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authorThomas White <taw@bitwiz.org.uk>2009-01-22 23:34:51 +0000
committerThomas White <taw@bitwiz.org.uk>2009-01-22 23:34:51 +0000
commit0d834a4042561c3102f0c642ee9118aac3f69f26 (patch)
treee60b2b4584076565ca852dda98a58c531c2ab2f3
parent711ad275ce4d52b636c86c7aba1736536409cd21 (diff)
DRI is not specific to Linux :)
-rw-r--r--README4
1 files changed, 2 insertions, 2 deletions
diff --git a/README b/README
index e4dce87..8a2bc3f 100644
--- a/README
+++ b/README
@@ -53,8 +53,8 @@ For installation details, see the 'INSTALL' file. Basically it's just the usual
You will almost certainly need working 3D acceleration (direct rendering) and a vaguely modern graphics card to play
Thrust3D smoothly. To see if you have this, run 'glxinfo' in a terminal and see if it says 'direct rendering: yes' or
not. If not, you most likely need to install 3D drivers for your graphics card. Linux drivers for NVIDIA and ATI cards
-come from the respective manufacturers' websites. For Intel cards, look up the Linux DRI project. Drivers might be
-included in your distribution.
+come from the respective manufacturers' websites. For Intel cards, look up the DRI project. Drivers might be included
+in your distribution.
Thrust3D runs at full speed, but only just (about 14 frames per second), on my ATI Mobility Radeon X600 card. This is
the primary development system. It also works fine on my NVIDIA Quadro FX540. Both of these are 'entry-level' cards