From 56564957104fbeaa1ba41698275a28d18a194c29 Mon Sep 17 00:00:00 2001 From: taw27 Date: Wed, 6 Aug 2008 15:48:20 +0000 Subject: Take shininess into account in shaders git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@222 84d2e878-0bd5-11dd-ad15-13eda11d74c5 --- src/render.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/render.c b/src/render.c index 84de330..53d1716 100644 --- a/src/render.c +++ b/src/render.c @@ -267,7 +267,7 @@ static int render_model_instance_draw(ModelInstance *instance, Uint32 t, RenderC if ( p->attribs & ATTRIB_SHINY ) { GLfloat white[] = {1.0, 1.0, 1.0, 1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, white); - glMaterialf(GL_FRONT, GL_SHININESS, p->shininess); /* FIXME: Shader ignores this value */ + glMaterialf(GL_FRONT, GL_SHININESS, p->shininess); } else { glMaterialfv(GL_FRONT, GL_SPECULAR, black); } -- cgit v1.2.3