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author | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-08-06 15:48:20 +0000 |
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committer | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-08-06 15:48:20 +0000 |
commit | 56564957104fbeaa1ba41698275a28d18a194c29 (patch) | |
tree | d8d4b41d253a4332e553d5282a4761215b3b20a1 /data/shaders/lighting.frag | |
parent | aa6b6e1eb038fcc38057f81fdaa3f4225580a228 (diff) |
Take shininess into account in shaders
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@222 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'data/shaders/lighting.frag')
-rw-r--r-- | data/shaders/lighting.frag | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/data/shaders/lighting.frag b/data/shaders/lighting.frag index 1a20e89..e47108f 100644 --- a/data/shaders/lighting.frag +++ b/data/shaders/lighting.frag @@ -25,6 +25,7 @@ uniform float alpha; varying vec3 col_ambi_diff; varying vec3 col_emit; +varying float shininess; void main() { @@ -70,7 +71,7 @@ void main() { E = normalize(-pos); R = normalize(-reflect(L, norm)); spec_fac = max(0.0, dot(R, E)); - spec_fac = pow(spec_fac, 80.0); + spec_fac = pow(spec_fac, shininess); diff += col_ambi_diff * gl_LightSource[0].diffuse.rgb * spot * falloff * diff_fac; spec += vec3(1.0, 1.0, 1.0) * gl_LightSource[0].specular.rgb * spot * falloff * spec_fac; |