From daae10d9ac6ad4f768b52bc528f5fe366a86e572 Mon Sep 17 00:00:00 2001 From: taw27 Date: Mon, 7 Jul 2008 17:49:20 +0000 Subject: 'bools' use glUniform1i, not glUniform1f git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@133 84d2e878-0bd5-11dd-ad15-13eda11d74c5 --- src/render.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/render.c b/src/render.c index 16cecf5..8de79e3 100644 --- a/src/render.c +++ b/src/render.c @@ -645,7 +645,7 @@ void render_draw(Game *game, Uint32 t) { glViewport(0, 0, 64, 64); if ( r->shaders ) glUseProgram(r->swirly_program); if ( r->shaders ) glUniform1f(glGetUniformLocation(game->render->swirly_program, "time"), t); - if ( r->shaders ) glUniform1f(glGetUniformLocation(game->render->swirly_program, "landed"), game->lander->landed); + if ( r->shaders ) glUniform1i(glGetUniformLocation(game->render->swirly_program, "landed"), game->lander->landed); if ( r->shaders ) glUniform2f(glGetUniformLocation(game->render->swirly_program, "lander"), 0.5, 0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); -- cgit v1.2.3