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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-06 15:48:20 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-06 15:48:20 +0000
commit56564957104fbeaa1ba41698275a28d18a194c29 (patch)
treed8d4b41d253a4332e553d5282a4761215b3b20a1 /data/shaders/lighting.frag
parentaa6b6e1eb038fcc38057f81fdaa3f4225580a228 (diff)
Take shininess into account in shaders
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@222 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'data/shaders/lighting.frag')
-rw-r--r--data/shaders/lighting.frag3
1 files changed, 2 insertions, 1 deletions
diff --git a/data/shaders/lighting.frag b/data/shaders/lighting.frag
index 1a20e89..e47108f 100644
--- a/data/shaders/lighting.frag
+++ b/data/shaders/lighting.frag
@@ -25,6 +25,7 @@ uniform float alpha;
varying vec3 col_ambi_diff;
varying vec3 col_emit;
+varying float shininess;
void main() {
@@ -70,7 +71,7 @@ void main() {
E = normalize(-pos);
R = normalize(-reflect(L, norm));
spec_fac = max(0.0, dot(R, E));
- spec_fac = pow(spec_fac, 80.0);
+ spec_fac = pow(spec_fac, shininess);
diff += col_ambi_diff * gl_LightSource[0].diffuse.rgb * spot * falloff * diff_fac;
spec += vec3(1.0, 1.0, 1.0) * gl_LightSource[0].specular.rgb * spot * falloff * spec_fac;