diff options
-rw-r--r-- | drivers/video/ps3fb.c | 24 |
1 files changed, 18 insertions, 6 deletions
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c index 9c56c492a69..614586557cd 100644 --- a/drivers/video/ps3fb.c +++ b/drivers/video/ps3fb.c @@ -51,7 +51,8 @@ #define L1GPU_DISPLAY_SYNC_HSYNC 1 #define L1GPU_DISPLAY_SYNC_VSYNC 2 -#define GPU_CMD_BUF_SIZE (64 * 1024) +#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024) +#define GPU_FB_START (64 * 1024) #define GPU_IOIF (0x0d000000UL) #define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64) #define GPU_MAX_LINE_LENGTH (65536 - 64) @@ -406,6 +407,7 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset, if (src_line_length != dst_line_length) line_length |= (u64)src_line_length << 32; + src_offset += GPU_FB_START; status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, dst_offset, GPU_IOIF + src_offset, @@ -976,9 +978,8 @@ static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev) status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, - xdr_lpar + ps3fb.xdr_size, - GPU_CMD_BUF_SIZE, - GPU_IOIF + ps3fb.xdr_size, 0); + xdr_lpar, GPU_CMD_BUF_SIZE, + GPU_IOIF, 0); if (status) { dev_err(dev, "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n", @@ -1061,6 +1062,11 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) struct task_struct *task; unsigned long max_ps3fb_size; + if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) { + dev_err(&dev->core, "%s: Not enough video memory\n", __func__); + return -ENOMEM; + } + status = ps3_open_hv_device(dev); if (status) { dev_err(&dev->core, "%s: ps3_open_hv_device failed\n", @@ -1131,8 +1137,14 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) /* Clear memory to prevent kernel info leakage into userspace */ memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size); - /* The GPU command buffer is at the end of video memory */ - ps3fb.xdr_size = ps3fb_videomemory.size - GPU_CMD_BUF_SIZE; + /* + * The GPU command buffer is at the start of video memory + * As we don't use the full command buffer, we can put the actual + * frame buffer at offset GPU_FB_START and save some precious XDR + * memory + */ + ps3fb.xdr_ea += GPU_FB_START; + ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START; retval = ps3fb_xdr_settings(xdr_lpar, &dev->core); if (retval) |