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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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render.c
Age
Commit message (
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Author
2008-08-07
Measure and subtract physics time from the wait
taw27
2008-08-07
Sleep for the right amount of time
taw27
2008-08-07
Only do timer query every few frames
taw27
2008-08-07
Initial timer query stuff
taw27
2008-08-06
Squeeze everything into 19 varying components
taw27
2008-08-06
Fixes for ATI fussiness
taw27
2008-08-06
Give the spotlight an ambient component
taw27
2008-08-06
Take shininess into account in shaders
taw27
2008-08-06
Shader optimisations (use blank texture when none specified)
taw27
2008-08-06
Simplify shaders by moving fill-in light to a separate program
taw27
2008-08-06
Move shader utilities to a separate file
taw27
2008-08-06
Check for shader linking errors
taw27
2008-07-31
Match shader results to non-shader results
taw27
2008-07-28
Remove hemisphere stuff
taw27
2008-07-26
Initial normal mapping stuff
taw27
2008-07-26
Camera position stuff
taw27
2008-07-25
Initial mouse stuff (needs work)
taw27
2008-07-24
More wrapping
taw27
2008-07-24
Wrap render.c to 120 columns
taw27
2008-07-21
Silly number of indices fix
taw27
2008-07-19
Radiation stuff
weiss
2008-07-19
Make the recharge ripple fade nicely
weiss
2008-07-19
Put the 'recharge ripple' in the right place
weiss
2008-07-18
Tidy up
taw27
2008-07-07
'bools' use glUniform1i, not glUniform1f
taw27
2008-07-06
Second spirally thing when landed
taw27
2008-06-24
Comments
taw27
2008-06-21
Don't use shader for transparent back faces
taw27
2008-06-21
Fix z-fighting when looking at back faces
taw27
2008-06-21
Show transparent back faces
taw27
2008-06-21
Tidy up
taw27
2008-06-21
Remove envmap stuff because it doesn't work very well
taw27
2008-06-21
Increase background light a little
taw27
2008-06-21
Stuff
taw27
2008-06-12
Reduce resolution of swirly texture
taw27
2008-06-08
Don't break when entering a non-existent room
taw27
2008-06-08
Text comments for rooms
taw27
2008-06-05
Tweak spotlight attentuation
taw27
2008-06-04
Adjust lighting levels
taw27
2008-06-04
Disable OpenGL stuff at the command line
taw27
2008-06-04
More matching non-shader graphics to shader graphics
taw27
2008-06-04
Typo
taw27
2008-06-03
Text rendering framework (foundation)
taw27
2008-06-03
Fix platform texturing issues
taw27
2008-06-02
Make shader lighting attenuation agree with fixed function version
taw27
2008-06-02
Swirly primitives aren't allowed to have colour
taw27
2008-06-02
Tweak warning messages
taw27
2008-06-01
Apply quad subdivisions when shaders aren't available
taw27
2008-06-01
Handle the unlikely case where FBOs are supported, but not shaders
taw27
2008-06-01
Multiple portability fixes
taw27
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