/* * shaderuitils.h * * Shader utilities * * Copyright (c) 2008 Thomas White * * This file is part of Thrust3D - a silly game * * Thrust3D is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Thrust3D is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Thrust3D. If not, see . * */ #ifdef HAVE_CONFIG_H #include #endif #include #ifndef SHADERUTILS_H #define SHADERUTILS_H extern void shaderutils_setunf(GLuint program, const char *name, GLfloat val); extern void shaderutils_setun2f(GLuint program, const char *name, GLfloat val1, GLfloat val2); extern void shaderutils_setuni(GLuint program, const char *name, GLint val); extern GLuint shaderutils_load_shader(const char *filename, GLenum type); extern int shaderutils_link_program(GLuint program); extern int shaderutils_validate_program(GLuint program); #endif /* SHADERUTILS_H */