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authorDavid Miller <davem@davemloft.net>2008-07-29 21:45:03 -0700
committerIngo Molnar <mingo@elte.hu>2008-07-31 18:38:28 +0200
commit419ca3f13532793b81aff09f80c60af3eacbb43d (patch)
treeeb2d82e52917ebccff269a51e90868ce229336b2 /include/asm-m68knommu/ioctls.h
parent6e86841d05f371b5b9b86ce76c02aaee83352298 (diff)
lockdep: fix combinatorial explosion in lock subgraph traversal
When we traverse the graph, either forwards or backwards, we are interested in whether a certain property exists somewhere in a node reachable in the graph. Therefore it is never necessary to traverse through a node more than once to get a correct answer to the given query. Take advantage of this property using a global ID counter so that we need not clear all the markers in all the lock_class entries before doing a traversal. A new ID is choosen when we start to traverse, and we continue through a lock_class only if it's ID hasn't been marked with the new value yet. This short-circuiting is essential especially for high CPU count systems. The scheduler has a runqueue per cpu, and needs to take two runqueue locks at a time, which leads to long chains of backwards and forwards subgraphs from these runqueue lock nodes. Without the short-circuit implemented here, a graph traversal on a runqueue lock can take up to (1 << (N - 1)) checks on a system with N cpus. For anything more than 16 cpus or so, lockdep will eventually bring the machine to a complete standstill. Signed-off-by: David S. Miller <davem@davemloft.net> Acked-by: Peter Zijlstra <a.p.zijlstra@chello.nl> Signed-off-by: Ingo Molnar <mingo@elte.hu>
Diffstat (limited to 'include/asm-m68knommu/ioctls.h')
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