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authorAlex Deucher <alexdeucher@gmail.com>2010-03-05 19:22:24 -0500
committerDave Airlie <airlied@redhat.com>2010-03-15 10:07:38 +1000
commit65388342d66a63a29c76058e94a00d7bc0c6423b (patch)
tree3d78e0db4b3ef6324d44cb4a798f15469d4c85fd /kernel
parent3fe373d98cdb35c494517b0954b76f8094f4c59d (diff)
drm/radeon/r600: add missing license and comments to r600_blit_shaders.c
R6xx+ cards need to use the 3D engine to blit data which requires quite a bit of hw state setup. Rather than pull the whole 3D driver (which normally generates the 3D state) into the DRM, we opt to use statically generated state tables. The regsiter state and shaders were hand generated to support blitting functionality. See the 3D driver or documentation for descriptions of the registers and shader instructions. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'kernel')
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