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This makes things easier to track down, especially in modules.
Signed-off-by: David S. Miller <davem@davemloft.net>
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Signed-off-by: David S. Miller <davem@davemloft.net>
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Signed-off-by: David S. Miller <davem@davemloft.net>
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We were not calling kernel_mna_trap_fault() correctly.
Instead of being fancy, just return 0 vs. -EFAULT from
the assembler stubs, and handle that return value as
appropriate.
Create an "__retl_efault" stub for assembler exception
table entries and use it where possible.
Signed-off-by: David S. Miller <davem@davemloft.net>
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The funny "range" exception table entries we had were only
used by the compat layer socketcall assembly, and it wasn't
even needed there.
For free we now get proper exception table sorting and fast
binary searching.
Signed-off-by: David S. Miller <davem@davemloft.net>
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The in-memory value was being swapped, not the value we
loaded into the register.
Signed-off-by: David S. Miller <davem@davemloft.net>
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Because we use byte loads/stores to cons up the value
in and out of registers, we can't expect the ASI endianness
setting to take care of this for us. So do it by hand.
This case is triggered by drivers/block/aoe/aoecmd.c in the
ataid_complete() function where it goes:
/* word 100: number lba48 sectors */
ssize = le64_to_cpup((__le64 *) &id[100<<1]);
This &id[100<<1] address is 4 byte, rather than 8 byte aligned,
thus triggering the unaligned exception.
Signed-off-by: David S. Miller <davem@davemloft.net>
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Current uncorrectable error handling was poor enough
that the processor could just loop taking the same
trap over and over again. Fix things up so that we
at least get a log message and perhaps even some register
state.
In the process, much consolidation became possible,
particularly with the correctable error handler.
Prefix assembler and C function names with "spitfire"
to indicate that these are for Ultra-I/II/IIi/IIe only.
More work is needed to make these routines robust and
featureful to the level of the Ultra-III error handlers.
Signed-off-by: David S. Miller <davem@davemloft.net>
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GCC 4.x really dislikes the games we are playing in
unaligned.c, and the cleanest way to fix this is to
move things into assembler.
Noted by Al Viro.
Signed-off-by: David S. Miller <davem@davemloft.net>
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Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
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