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Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au>
Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
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Except for SCSI no device drivers distinguish between physical and
hardware segment limits. Consolidate the two into a single segment
limit.
Signed-off-by: Martin K. Petersen <martin.petersen@oracle.com>
Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
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The block layer calling convention is blk_queue_<limit name>.
blk_queue_max_sectors predates this practice, leading to some confusion.
Rename the function to appropriately reflect that its intended use is to
set max_hw_sectors.
Also introduce a temporary wrapper for backwards compability. This can
be removed after the merge window is closed.
Signed-off-by: Martin K. Petersen <martin.petersen@oracle.com>
Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
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Add a BLK_ prefix to block layer constants.
Signed-off-by: Martin K. Petersen <martin.petersen@oracle.com>
Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
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The current PS3 VRAM driver uses msleep() to wait for completion of RSX
DMA transfers between system memory and VRAM. Depending on the system
timing, the processing delay and overhead of this msleep() call can
significantly impact VRAM driver IO.
To avoid the condition, add a short duration (200 usec max) udelay()
polling loop before entering the msleep() polling loop.
Signed-off-by: Hideyuki Sasaki <xhide@rd.scei.sony.co.jp>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Acked-by: Jim Paris <jim@jtan.com>
Cc: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
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Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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As <asm/iommu.h> doesn't contain any other hardware specific definitions
but only interfaces.
Reported-by: Arnd Bergmann <arnd@arndb.de>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Geoff Levand <geoffrey.levand@am.sony.com>
Cc: Jim Paris <jim@jtan.com>
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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In the near future, the driver core is going to not allow direct access
to the driver_data pointer in struct device. Instead, the functions
dev_get_drvdata() and dev_set_drvdata() should be used. These functions
have been around since the beginning, so are backwards compatible with
all older kernel versions.
[Geert: Use ps3_system_bus_[gs]et_driver_data() for ps3_system_bus_device]
Signed-off-by: Roel Kluin <roel.kluin@gmail.com>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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So we can kill a cast.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Remove the mutex serializing access to the cache.
Instead, queue up new requests on a bio_list if the driver is busy.
This improves sequential write performance by ca. 2%.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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- Make the IOMMU flags used for mapping main memory into the GPU's I/O space
explicit, instead of relying on the default in the hypervisor,
- Add missing calls to lv1_gpu_context_iomap(..., CBE_IOPTE_M) to unmap the
memory during cleanup.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Use proc_create_data() to avoid race conditions.
Reported-by: Alexey Dobriyan <adobriyan@gmail.com>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Setting ->owner as done currently (pde->owner = THIS_MODULE) is racy
as correctly noted at bug #12454. Someone can lookup entry with NULL
->owner, thus not pinning enything, and release it later resulting
in module refcount underflow.
We can keep ->owner and supply it at registration time like ->proc_fops
and ->data.
But this leaves ->owner as easy-manipulative field (just one C assignment)
and somebody will forget to unpin previous/pin current module when
switching ->owner. ->proc_fops is declared as "const" which should give
some thoughts.
->read_proc/->write_proc were just fixed to not require ->owner for
protection.
rmmod'ed directories will be empty and return "." and ".." -- no harm.
And directories with tricky enough readdir and lookup shouldn't be modular.
We definitely don't want such modular code.
Removing ->owner will also make PDE smaller.
So, let's nuke it.
Kudos to Jeff Layton for reminding about this, let's say, oversight.
http://bugzilla.kernel.org/show_bug.cgi?id=12454
Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com>
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Convert the PS3 Video RAM Storage Driver from an MTD driver to a plain block
device driver.
The ps3vram driver exposes unused video RAM on the PS3 as a block device
suitable for storage or swap. Fast data transfer is achieved using a local
cache in system RAM and DMA transfers via the GPU.
The new driver is ca. 50% faster for reading, and ca. 10% for writing.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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