/* $Id: 3dnow.c,v 1.18 2001/03/29 06:46:15 gareth Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * 3DNow! optimizations contributed by * Holger Waechtler */ #include "glheader.h" #include "context.h" #include "mtypes.h" #include "3dnow.h" #include "math/m_vertices.h" #include "math/m_xform.h" #include "tnl/t_context.h" #ifdef DEBUG #include "math/m_debug.h" #endif #define XFORM_ARGS GLvector4f *to_vec, \ const GLfloat m[16], \ const GLvector4f *from_vec, \ const GLubyte *mask, \ const GLubyte flag #define DECLARE_XFORM_GROUP( pfx, sz ) \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS ); #define ASSIGN_XFORM_GROUP( pfx, sz ) \ _mesa_transform_tab[0][sz][MATRIX_GENERAL] = \ _mesa_##pfx##_transform_points##sz##_general; \ _mesa_transform_tab[0][sz][MATRIX_IDENTITY] = \ _mesa_##pfx##_transform_points##sz##_identity; \ _mesa_transform_tab[0][sz][MATRIX_3D_NO_ROT] = \ _mesa_##pfx##_transform_points##sz##_3d_no_rot; \ _mesa_transform_tab[0][sz][MATRIX_PERSPECTIVE] = \ _mesa_##pfx##_transform_points##sz##_perspective; \ _mesa_transform_tab[0][sz][MATRIX_2D] = \ _mesa_##pfx##_transform_points##sz##_2d; \ _mesa_transform_tab[0][sz][MATRIX_2D_NO_ROT] = \ _mesa_##pfx##_transform_points##sz##_2d_no_rot; \ _mesa_transform_tab[0][sz][MATRIX_3D] = \ _mesa_##pfx##_transform_points##sz##_3d; #define NORM_ARGS const GLmatrix *mat, \ GLfloat scale, \ const GLvector3f *in, \ const GLfloat *lengths, \ const GLubyte mask[], \ GLvector3f *dest #define DECLARE_NORM_GROUP( pfx ) \ extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS ); #define ASSIGN_NORM_GROUP( pfx ) \ _mesa_normal_tab[NORM_RESCALE][0] = \ _mesa_##pfx##_rescale_normals; \ _mesa_normal_tab[NORM_NORMALIZE][0] = \ _mesa_##pfx##_normalize_normals; \ _mesa_normal_tab[NORM_TRANSFORM][0] = \ _mesa_##pfx##_transform_normals; \ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] = \ _mesa_##pfx##_transform_normals_no_rot; \ _mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] = \ _mesa_##pfx##_transform_rescale_normals; \ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] = \ _mesa_##pfx##_transform_rescale_normals_no_rot; \ _mesa_normal_tab[NORM_TRANSFORM|NORM_NORMALIZE][0] = \ _mesa_##pfx##_transform_normalize_normals; \ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_NORMALIZE][0] = \ _mesa_##pfx##_transform_normalize_normals_no_rot; #ifdef USE_3DNOW_ASM DECLARE_XFORM_GROUP( 3dnow, 2 ) DECLARE_XFORM_GROUP( 3dnow, 3 ) DECLARE_XFORM_GROUP( 3dnow, 4 ) DECLARE_NORM_GROUP( 3dnow ) extern void _ASMAPI _mesa_v16_3dnow_general_xform( GLfloat *first_vert, const GLfloat *m, const GLfloat *src, GLuint src_stride, GLuint count ); extern void _ASMAPI _mesa_3dnow_project_vertices( GLfloat *first, GLfloat *last, const GLfloat *m, GLuint stride ); extern void _ASMAPI _mesa_3dnow_project_clipped_vertices( GLfloat *first, GLfloat *last, const GLfloat *m, GLuint stride, const GLubyte *clipmask ); #endif void _mesa_init_3dnow_transform_asm( void ) { #ifdef USE_3DNOW_ASM ASSIGN_XFORM_GROUP( 3dnow, 2 ); ASSIGN_XFORM_GROUP( 3dnow, 3 ); ASSIGN_XFORM_GROUP( 3dnow, 4 ); ASSIGN_NORM_GROUP( 3dnow ); #ifdef DEBUG _math_test_all_transform_functions( "3DNow!" ); _math_test_all_normal_transform_functions( "3DNow!" ); #endif #endif } void _mesa_init_3dnow_vertex_asm( void ) { #ifdef USE_3DNOW_ASM _mesa_xform_points3_v16_general = _mesa_v16_3dnow_general_xform; _mesa_project_v16 = _mesa_3dnow_project_vertices; _mesa_project_clipped_v16 = _mesa_3dnow_project_clipped_vertices; #ifdef DEBUG_NOT _math_test_all_vertex_functions( "3DNow!" ); #endif #endif }