/* $Id: s_imaging.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */ /* * Mesa 3-D graphics library * Version: 3.4 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Histogram, Min/max and convolution for GL_ARB_imaging subset * */ #include "glheader.h" #include "colormac.h" #include "image.h" #include "mmath.h" #include "s_imaging.h" #include "s_span.h" /* * Update the min/max values from an array of fragment colors. */ void _mesa_update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]) { GLuint i; for (i = 0; i < n; i++) { /* update mins */ if (rgba[i][RCOMP] < ctx->MinMax.Min[RCOMP]) ctx->MinMax.Min[RCOMP] = rgba[i][RCOMP]; if (rgba[i][GCOMP] < ctx->MinMax.Min[GCOMP]) ctx->MinMax.Min[GCOMP] = rgba[i][GCOMP]; if (rgba[i][BCOMP] < ctx->MinMax.Min[BCOMP]) ctx->MinMax.Min[BCOMP] = rgba[i][BCOMP]; if (rgba[i][ACOMP] < ctx->MinMax.Min[ACOMP]) ctx->MinMax.Min[ACOMP] = rgba[i][ACOMP]; /* update maxs */ if (rgba[i][RCOMP] > ctx->MinMax.Max[RCOMP]) ctx->MinMax.Max[RCOMP] = rgba[i][RCOMP]; if (rgba[i][GCOMP] > ctx->MinMax.Max[GCOMP]) ctx->MinMax.Max[GCOMP] = rgba[i][GCOMP]; if (rgba[i][BCOMP] > ctx->MinMax.Max[BCOMP]) ctx->MinMax.Max[BCOMP] = rgba[i][BCOMP]; if (rgba[i][ACOMP] > ctx->MinMax.Max[ACOMP]) ctx->MinMax.Max[ACOMP] = rgba[i][ACOMP]; } } /* * Update the histogram values from an array of fragment colors. */ void _mesa_update_histogram(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]) { const GLint max = ctx->Histogram.Width - 1; GLfloat w = (GLfloat) max; GLuint i; if (ctx->Histogram.Width == 0) return; for (i = 0; i < n; i++) { GLint ri = (GLint) (rgba[i][RCOMP] * w + 0.5F); GLint gi = (GLint) (rgba[i][GCOMP] * w + 0.5F); GLint bi = (GLint) (rgba[i][BCOMP] * w + 0.5F); GLint ai = (GLint) (rgba[i][ACOMP] * w + 0.5F); ri = CLAMP(ri, 0, max); gi = CLAMP(gi, 0, max); bi = CLAMP(bi, 0, max); ai = CLAMP(ai, 0, max); ctx->Histogram.Count[ri][RCOMP]++; ctx->Histogram.Count[gi][GCOMP]++; ctx->Histogram.Count[bi][BCOMP]++; ctx->Histogram.Count[ai][ACOMP]++; } }