diff options
author | Dave Airlie <airlied@redhat.com> | 2010-01-07 17:04:54 +1000 |
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committer | H. Peter Anvin <hpa@zytor.com> | 2010-02-16 21:22:26 -0800 |
commit | 477346ff74f4c2aed50e8a0db96a61069f3e5b80 (patch) | |
tree | 09c664475eebc4e976f14fe45f774e8fb6ae6112 /security/smack | |
parent | b0483e78e5c4c9871fc5541875b3bc006846d46b (diff) |
x86-64: Allow fbdev primary video code
For some reason the 64-bit tree was doing this differently and
I can't see why it would need to.
This correct behaviour when you have two GPUs plugged in and
32-bit put the console in one place and 64-bit in another.
Signed-off-by: Dave Airlie <airlied@redhat.com>
LKML-Reference: <1262847894-27498-1-git-send-email-airlied@gmail.com>
Signed-off-by: H. Peter Anvin <hpa@zytor.com>
Diffstat (limited to 'security/smack')
0 files changed, 0 insertions, 0 deletions