_SRGB_EXT: #if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc) return MESA_FORMAT_SRGB_DXT1; #endif return MESA_FORMAT_SRGB8; case GL_COMPRESSED_SRGB_ALPHA_EXT: #if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc) return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */ #endif return MESA_FORMAT_SRGBA8; #if FEATURE_texture_s3tc case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) return MESA_FORMAT_SRGB_DXT1; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) return MESA_FORMAT_SRGBA_DXT1; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) return MESA_FORMAT_SRGBA_DXT3; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) return MESA_FORMAT_SRGBA_DXT5; break; #endif default: ; /* fallthrough */ } } #endif /* FEATURE_EXT_texture_sRGB */ _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); return MESA_FORMAT_NONE; }