From 8b6eba5edd92fcdf1ec3e2fc129f78c452abf903 Mon Sep 17 00:00:00 2001 From: taw27 Date: Wed, 30 Jul 2008 21:47:26 +0000 Subject: Increase the frame delay a bit git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@198 84d2e878-0bd5-11dd-ad15-13eda11d74c5 --- src/main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main.c b/src/main.c index a1fc6a6..5a66638 100644 --- a/src/main.c +++ b/src/main.c @@ -289,7 +289,7 @@ int main(int argc, char *argv[]) { * This is a fudge - ideally this delay would adapt so that the CPU is not hogged when the GPU is the * limiting factor, and be zero when the CPU is limiting. I don't know of a sensible way to tell which * is the case. */ - if ( !gameopts.no_framerate_limit ) usleep(25000); + if ( !gameopts.no_framerate_limit ) usleep(30000); } -- cgit v1.2.3