/* * texture.h * * Handle textures * * (c) 2008 Thomas White * * thrust3d - a silly game * */ #ifdef HAVE_CONFIG_H #include #endif #ifndef TEXTURE_H #define TEXTURE_H #include "types.h" extern void texture_load(RenderContext *ctx, const char *name); extern Texture *texture_lookup(RenderContext *ctx, const char *name); extern void texture_free_all(RenderContext *ctx); #endif /* TEXTURE_H */