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authorDavid Woodhouse <dwmw2@shinybook.infradead.org>2005-06-02 16:39:11 +0100
committerDavid Woodhouse <dwmw2@shinybook.infradead.org>2005-06-02 16:39:11 +0100
commit1c3f45ab2f7f879ea482501c83899505c31f7539 (patch)
tree672465b3b9b3e2e26a8caf74ed64aa6885c52c13 /include/linux/gameport.h
parent4bcff1b37e7c3aed914d1ce5b45994adc7dbf455 (diff)
parente0d6d71440a3a35c6fc2dde09f8e8d4d7bd44dda (diff)
Merge with master.kernel.org:/pub/scm/linux/kernel/git/torvalds/linux-2.6.git
Diffstat (limited to 'include/linux/gameport.h')
-rw-r--r--include/linux/gameport.h28
1 files changed, 25 insertions, 3 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index b1272f822cf..cd623eccdbe 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -67,6 +67,8 @@ int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mo
void gameport_close(struct gameport *gameport);
void gameport_rescan(struct gameport *gameport);
+#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
+
void __gameport_register_port(struct gameport *gameport, struct module *owner);
static inline void gameport_register_port(struct gameport *gameport)
{
@@ -75,6 +77,29 @@ static inline void gameport_register_port(struct gameport *gameport)
void gameport_unregister_port(struct gameport *gameport);
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
+ __attribute__ ((format (printf, 2, 3)));
+
+#else
+
+static inline void gameport_register_port(struct gameport *gameport)
+{
+ return;
+}
+
+static inline void gameport_unregister_port(struct gameport *gameport)
+{
+ return;
+}
+
+static inline void gameport_set_phys(struct gameport *gameport,
+ const char *fmt, ...)
+{
+ return;
+}
+
+#endif
+
static inline struct gameport *gameport_allocate_port(void)
{
struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
@@ -92,9 +117,6 @@ static inline void gameport_set_name(struct gameport *gameport, const char *name
strlcpy(gameport->name, name, sizeof(gameport->name));
}
-void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
- __attribute__ ((format (printf, 2, 3)));
-
/*
* Use the following fucntions to manipulate gameport's per-port
* driver-specific data.