diff options
author | Javier Cardona <javier@cozybit.com> | 2009-12-09 18:43:01 -0800 |
---|---|---|
committer | John W. Linville <linville@tuxdriver.com> | 2009-12-10 16:12:52 -0500 |
commit | 7b324d28a94dac5a451e8cba66e8d324601e5b9a (patch) | |
tree | d633782fad15ae57560cfebb5ff5c3c78af5d610 /net | |
parent | 5d618cb81aeea19879975cd1f9a1e707694dfd7c (diff) |
mac80211: Revert 'Use correct sign for mesh active path refresh'
The patch ("mac80211: Use correct sign for mesh active path
refresh.") was actually a bug. Reverted it and improved the
explanation of how mesh path refresh works.
Signed-off-by: Javier Cardona <javier@cozybit.com>
Signed-off-by: Andrey Yurovsky <andrey@cozybit.com>
Cc: stable@kernel.org
Signed-off-by: John W. Linville <linville@tuxdriver.com>
Diffstat (limited to 'net')
-rw-r--r-- | net/mac80211/mesh.h | 5 | ||||
-rw-r--r-- | net/mac80211/mesh_hwmp.c | 2 |
2 files changed, 4 insertions, 3 deletions
diff --git a/net/mac80211/mesh.h b/net/mac80211/mesh.h index 31e10254186..85562c59d7d 100644 --- a/net/mac80211/mesh.h +++ b/net/mac80211/mesh.h @@ -188,8 +188,9 @@ struct mesh_rmc { */ #define MESH_PREQ_MIN_INT 10 #define MESH_DIAM_TRAVERSAL_TIME 50 -/* Paths will be refreshed if they are closer than PATH_REFRESH_TIME to their - * expiration +/* A path will be refreshed if it is used PATH_REFRESH_TIME milliseconds before + * timing out. This way it will remain ACTIVE and no data frames will be + * unnecesarily held in the pending queue. */ #define MESH_PATH_REFRESH_TIME 1000 #define MESH_MIN_DISCOVERY_TIMEOUT (2 * MESH_DIAM_TRAVERSAL_TIME) diff --git a/net/mac80211/mesh_hwmp.c b/net/mac80211/mesh_hwmp.c index 833b2f3670c..d28acb6b1f8 100644 --- a/net/mac80211/mesh_hwmp.c +++ b/net/mac80211/mesh_hwmp.c @@ -937,7 +937,7 @@ int mesh_nexthop_lookup(struct sk_buff *skb, if (mpath->flags & MESH_PATH_ACTIVE) { if (time_after(jiffies, - mpath->exp_time + + mpath->exp_time - msecs_to_jiffies(sdata->u.mesh.mshcfg.path_refresh_time)) && !memcmp(sdata->dev->dev_addr, hdr->addr4, ETH_ALEN) && !(mpath->flags & MESH_PATH_RESOLVING) && |