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authorCliff Wickman <cpw@sgi.com>2009-04-14 10:56:48 -0500
committerIngo Molnar <mingo@elte.hu>2009-04-14 18:53:36 +0200
commit94ca8e4852807fc42d2f64fcaf248aafc4f2e6a7 (patch)
tree252cbed5179b7bd699aa7750370b1776705a0278 /sound/soc/pxa/pxa2xx-i2s.c
parent54c28d294c658abb6d6430a49fda230fdfd601c8 (diff)
x86: UV: BAU partition-relative distribution map
This patch enables each partition's BAU distribution bit map to be partition-relative. The distribution bitmap had been constructed assuming 0 as the base node number. That construct would not have allowed a total system of greater than 256 nodes. It also corrects an error that occurred when the first blade's nasid was not zero. That nasid was stored as the base node. The base node number gets added by hardware to the node numbers implied in the distribution bitmap, resulting in invalid target nasids. Tested on the UV hardware simulator. Signed-off-by: Cliff Wickman <cpw@sgi.com> LKML-Reference: <E1Ltl0C-0004Ob-37@eag09.americas.sgi.com> Signed-off-by: Ingo Molnar <mingo@elte.hu>
Diffstat (limited to 'sound/soc/pxa/pxa2xx-i2s.c')
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