/* * texture.h * * Handle textures * * Copyright (c) 2008 Thomas White * * This file is part of Thrust3D - a silly game * * Thrust3D is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Thrust3D is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Thrust3D. If not, see . * */ #ifdef HAVE_CONFIG_H #include #endif #ifndef TEXTURE_H #define TEXTURE_H #include "types.h" extern void texture_load(RenderContext *ctx, const char *name); extern Texture *texture_lookup(RenderContext *ctx, const char *name); extern void texture_free_all(RenderContext *ctx); #endif /* TEXTURE_H */