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path: root/drivers/input/gameport/gameport.c
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2008-07-30Input: gameport - make gameport_register_driver() return errorsDmitry Torokhov
Perform actual driver registration right in gameport_register_driver() instead of offloading it to kgameportd and return proper error code to callers if driver registration fails. Note that driver <-> port matching is still done by kgameportd. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2008-05-16Input: gameport - remove rescan/reconnect facilitiesDmitry Torokhov
They have never been used and are unlikely to be used in the future so remove them altogether. Reported-by: Adrian Bunk <bunk@kernel.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2008-02-03gameport: remove duplicate includeAndre Haupt
Signed-off-by: Andre Haupt <andre@bitwigglers.org> Signed-off-by: Adrian Bunk <bunk@kernel.org>
2008-01-03gameport: don't export functions that are static inlineIvan Kokshaysky
This does not make sense and moreover causes build failures on alpha. Signed-off-by: Ivan Kokshaysky <ink@jurassic.park.msu.ru> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2007-10-19x86: convert cpuinfo_x86 array to a per_cpu arrayMike Travis
cpu_data is currently an array defined using NR_CPUS. This means that we overallocate since we will rarely really use maximum configured cpus. When NR_CPU count is raised to 4096 the size of cpu_data becomes 3,145,728 bytes. These changes were adopted from the sparc64 (and ia64) code. An additional field was added to cpuinfo_x86 to be a non-ambiguous cpu index. This corresponds to the index into a cpumask_t as well as the per_cpu index. It's used in various places like show_cpuinfo(). cpu_data is defined to be the boot_cpu_data structure for the NON-SMP case. Signed-off-by: Mike Travis <travis@sgi.com> Acked-by: Christoph Lameter <clameter@sgi.com> Cc: Andi Kleen <ak@suse.de> Cc: James Bottomley <James.Bottomley@steeleye.com> Cc: Dmitry Torokhov <dtor@mail.ru> Cc: "Antonino A. Daplas" <adaplas@pol.net> Cc: Mark M. Hoffman <mhoffman@lightlink.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
2007-10-18freezer: introduce freezer-friendly waiting macrosRafael J. Wysocki
Introduce freezer-friendly wrappers around wait_event_interruptible() and wait_event_interruptible_timeout(), originally defined in <linux/wait.h>, to be used in freezable kernel threads. Make some of the freezable kernel threads use them. This is necessary for the freezer to stop sending signals to kernel threads, which is implemented in the next patch. Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl> Acked-by: Pavel Machek <pavel@ucw.cz> Cc: Nigel Cunningham <nigel@nigel.suspend2.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-07-17Freezer: make kernel threads nonfreezable by defaultRafael J. Wysocki
Currently, the freezer treats all tasks as freezable, except for the kernel threads that explicitly set the PF_NOFREEZE flag for themselves. This approach is problematic, since it requires every kernel thread to either set PF_NOFREEZE explicitly, or call try_to_freeze(), even if it doesn't care for the freezing of tasks at all. It seems better to only require the kernel threads that want to or need to be frozen to use some freezer-related code and to remove any freezer-related code from the other (nonfreezable) kernel threads, which is done in this patch. The patch causes all kernel threads to be nonfreezable by default (ie. to have PF_NOFREEZE set by default) and introduces the set_freezable() function that should be called by the freezable kernel threads in order to unset PF_NOFREEZE. It also makes all of the currently freezable kernel threads call set_freezable(), so it shouldn't cause any (intentional) change of behaviour to appear. Additionally, it updates documentation to describe the freezing of tasks more accurately. [akpm@linux-foundation.org: build fixes] Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl> Acked-by: Nigel Cunningham <nigel@nigel.suspend2.net> Cc: Pavel Machek <pavel@ucw.cz> Cc: Oleg Nesterov <oleg@tv-sign.ru> Cc: Gautham R Shenoy <ego@in.ibm.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-04-27Input: gameport - do not touch bus's rwsemDmitry Torokhov
The subsystem rwsem is not used by the driver core at all, so there is no point in trying to access it. Signed-off-by: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
2006-12-08Merge rsync://rsync.kernel.org/pub/scm/linux/kernel/git/torvalds/linux-2.6Dmitry Torokhov
Conflicts: drivers/usb/input/hid.h
2006-12-07[PATCH] Add include/linux/freezer.h and move definitions from sched.hNigel Cunningham
Move process freezing functions from include/linux/sched.h to freezer.h, so that modifications to the freezer or the kernel configuration don't require recompiling just about everything. [akpm@osdl.org: fix ueagle driver] Signed-off-by: Nigel Cunningham <nigel@suspend2.net> Cc: "Rafael J. Wysocki" <rjw@sisk.pl> Cc: Pavel Machek <pavel@ucw.cz> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-11-02Input: gameport - rearrange gameport_bus initializationDmitry Torokhov
Initialize gameport_bus structure at compile time instead of at runtime in gameport_init(). Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-10-12Input: gameport core - handle errors returned by device_bind_driver()Dmitry Torokhov
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-07-19Input: serio/gameport - check whether driver core calls succeededRandy Dunlap
Signed-off-by: Randy Dunlap <rdunlap@xenotime.net> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-03-14Input: gameport - fix memory leakAdrian Bunk
Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-02-19Input: initialize serio and gameport at subsystem levelDmitry Torokhov
Serio and gameport cores do not depend on other drivers and are used by code living outside of drivers/input/{gameport|serio}. Registering them at subsystem level guarantees that they are fully initialized before anyone tries to use them. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-02-19Input: gameport - semaphore to mutex conversionArjan van de Ven
The conversion was generated via scripts, and the result was validated automatically via a script as well. Signed-off-by: Arjan van de Ven <arjan@infradead.org> Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-01-13[PATCH] Add gameport bus_type probe and remove methodsRussell King
Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
2005-11-20Input: make serio and gameport more swsusp friendlyDmitry Torokhov
kseriod and kgameportd used to process all pending events before checking for freeze condition. This may cause swsusp to time out while stopping tasks when resuming. Switch to process events one by one to check freeze status more often. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-10-30[PATCH] fix missing includesTim Schmielau
I recently picked up my older work to remove unnecessary #includes of sched.h, starting from a patch by Dave Jones to not include sched.h from module.h. This reduces the number of indirect includes of sched.h by ~300. Another ~400 pointless direct includes can be removed after this disentangling (patch to follow later). However, quite a few indirect includes need to be fixed up for this. In order to feed the patches through -mm with as little disturbance as possible, I've split out the fixes I accumulated up to now (complete for i386 and x86_64, more archs to follow later) and post them before the real patch. This way this large part of the patch is kept simple with only adding #includes, and all hunks are independent of each other. So if any hunk rejects or gets in the way of other patches, just drop it. My scripts will pick it up again in the next round. Signed-off-by: Tim Schmielau <tim@physik3.uni-rostock.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-30[PATCH] x86: i8253/i8259A lock cleanupIngo Molnar
Introduce proper declarations for i8253_lock and i8259A_lock. Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-27Commit the manual part of the input layer merge.Linus Torvalds
git did actually warn me about the fact that I hadn't actually done an "update-cache" on these two files, but the warning was at the bottom of a list of all the files that _did_ change in the merge, so I never noticed. My bad.
2005-06-25[PATCH] Cleanup patch for process freezingChristoph Lameter
1. Establish a simple API for process freezing defined in linux/include/sched.h: frozen(process) Check for frozen process freezing(process) Check if a process is being frozen freeze(process) Tell a process to freeze (go to refrigerator) thaw_process(process) Restart process frozen_process(process) Process is frozen now 2. Remove all references to PF_FREEZE and PF_FROZEN from all kernel sources except sched.h 3. Fix numerous locations where try_to_freeze is manually done by a driver 4. Remove the argument that is no longer necessary from two function calls. 5. Some whitespace cleanup 6. Clear potential race in refrigerator (provides an open window of PF_FREEZE cleared before setting PF_FROZEN, recalc_sigpending does not check PF_FROZEN). This patch does not address the problem of freeze_processes() violating the rule that a task may only modify its own flags by setting PF_FREEZE. This is not clean in an SMP environment. freeze(process) is therefore not SMP safe! Signed-off-by: Christoph Lameter <christoph@lameter.com> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-21[PATCH] smp_processor_id() cleanupIngo Molnar
This patch implements a number of smp_processor_id() cleanup ideas that Arjan van de Ven and I came up with. The previous __smp_processor_id/_smp_processor_id/smp_processor_id API spaghetti was hard to follow both on the implementational and on the usage side. Some of the complexity arose from picking wrong names, some of the complexity comes from the fact that not all architectures defined __smp_processor_id. In the new code, there are two externally visible symbols: - smp_processor_id(): debug variant. - raw_smp_processor_id(): nondebug variant. Replaces all existing uses of _smp_processor_id() and __smp_processor_id(). Defined by every SMP architecture in include/asm-*/smp.h. There is one new internal symbol, dependent on DEBUG_PREEMPT: - debug_smp_processor_id(): internal debug variant, mapped to smp_processor_id(). Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new lib/smp_processor_id.c file. All related comments got updated and/or clarified. I have build/boot tested the following 8 .config combinations on x86: {SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT} I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT. (Other architectures are untested, but should work just fine.) Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Arjan van de Ven <arjan@infradead.org> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-20[PATCH] Driver Core: drivers/i2c/chips/w83781d.c - ↵Yani Ioannou
drivers/s390/block/dcssblk.c: update device attribute callbacks Signed-off-by: Yani Ioannou <yani.ioannou@gmail.com> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
2005-04-16Linux-2.6.12-rc2Linus Torvalds
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!