/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \file * Build post-transformation, post-clipping vertex buffers and element * lists by hooking into the end of the primitive pipeline and * manipulating the vertex_id field in the vertex headers. * * XXX: work in progress * * \author José Fonseca * \author Keith Whitwell */ #include "pipe/draw/draw_private.h" #include "pipe/draw/draw_vertex.h" #include "pipe/p_util.h" #include "pipe/p_winsys.h" #include "softpipe/sp_context.h" #include "softpipe/sp_headers.h" #include "softpipe/sp_quad.h" #include "softpipe/sp_prim_setup.h" #include "i915_context.h" #include "i915_reg.h" #include "i915_winsys.h" #include "i915_batch.h" #include "i915_state.h" static void vbuf_flush_elements( struct draw_stage *stage ); static void vbuf_flush_vertices( struct draw_stage *stage ); #define VBUF_SIZE (128*1024) #define IBUF_SIZE (16*1024) /** * Vertex buffer emit stage. */ struct vbuf_stage { struct draw_stage stage; /**< This must be first (base class) */ /** Vertex size in bytes */ unsigned vertex_size; /* FIXME: we have no guarantee that 'unsigned' is 32bit */ /** Vertices in hardware format */ unsigned *vertex_map; unsigned *vertex_ptr; unsigned max_vertices; unsigned nr_vertices; ushort *element_map; unsigned nr_elements; unsigned prim; struct i915_context *i915; }; /** * Basically a cast wrapper. */ static INLINE struct vbuf_stage *vbuf_stage( struct draw_stage *stage ) { return (struct vbuf_stage *)stage; } static INLINE boolean overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz ) { unsigned long used = (unsigned long) ((char *)ptr - (char *)map); return (used + bytes) > bufsz; } static INLINE void check_space( struct vbuf_stage *vbuf, unsigned nr ) { if (overflow( vbuf->vertex_map, vbuf->vertex_ptr, nr*vbuf->vertex_size, VBUF_SIZE )) vbuf_flush_vertices(&vbuf->stage); if (vbuf->nr_elements + nr > IBUF_SIZE / sizeof(ushort) ) vbuf_flush_elements(&vbuf->stage); } /** * Extract the needed fields from vertex_header and emit i915 dwords. * Recall that the vertices are constructed by the 'draw' module and * have a couple of slots at the beginning (1-dword header, 4-dword * clip pos) that we ignore here. */ static INLINE void emit_vertex( struct vbuf_stage *vbuf, struct vertex_header *vertex ) { struct i915_context *i915 = vbuf->i915; const struct vertex_info *vinfo = &i915->current.vertex_info; uint i; uint count = 0; /* for debug/sanity */ // fprintf(stderr, "emit vertex %d to %p\n", // vbuf->nr_vertices, vbuf->vertex_ptr); if(vertex->vertex_id != UNDEFINED_VERTEX_ID) { if(vertex->vertex_id < vbuf->nr_vertices) return; else fprintf(stderr, "Bad vertex id 0x%04x (>= 0x%04x)\n", vertex->vertex_id, vbuf->nr_vertices); return; } vertex->vertex_id = vbuf->nr_vertices++; for (i = 0; i < vinfo->num_attribs; i++) { switch (vinfo->format[i]) { case FORMAT_OMIT: /* no-op */ break; case FORMAT_1F: *vbuf->vertex_ptr++ = fui(vertex->data[i][0]); count++; break; case FORMAT_2F: *vbuf->vertex_ptr++ = fui(vertex->data[i][0]); *vbuf->vertex_ptr++ = fui(vertex->data[i][1]); count += 2; break; case FORMAT_3F: *vbuf->vertex_ptr++ = fui(vertex->data[i][0]); *vbuf->vertex_ptr++ = fui(vertex->data[i][1]); *vbuf->vertex_ptr++ = fui(vertex->data[i][2]); count += 3; break; case FORMAT_4F: *vbuf->vertex_ptr++ = fui(vertex->data[i][0]); *vbuf->vertex_ptr++ = fui(vertex->data[i][1]); *vbuf->vertex_ptr++ = fui(vertex->data[i][2]); *vbuf->vertex_ptr++ = fui(vertex->data[i][3]); count += 4; break; case FORMAT_4UB: *vbuf->vertex_ptr++ = pack_ub4(float_to_ubyte( vertex->data[i][2] ), float_to_ubyte( vertex->data[i][1] ), float_to_ubyte( vertex->data[i][0] ), float_to_ubyte( vertex->data[i][3] )); count += 1; break; default: assert(0); } } assert(count == vinfo->size); } static void vbuf_tri( struct draw_stage *stage, struct prim_header *prim ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); unsigned i; check_space( vbuf, 3 ); for (i = 0; i < 3; i++) { emit_vertex( vbuf, prim->v[i] ); vbuf->element_map[vbuf->nr_elements++] = prim->v[i]->vertex_id; } } static void vbuf_line(struct draw_stage *stage, struct prim_header *prim) { struct vbuf_stage *vbuf = vbuf_stage( stage ); unsigned i; check_space( vbuf, 2 ); for (i = 0; i < 2; i++) { emit_vertex( vbuf, prim->v[i] ); vbuf->element_map[vbuf->nr_elements++] = prim->v[i]->vertex_id; } } static void vbuf_point(struct draw_stage *stage, struct prim_header *prim) { struct vbuf_stage *vbuf = vbuf_stage( stage ); check_space( vbuf, 1 ); emit_vertex( vbuf, prim->v[0] ); vbuf->element_map[vbuf->nr_elements++] = prim->v[0]->vertex_id; } static void vbuf_first_tri( struct draw_stage *stage, struct prim_header *prim ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); vbuf_flush_elements( stage ); stage->tri = vbuf_tri; stage->tri( stage, prim ); vbuf->prim = PIPE_PRIM_TRIANGLES; } static void vbuf_first_line( struct draw_stage *stage, struct prim_header *prim ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); vbuf_flush_elements( stage ); stage->line = vbuf_line; stage->line( stage, prim ); vbuf->prim = PIPE_PRIM_LINES; } static void vbuf_first_point( struct draw_stage *stage, struct prim_header *prim ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); vbuf_flush_elements( stage ); stage->point = vbuf_point; stage->point( stage, prim ); vbuf->prim = PIPE_PRIM_POINTS; } static void vbuf_flush_elements( struct draw_stage *stage ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); struct i915_context *i915 = vbuf->i915; unsigned nr = vbuf->nr_elements; unsigned vertex_size = i915->current.vertex_info.size * 4; /* in bytes */ unsigned hwprim; unsigned i; if(!nr) return; switch(vbuf->prim) { case PIPE_PRIM_POINTS: hwprim = PRIM3D_POINTLIST; break; case PIPE_PRIM_LINES: hwprim = PRIM3D_LINELIST; assert(nr % 2 == 0); break; case PIPE_PRIM_TRIANGLES: hwprim = PRIM3D_TRILIST; assert(nr % 3 == 0); break; default: assert(0); return; } assert(vbuf->vertex_ptr - vbuf->vertex_map == vbuf->nr_vertices * vertex_size / 4); assert((i915->dirty & ~I915_NEW_VBO) == 0); if (i915->dirty) i915_update_derived( i915 ); if (i915->hardware_dirty) i915_emit_hardware_state( i915 ); if (!BEGIN_BATCH( 1 + (nr + 1)/2, 1 )) { FLUSH_BATCH(); /* Make sure state is re-emitted after a flush: */ i915_update_derived( i915 ); i915_emit_hardware_state( i915 ); if (!BEGIN_BATCH( 1 + (nr + 1)/2, 1 )) { assert(0); return; } } OUT_BATCH( _3DPRIMITIVE | PRIM_INDIRECT | hwprim | PRIM_INDIRECT_ELTS | nr ); for (i = 0; i + 1 < nr; i += 2) { OUT_BATCH( vbuf->element_map[i] | (vbuf->element_map[i + 1] << 16) ); } if (i < nr) { OUT_BATCH( vbuf->element_map[i] ); } vbuf->nr_elements = 0; } /** * Flush vertex buffer. */ static void vbuf_flush_vertices( struct draw_stage *stage ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); struct i915_context *i915 = vbuf->i915; struct pipe_winsys *winsys = i915->pipe.winsys; if(vbuf->nr_vertices) { vbuf_flush_elements(stage); winsys->buffer_unmap(winsys, i915->vbo); vbuf->nr_vertices = 0; /** * XXX: Reset vertex ids? Actually, want to not do that unless our * vertex buffer is full. Would like separate * flush-on-index-full and flush-on-vb-full, but may raise * issues uploading vertices if the hardware wants to flush when * we flush. */ draw_reset_vertex_ids( vbuf->i915->draw ); } /* FIXME: handle failure */ if(!i915->vbo) i915->vbo = winsys->buffer_create(winsys, 64); winsys->buffer_data( winsys, i915->vbo, VBUF_SIZE, NULL, I915_BUFFER_USAGE_LIT_VERTEX ); i915->dirty |= I915_NEW_VBO; vbuf->vertex_map = winsys->buffer_map(winsys, i915->vbo, PIPE_BUFFER_FLAG_WRITE ); vbuf->vertex_ptr = vbuf->vertex_map; } static void vbuf_begin( struct draw_stage *stage ) { struct vbuf_stage *vbuf = vbuf_stage(stage); struct i915_context *i915 = vbuf->i915; unsigned vertex_size = i915->current.vertex_info.size * 4; assert(!i915->dirty); if(vbuf->vertex_size != vertex_size) vbuf_flush_vertices(stage); vbuf->vertex_size = vertex_size; } static void vbuf_end( struct draw_stage *stage ) { /* Overkill. */ vbuf_flush_elements( stage ); stage->point = vbuf_first_point; stage->line = vbuf_first_line; stage->tri = vbuf_first_tri; } static void reset_stipple_counter( struct draw_stage *stage ) { } /** * Create a new primitive vbuf/render stage. */ struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 ) { struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage); vbuf->i915 = i915; vbuf->stage.draw = i915->draw; vbuf->stage.begin = vbuf_begin; vbuf->stage.point = vbuf_first_point; vbuf->stage.line = vbuf_first_line; vbuf->stage.tri = vbuf_first_tri; vbuf->stage.end = vbuf_end; vbuf->stage.reset_stipple_counter = reset_stipple_counter; assert(IBUF_SIZE < UNDEFINED_VERTEX_ID); /* FIXME: free this memory on takedown */ vbuf->element_map = MALLOC( IBUF_SIZE ); vbuf->vertex_map = NULL; vbuf->vertex_ptr = vbuf->vertex_map; return &vbuf->stage; }