/* * audio.h * * Sound stuff * * Copyright (c) 2008 Thomas White * * This file is part of Thrust3D - a silly game * * Thrust3D is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Thrust3D is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Thrust3D. If not, see . * */ #ifdef HAVE_CONFIG_H #include #endif #ifndef AUDIO_H #define AUDIO_H #include "types.h" extern AudioContext *audio_setup(int debug, int no_music); extern void audio_shutdown(AudioContext *ctx); extern void audio_play(AudioContext *a, char *name, float volume, int repeat); extern void audio_pause(AudioContext *a); extern void audio_unpause(AudioContext *a); #endif /* AUDIO_H */