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/*
* narrative.c
*
* Copyright © 2019 Thomas White <taw@bitwiz.org.uk>
*
* This file is part of Colloquium.
*
* Colloquium is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdlib.h>
#include <string.h>
#include "narrative.h"
#include "narrative_priv.h"
Narrative *narrative_new()
{
Narrative *n;
n = malloc(sizeof(*n));
if ( n == NULL ) return NULL;
n->n_items = 0;
n->items = NULL;
return n;
}
void narrative_free(Narrative *n)
{
free(n->items);
free(n);
}
static struct narrative_item *add_item(Narrative *n)
{
struct narrative_item *new_items;
new_items = realloc(n->items, (n->n_items+1)*sizeof(struct narrative_item));
if ( new_items == NULL ) return NULL;
n->items = new_items;
return &n->items[n->n_items++];
}
void narrative_add_prestitle(Narrative *n, char *text)
{
struct narrative_item *item;
item = add_item(n);
if ( item == NULL ) return;
item->type = NARRATIVE_ITEM_PRESTITLE;
item->text = text;
item->align = ALIGN_LEFT;
item->layout = NULL;
}
void narrative_add_bp(Narrative *n, char *text)
{
struct narrative_item *item;
item = add_item(n);
if ( item == NULL ) return;
item->type = NARRATIVE_ITEM_BP;
item->text = text;
item->align = ALIGN_LEFT;
item->layout = NULL;
}
void narrative_add_text(Narrative *n, char *text)
{
struct narrative_item *item;
item = add_item(n);
if ( item == NULL ) return;
item->type = NARRATIVE_ITEM_TEXT;
item->text = text;
item->align = ALIGN_LEFT;
item->layout = NULL;
}
void narrative_add_slide(Narrative *n, Slide *slide)
{
}
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