/* * audio.c * * Sound stuff * * (c) 2008 Thomas White * * thrust3d - a silly game * */ #ifdef HAVE_CONFIG_H #include #endif #include "types.h" /* OpenGL initial setup */ AudioContext *audio_setup() { AudioContext *ctx; ctx = malloc(sizeof(AudioContext)); if ( ctx == NULL ) return NULL; return ctx; } void audio_shutdown(AudioContext *ctx) { free(ctx); }