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path: root/arch/x86_64/boot/setup.S
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2005-09-07[PATCH] Make the bzImage format self-terminatingH. Peter Anvin
Signed-off-by: H. Peter Anvin <hpa@zytor.com> Cc: Frank Sorenson <frank@tuxrocks.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-25[PATCH] x86_64: coding style and whitespace fixupsDomen Puncer
Remove some of the unnecessary differences between arch/i386 and arch/x86_64. This patch fixes more whitespace issues, some miscellaneous typos, a wrong URL and a factually incorrect statement about the current boot sector code. Signed-off-by: Domen Puncer <domen@coderock.org> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-05-01[PATCH] Increase number of e820 entries hard limit from 32 to 128Venkatesh Pallipadi
The specifications that talk about E820 map doesn't have an upper limit on the number of e820 entries. But, today's kernel has a hard limit of 32. With increase in memory size, we are seeing the number of E820 entries reaching close to 32. Patch below bumps the number upto 128. The patch changes the location of EDDBUF in zero-page (as it comes after E820). As, EDDBUF is not used by boot loaders, this patch should not have any effect on bootloader-setup code interface. Patch covers both i386 and x86-64. Tested on: * grub booting bzImage * lilo booting bzImage with EDID info enabled * pxeboot of bzImage Side-effect: bss increases by ~ 2K and init.data increases by ~7.5K on all systems, due to increase in size of static arrays. Signed-off-by: Venkatesh Pallipadi <venkatesh.pallipadi@intel.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-04-16Linux-2.6.12-rc2Linus Torvalds
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!