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New line-sphere intersection mathematics
(Slightly) more numerically stable quadratic formula
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The refinement code uses a projection based on taking dot products
with the x and y directions. Do the same thing for reprojection to
find the azimuth of the scattered beam, instead of the NASTY stuff
currently used.
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Fix some debugging comments
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Conflicts:
src/refine.c
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(cherry picked from commit 6f0d677b94371a834a695b97cdab19eb2e6adb43)
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Conflicts:
src/refine.c
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Redraw was still broken (see aa283fe34) when bringing the window to the top
of the stack at the same time as focussing the 3D display tab. This adds a
further extra redraw to fix it.
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(Old green colours were making me feel ill)
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(works around tab switching issues)
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