index
:
Thrust3D
master
Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2008-08-07
Documentation stuff
taw27
2008-08-07
Fix for 64-bit compatibility
taw27
2008-08-07
Tweak capability whinge messages
taw27
2008-08-07
Tidy up status line
taw27
2008-08-07
Put timer stuff in status line
taw27
2008-08-07
Check for EXT_timer_query before using
taw27
2008-08-07
Comment out debug lines
taw27
2008-08-07
Take seconds into account in physics timing
taw27
2008-08-07
Debug messages
taw27
2008-08-07
Measure and subtract physics time from the wait
taw27
2008-08-07
Status line needs trailing spaces
taw27
2008-08-07
Sleep for the right amount of time
taw27
2008-08-07
Only do timer query every few frames
taw27
2008-08-07
Initial timer query stuff
taw27
2008-08-07
Tidy up loose ends
taw27
2008-08-06
Squeeze everything into 19 varying components
taw27
2008-08-06
Fixes for ATI fussiness
taw27
2008-08-06
Thrust control with mouse button
taw27
2008-08-06
Muppetry
taw27
2008-08-06
Give the spotlight an ambient component
taw27
2008-08-06
Take shininess into account in shaders
taw27
2008-08-06
Fussiness
taw27
2008-08-06
Shader optimisations (use blank texture when none specified)
taw27
2008-08-06
Make shader-dev-mode.sh aware of swirlytron and fill-light
taw27
2008-08-06
Simplify shaders by moving fill-in light to a separate program
taw27
2008-08-06
Moving things around
taw27
2008-08-06
Shuffle stuff around. Back to Phong...
taw27
2008-08-06
Revert shaders to a previous working version
taw27
2008-08-06
Shader stuff
taw27
2008-08-06
Drop back to Blinn-Phong specular lighting
taw27
2008-08-06
Introduce 'v4conv3' conversion function
taw27
2008-08-06
Move shader utilities to a separate file
taw27
2008-08-06
Check for shader linking errors
taw27
2008-08-06
Fussiness
taw27
2008-08-05
Phong model for lighting
taw27
2008-08-04
I am a muppet (remove duplicate rooms list shuffle)
taw27
2008-08-04
Wrap Makefile.am
taw27
2008-08-01
Add 'tiledwall-normals.png'
taw27
2008-08-01
Make shader work on ATI
taw27
2008-08-01
Add .gitignore files
taw27
2008-07-31
Move things around. Specular lighting still not quite right...
taw27
2008-07-31
Make the lander shiny
taw27
2008-07-31
Match shader results to non-shader results
taw27
2008-07-30
Plumbing :)
taw27
2008-07-30
Increase the frame delay a bit
taw27
2008-07-30
Only check for collisions in adjacent rooms when lander is close to edges
taw27
2008-07-30
Use simplified geometry for collision detection
taw27
2008-07-30
Small shader tweaks
taw27
2008-07-30
Calculate specular highlights correctly
taw27
2008-07-30
Modelling stuff
taw27
[next]