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authorAndre Renaud <andre@bluewatersys.com>2007-04-17 13:50:59 -0400
committerDavid Woodhouse <dwmw2@infradead.org>2007-04-17 13:50:59 -0400
commit4226b510371efd9cdc628663527d36aee36054a9 (patch)
tree061cab08eb3a95d3036d780895c1cc88972d8e7a /drivers/ps3
parent340ea370c2ce89d1c15fbf785460f2f74314ce58 (diff)
[MTD] [NAND] Casting bug in nand_default_block_markbad
There is a slight bug in nand_default_block_markbad, where the offset is cast to an integer, prior to being shifted. This means that on large offsets, it is incorrectly doing a signed shift & losing bits. Fixed this by doing the cast after the shift (as is done elsewhere in the code). Signed-off-by: Andre Renaud <andre@bluewatersys.com> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: David Woodhouse <dwmw2@infradead.org>
Diffstat (limited to 'drivers/ps3')
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