/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Brian Paul */ #include "shader/prog_parameter.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_winsys.h" #include "pipe/tgsi/mesa/mesa_to_tgsi.h" #include "pipe/tgsi/exec/tgsi_core.h" #include "pipe/tgsi/exec/tgsi_dump.h" #include "st_context.h" #include "st_cache.h" #include "st_atom.h" #include "st_program.h" #define TGSI_DEBUG 0 /** * Translate a Mesa fragment shader into a TGSI shader. * \param inputMapping to map fragment program input registers to TGSI * input slots * \param tokensOut destination for TGSI tokens * \return pointer to cached pipe_shader object. */ const struct cso_fragment_shader * st_translate_fragment_shader(const struct st_context *st, struct st_fragment_program *stfp, const GLuint inputMapping[], struct tgsi_token *tokensOut, GLuint maxTokens) { GLuint outputMapping[FRAG_RESULT_MAX]; GLuint defaultInputMapping[FRAG_ATTRIB_MAX]; struct pipe_shader_state fs; const struct cso_fragment_shader *cso; GLuint interpMode[16]; /* XXX size? */ GLuint attr; GLbitfield inputsRead = stfp->Base.Base.InputsRead; /* Check if all fragment programs need the fragment position (in order * to do perspective-corrected interpolation). */ /* XXX temporary! */ if (st->pipe->get_param(st->pipe, PIPE_PARAM_FS_NEEDS_POS)) inputsRead |= FRAG_BIT_WPOS; memset(&fs, 0, sizeof(fs)); /* * Convert Mesa program inputs to TGSI input register semantics. */ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) { if (inputsRead & (1 << attr)) { const GLuint slot = fs.num_inputs; fs.num_inputs++; defaultInputMapping[attr] = slot; switch (attr) { case FRAG_ATTRIB_WPOS: fs.input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; fs.input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; break; case FRAG_ATTRIB_COL0: fs.input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; fs.input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_LINEAR; break; case FRAG_ATTRIB_COL1: fs.input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; fs.input_semantic_index[slot] = 1; interpMode[slot] = TGSI_INTERPOLATE_LINEAR; break; case FRAG_ATTRIB_FOGC: fs.input_semantic_name[slot] = TGSI_SEMANTIC_FOG; fs.input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; case FRAG_ATTRIB_TEX0: case FRAG_ATTRIB_TEX1: case FRAG_ATTRIB_TEX2: case FRAG_ATTRIB_TEX3: case FRAG_ATTRIB_TEX4: case FRAG_ATTRIB_TEX5: case FRAG_ATTRIB_TEX6: case FRAG_ATTRIB_TEX7: fs.input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; fs.input_semantic_index[slot] = attr - FRAG_ATTRIB_TEX0; interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; case FRAG_ATTRIB_VAR0: /* fall-through */ default: fs.input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; fs.input_semantic_index[slot] = attr - FRAG_ATTRIB_VAR0; interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; } } } /* * Semantics for outputs */ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { if (stfp->Base.Base.OutputsWritten & (1 << attr)) { switch (attr) { case FRAG_RESULT_DEPR: fs.output_semantic_name[fs.num_outputs] = TGSI_SEMANTIC_POSITION; outputMapping[attr] = fs.num_outputs; break; case FRAG_RESULT_COLR: fs.output_semantic_name[fs.num_outputs] = TGSI_SEMANTIC_COLOR; outputMapping[attr] = fs.num_outputs; break; default: assert(0); } fs.num_outputs++; } } if (!inputMapping) inputMapping = defaultInputMapping; /* XXX: fix static allocation of tokens: */ tgsi_mesa_compile_fp_program( &stfp->Base, /* inputs */ fs.num_inputs, inputMapping, fs.input_semantic_name, fs.input_semantic_index, interpMode, /* outputs */ outputMapping, /* tokenized result */ tokensOut, maxTokens); fs.tokens = tokensOut; cso = st_cached_fs_state(st, &fs); stfp->fs = cso; if (TGSI_DEBUG) tgsi_dump( tokensOut, 0/*TGSI_DUMP_VERBOSE*/ ); #if defined(USE_X86_ASM) || defined(SLANG_X86) if (stfp->sse2_program.csr == stfp->sse2_program.store) tgsi_emit_sse2_fs( tokensOut, &stfp->sse2_program ); if (!cso->state.executable) ((struct cso_fragment_shader*)cso)->state.executable = (void *) x86_get_func( &stfp->sse2_program ); #endif return cso; } static void update_fs( struct st_context *st ) { struct st_fragment_program *stfp = NULL; /* find active shader and params. Changes to this Mesa state * should be covered by ST_NEW_FRAGMENT_PROGRAM, thanks to the * logic in st_cb_program.c */ if (st->ctx->Shader.CurrentProgram && st->ctx->Shader.CurrentProgram->LinkStatus && st->ctx->Shader.CurrentProgram->FragmentProgram) { struct gl_fragment_program *f = st->ctx->Shader.CurrentProgram->FragmentProgram; stfp = st_fragment_program(f); } else { assert(st->ctx->FragmentProgram._Current); stfp = st_fragment_program(st->ctx->FragmentProgram._Current); } /* if new binding, or shader has changed */ if (st->fp != stfp /**|| stfp->dirty**/) { #if 0 if (stfp->dirty) (void) st_translate_fragment_shader( st, stfp ); /* Bind the vertex program and TGSI shader */ st->fp = stfp; st->state.fs = stfp->fs; st->pipe->bind_fs_state(st->pipe, st->state.fs->data); #else /* NEW */ st->dirty.st |= ST_NEW_LINKAGE; #endif } } #if 0 const struct st_tracked_state st_update_fs = { .name = "st_update_fs", .dirty = { .mesa = 0, .st = ST_NEW_FRAGMENT_PROGRAM, }, .update = update_fs }; #endif