### Lists of source files, included by Makefiles MAIN_SOURCES = \ main/api_arrayelt.c \ main/api_loopback.c \ main/api_noop.c \ main/api_validate.c \ main/accum.c \ main/attrib.c \ main/blend.c \ main/bufferobj.c \ main/buffers.c \ main/clip.c \ main/colortab.c \ main/context.c \ main/convolve.c \ main/debug.c \ main/depth.c \ main/dispatch.c \ main/dlist.c \ main/drawpix.c \ main/enable.c \ main/enums.c \ main/eval.c \ main/extensions.c \ main/fbobject.c \ main/feedback.c \ main/fog.c \ main/framebuffer.c \ main/get.c \ main/getstring.c \ main/hash.c \ main/hint.c \ main/histogram.c \ main/image.c \ main/imports.c \ main/light.c \ main/lines.c \ main/matrix.c \ main/occlude.c \ main/pixel.c \ main/points.c \ main/polygon.c \ main/rastpos.c \ main/renderbuffer.c \ main/state.c \ main/stencil.c \ main/texcompress.c \ main/texcompress_s3tc.c \ main/texcompress_fxt1.c \ main/texenvprogram.c \ main/texformat.c \ main/teximage.c \ main/texrender.c \ main/texobj.c \ main/texstate.c \ main/texstore.c \ main/varray.c \ main/vtxfmt.c GLAPI_SOURCES = \ glapi/glapi.c \ glapi/glthread.c MATH_SOURCES = \ math/m_debug_clip.c \ math/m_debug_norm.c \ math/m_debug_xform.c \ math/m_eval.c \ math/m_matrix.c \ math/m_translate.c \ math/m_vector.c \ math/m_xform.c ARRAY_CACHE_SOURCES = \ array_cache/ac_context.c \ array_cache/ac_import.c SWRAST_SOURCES = \ swrast/s_fragprog_to_c.c \ swrast/s_aaline.c \ swrast/s_aatriangle.c \ swrast/s_accum.c \ swrast/s_alpha.c \ swrast/s_atifragshader.c \ swrast/s_bitmap.c \ swrast/s_blend.c \ swrast/s_buffers.c \ swrast/s_copypix.c \ swrast/s_context.c \ swrast/s_depth.c \ swrast/s_drawpix.c \ swrast/s_feedback.c \ swrast/s_fog.c \ swrast/s_imaging.c \ swrast/s_lines.c \ swrast/s_logic.c \ swrast/s_masking.c \ swrast/s_nvfragprog.c \ swrast/s_pixeltex.c \ swrast/s_points.c \ swrast/s_readpix.c \ swrast/s_span.c \ swrast/s_stencil.c \ swrast/s_tcc.c \ swrast/s_texture.c \ swrast/s_texstore.c \ swrast/s_triangle.c \ swrast/s_zoom.c SWRAST_SETUP_SOURCES = \ swrast_setup/ss_context.c \ swrast_setup/ss_triangle.c TNL_SOURCES = \ tnl/t_array_api.c \ tnl/t_array_import.c \ tnl/t_context.c \ tnl/t_pipeline.c \ tnl/t_save_api.c \ tnl/t_save_loopback.c \ tnl/t_save_playback.c \ tnl/t_vb_arbprogram.c \ tnl/t_vb_program.c \ tnl/t_vb_render.c \ tnl/t_vb_texgen.c \ tnl/t_vb_texmat.c \ tnl/t_vb_vertex.c \ tnl/t_vb_cull.c \ tnl/t_vb_fog.c \ tnl/t_vb_light.c \ tnl/t_vb_normals.c \ tnl/t_vb_points.c \ tnl/t_vp_build.c \ tnl/t_vertex.c \ tnl/t_vertex_c.c \ tnl/t_vertex_codegen.c \ tnl/t_vtx_api.c \ tnl/t_vtx_generic.c \ tnl/t_vtx_x86.c \ tnl/t_vtx_eval.c \ tnl/t_vtx_exec.c SHADER_SOURCES = \ shader/arbfragparse.c \ shader/arbprogparse.c \ shader/arbprogram.c \ shader/arbvertparse.c \ shader/atifragshader.c \ shader/grammar_mesa.c \ shader/nvfragparse.c \ shader/nvprogram.c \ shader/nvvertexec.c \ shader/nvvertparse.c \ shader/program.c \ shader/shaderobjects.c \ shader/shaderobjects_3dlabs.c SLANG_C_SOURCES = \ shader/slang/MachineIndependent/preprocessor/atom.c \ shader/slang/MachineIndependent/preprocessor/cpp.c \ shader/slang/MachineIndependent/preprocessor/cppstruct.c \ shader/slang/MachineIndependent/preprocessor/memory.c \ shader/slang/MachineIndependent/preprocessor/scanner.c \ shader/slang/MachineIndependent/preprocessor/symbols.c \ shader/slang/MachineIndependent/preprocessor/tokens.c SLANG_CPP_SOURCES = \ shader/slang/slang_mesa.cpp \ shader/slang/MachineIndependent/Gen_glslang.cpp \ shader/slang/MachineIndependent/Gen_glslang_tab.cpp \ shader/slang/MachineIndependent/InfoSink.cpp \ shader/slang/MachineIndependent/Initialize.cpp \ shader/slang/MachineIndependent/Intermediate.cpp \ shader/slang/MachineIndependent/intermOut.cpp \ shader/slang/MachineIndependent/IntermTraverse.cpp \ shader/slang/MachineIndependent/parseConst.cpp \ shader/slang/MachineIndependent/ParseHelper.cpp \ shader/slang/MachineIndependent/PoolAlloc.cpp \ shader/slang/MachineIndependent/QualifierAlive.cpp \ shader/slang/MachineIndependent/RemoveTree.cpp \ shader/slang/MachineIndependent/ShaderLang.cpp \ shader/slang/MachineIndependent/SymbolTable.cpp \ shader/slang/OGLCompilersDLL/Initialisation.cpp \ shader/slang/OSDependent/Linux/ossource.cpp SLANG_SOURCES = \ shader/slang/slang_compile.c \ shader/slang/slang_preprocess.c \ shader/slang/slang_utility.c ASM_C_SOURCES = \ x86/common_x86.c \ x86/x86.c \ x86/3dnow.c \ x86/sse.c \ sparc/sparc.c \ ppc/common_ppc.c X86_SOURCES = \ x86/common_x86_asm.S \ x86/x86_xform2.S \ x86/x86_xform3.S \ x86/x86_xform4.S \ x86/x86_cliptest.S \ x86/mmx_blend.S \ x86/3dnow_xform1.S \ x86/3dnow_xform2.S \ x86/3dnow_xform3.S \ x86/3dnow_xform4.S \ x86/3dnow_normal.S \ x86/sse_xform1.S \ x86/sse_xform2.S \ x86/sse_xform3.S \ x86/sse_xform4.S \ x86/sse_normal.S \ x86/read_rgba_span_x86.S \ tnl/t_vtx_x86_gcc.S X86_API = \ x86/glapi_x86.S SPARC_SOURCES = \ sparc/clip.S \ sparc/norm.S \ sparc/xform.S SPARC_API = \ sparc/glapi_sparc.S COMMON_DRIVER_SOURCES = \ drivers/common/driverfuncs.c X11_DRIVER_SOURCES = \ drivers/x11/glxapi.c \ drivers/x11/fakeglx.c \ drivers/x11/xfonts.c \ drivers/x11/xm_api.c \ drivers/x11/xm_buffer.c \ drivers/x11/xm_dd.c \ drivers/x11/xm_line.c \ drivers/x11/xm_span2.c \ drivers/x11/xm_tri.c OSMESA_DRIVER_SOURCES = \ drivers/osmesa/osmesa.c GLIDE_DRIVER_SOURCES = \ drivers/glide/fxapi.c \ drivers/glide/fxdd.c \ drivers/glide/fxddspan.c \ drivers/glide/fxddtex.c \ drivers/glide/fxsetup.c \ drivers/glide/fxtexman.c \ drivers/glide/fxtris.c \ drivers/glide/fxvb.c \ drivers/glide/fxglidew.c \ drivers/glide/fxg.c SVGA_DRIVER_SOURCES = \ drivers/svga/svgamesa.c \ drivers/svga/svgamesa8.c \ drivers/svga/svgamesa15.c \ drivers/svga/svgamesa16.c \ drivers/svga/svgamesa24.c \ drivers/svga/svgamesa32.c FBDEV_DRIVER_SOURCES = \ drivers/fbdev/glfbdev.c ### All the core C sources CORE_SOURCES = \ $(MAIN_SOURCES) \ $(GLAPI_SOURCES) \ $(MATH_SOURCES) \ $(ARRAY_CACHE_SOURCES) \ $(TNL_SOURCES) \ $(SHADER_SOURCES) \ $(SWRAST_SOURCES) \ $(SWRAST_SETUP_SOURCES) \ $(ASM_C_SOURCES) \ $(SLANG_SOURCES) # $(SLANG_C_SOURCES) ### Object files #CORE_OBJECTS = $(CORE_SOURCES:.c=.o) $(SLANG_CPP_SOURCES:.cpp=.o) CORE_OBJECTS = $(CORE_SOURCES:.c=.o) OSMESA_DRIVER_OBJECTS = $(OSMESA_DRIVER_SOURCES:.c=.o) COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o) ### Include directories INCLUDE_DIRS = \ -I$(TOP)/include \ -I$(TOP)/src/mesa \ -I$(TOP)/src/mesa/main \ -I$(TOP)/src/mesa/glapi \ -I$(TOP)/src/mesa/math \ -I$(TOP)/src/mesa/tnl \ -I$(TOP)/src/mesa/shader \ -I$(TOP)/src/mesa/shader/slang \ -I$(TOP)/src/mesa/shader/slang/OSDependent/Linux \ -I$(TOP)/src/mesa/shader/slang/OGLCompilersDLL \ -I$(TOP)/src/mesa/swrast \ -I$(TOP)/src/mesa/swrast_setup