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author | Jens Axboe <axboe@suse.de> | 2005-06-27 14:49:39 +0200 |
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committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-06-27 14:33:30 -0700 |
commit | 96c51ce94e8415d2dfb08358bbd50e1589111f33 (patch) | |
tree | b1b049dce9f3013334ddca6019e5835c4c994ae6 /drivers/input/gameport | |
parent | 52a5e15f665385ac99607d6b9e0c3dbdf17c5cfa (diff) |
[PATCH] CFQ io scheduler: scheduler switch oops
If cfq is managing a queue and a new scheduler is later selected, it is
possible for the cfqd unplug_work work to be queued after the kblockd
work struct has been flushed. The problem is the ordering of
cfq_shutdown_timer_wq() and blk_put_queue() in cfq_put_cfqd(). The
latter may rearm the work, leaving cfq_kick_queue() with dead data.
Signed-off-by: Jens Axboe <axboe@suse.de>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'drivers/input/gameport')
0 files changed, 0 insertions, 0 deletions